Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Chumb0 Loc0
Medusa
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 13L
1,623 Elo+
Solo
Persephone
Persephone
JorgeDusk
Persephone
Level 28
God Stats
2W - 0L
1,693 SR
Queue Stats
40W - 33L
1,450 Elo+
Party 2
Ao Kuang
Ao Kuang
Jubertinho
Ao Kuang
Level 28
God Stats
39W - 32L
1,491 SR
Queue Stats
173W - 199L
1,445 Elo+
Solo
Nemesis
Nemesis
Scremwar
Nemesis
Level 3
God Stats
4W - 0L
1,500 SR
Queue Stats
7W - 2L
1,671 Elo+
Party 2
Team Averages
Level 17
1,537 SR
1,538 Elo+

VS

Team Averages
Level 12
1,378 SR
1,451 Elo+
Amaterasu
Amaterasu
AlkzSenpai
Amaterasu
Level 17
God Stats
6W - 10L
1,432 SR
Queue Stats
24W - 30L
1,430 Elo+
Party 1
Olorun
Olorun
Eu-Sou-Bataman
Olorun
Level 29
God Stats
1W - 3L
1,290 SR
Queue Stats
220W - 258L
1,384 Elo+
Solo
Fenrir
Fenrir
brunolago
Fenrir
Level 11
God Stats
11W - 16L
1,169 SR
Queue Stats
64W - 78L
1,476 Elo+
Solo
Ra
Ra
cqntrl13
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,734 Elo+
Party 1
Neith
Neith
jryanez
Neith
Level 1
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 7L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
2 / 0 / 4
8,577
536
3,997
8,964
7,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
9
0 / 7 / 3
6,436
402
2,140
6,831
1,772
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Persephone
JorgeDusk
Persephone
16
11 / 2 / 2
10,503
656
14,254
7,074
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Jubertinho
Ao Kuang
14
2 / 3 / 3
8,729
546
3,791
14,845
5,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Scremwar
Nemesis
17
12 / 0 / 2
10,666
667
11,035
8,880
4,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AlkzSenpai
Amaterasu
14
6 / 3 / 1
8,524
533
8,355
10,936
6,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 6 / 3
6,875
430
4,882
11,100
4,322
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
brunolago
Fenrir
13
2 / 3 / 0
7,649
478
3,328
8,364
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 11 / 2
6,999
437
3,016
11,747
4,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
jryanez
Neith
10
2 / 4 / 0
6,877
430
4,807
8,298
3,617
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
27
Kills
12
12
Deaths
27
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
0
4
4
L
Amaterasu
AlkzSenpai
Amaterasu
6
3
1
2.17
W
Medusa
0
7
3
0.21
L
2
6
3
0.58
W
Persephone
JorgeDusk
Persephone
11
2
2
6
W
Ao Kuang
Jubertinho
Ao Kuang
2
3
3
1.17
W
Nemesis
Scremwar
Nemesis
12
0
2
13
L
Fenrir
brunolago
Fenrir
2
3
0
0.67
L
0
11
2
0.09
L
Neith
jryanez
Neith
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,217
Damage
24,388
46,594
Taken
50,445
21,419
Mitigated
20,962
12,008
Healing
9,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,997
572
386
832
8,964
7,642
633
1,844
7,120
35,996
0
L
Amaterasu
AlkzSenpai
Amaterasu
8,355
3,356
0
1,627
10,936
6,323
500
2,702
8,162
0
41,492
W
Medusa
2,140
1,151
0
250
6,831
1,772
563
1,831
5,000
0
10,327
L
4,882
2,055
213
3,260
11,100
4,322
114
4,551
6,454
23,503
0
W
Persephone
JorgeDusk
Persephone
14,254
677
0
2,314
7,074
2,406
1,620
1,341
5,583
59,365
0
W
Ao Kuang
Jubertinho
Ao Kuang
3,791
1,359
0
5,014
14,845
5,407
0
1,217
13,606
65,633
0
W
Nemesis
Scremwar
Nemesis
11,035
4,470
0
3,212
8,880
4,192
2,772
1,451
7,385
0
66,748
L
Fenrir
brunolago
Fenrir
3,328
1,049
0
2,010
8,364
2,641
0
3,275
4,959
0
23,371
L
3,016
581
314
235
11,747
4,059
0
7,729
3,458
26,908
0
L
Neith
jryanez
Neith
4,807
2,380
0
1,510
8,298
3,617
330
2,928
5,370
0
34,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,911
Gold Earned
36,924
405
Minions Killed
286
0
Camps Cleared
0
1,501,511
Distance Traveled
1,499,067
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,577
536
55
3
0
293,737
1
L
Amaterasu
8,524
533
79
5
0
376,778
3
W
Medusa
6,436
402
19
1
0
281,510
3
L
Olorun
6,875
430
37
2
0
289,140
2
W
Persephone
10,503
656
96
6
0
266,815
3
W
Ao Kuang
8,729
546
105
7
0
304,036
1
W
Nemesis
10,666
667
130
8
0
355,413
6
L
Fenrir
7,649
478
55
3
0
294,591
1
L
Ra
6,999
437
52
3
0
279,819
0
L
Neith
6,877
430
63
4
0
258,739
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role