Player Matchup

Artio
Artio
Brandorious
Artio
Level 29
God Stats
7W - 1L
1,920 SR
Queue Stats
72W - 64L
1,663 Elo+
Solo
Da Ji
Da Ji
DCHammer
Da Ji
Level 25
God Stats
7W - 3L
2,039 SR
Queue Stats
41W - 25L
1,610 Elo+
Party 2
Merlin
Merlin
Nuttty9
Merlin
Level 17
God Stats
7W - 2L
1,721 SR
Queue Stats
21W - 13L
1,596 Elo+
Party 2
Heimdallr
Heimdallr
im_nervous069
Heimdallr
Level 15
God Stats
11W - 13L
1,536 SR
Queue Stats
30W - 36L
1,591 Elo+
Solo
Guan Yu
Guan Yu
wetnodle
Guan Yu
Level 10
God Stats
4W - 1L
1,738 SR
Queue Stats
9W - 7L
1,616 Elo+
Party 2
Team Averages
Level 19
1,791 SR
1,615 Elo+

VS

Team Averages
Level 13
1,699 SR
1,626 Elo+
Ra
Ra
CaradeBarroBr
Ra
Level 24
God Stats
45W - 25L
1,715 SR
Queue Stats
477W - 469L
1,573 Elo+
Solo
Kuzenbo
Kuzenbo
GinjiGInji
Kuzenbo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,718 Elo+
Party 1
Apollo
Apollo
joawesomeman
Apollo
Level 15
God Stats
24W - 23L
1,841 SR
Queue Stats
409W - 400L
1,678 Elo+
Solo
Freya
Freya
setta
Freya
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,617 Elo+
Party 1
Arachne
Arachne
わかたん
Arachne
Level 8
God Stats
3W - 1L
1,941 SR
Queue Stats
8W - 11L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 6
10,983
523
6,563
24,466
23,266
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Da Ji
DCHammer
Da Ji
19
20 / 0 / 12
12,739
607
24,507
17,278
8,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Nuttty9
Merlin
18
10 / 4 / 18
11,861
565
26,524
14,981
6,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
im_nervous069
Heimdallr
17
4 / 2 / 12
10,543
502
9,483
12,095
5,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
wetnodle
Guan Yu
16
4 / 5 / 9
10,342
492
6,120
14,794
15,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 1
10,978
523
14,310
20,051
14,502
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
GinjiGInji
Kuzenbo
11
0 / 8 / 4
6,891
328
4,871
16,224
14,164
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
14
3 / 6 / 3
8,478
404
4,956
15,256
4,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Freya
setta
Freya
12
3 / 11 / 3
8,396
400
6,417
16,436
6,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
わかたん
Arachne
12
2 / 12 / 4
7,995
381
11,013
21,335
8,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
28
39
Kills
13
14
Deaths
39
57
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
3
6
1.33
L
5
2
1
2.75
W
Da Ji
DCHammer
Da Ji
20
0
12
26
L
Kuzenbo
GinjiGInji
Kuzenbo
0
8
4
0.25
W
Merlin
Nuttty9
Merlin
10
4
18
4.75
W
Heimdallr
im_nervous069
Heimdallr
4
2
12
5
L
Apollo
3
6
3
0.75
L
Freya
setta
Freya
3
11
3
0.41
W
Guan Yu
wetnodle
Guan Yu
4
5
9
1.7
L
Arachne
わかたん
Arachne
2
12
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,197
Damage
41,567
83,614
Taken
89,302
58,733
Mitigated
47,629
24,276
Healing
19,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,563
464
1,281
4,301
24,466
23,266
936
8,037
16,429
57,596
0
L
14,310
1,207
1,734
8,546
20,051
14,502
193
8,363
11,223
98,814
0
W
Da Ji
DCHammer
Da Ji
24,507
7,863
0
5,492
17,278
8,537
2,018
3,654
13,624
0
98,770
L
Kuzenbo
GinjiGInji
Kuzenbo
4,871
2,002
0
175
16,224
14,164
0
7,319
8,525
12,315
0
W
Merlin
Nuttty9
Merlin
26,524
1,166
140
3,803
14,981
6,197
421
5,643
9,338
87,552
0
W
Heimdallr
im_nervous069
Heimdallr
9,483
3,683
0
2,890
12,095
5,094
4,264
2,299
9,796
0
67,607
L
Apollo
4,956
3,006
0
4,680
15,256
4,351
0
4,937
10,172
0
39,759
L
Freya
setta
Freya
6,417
2,256
0
2,776
16,436
6,519
0
5,541
10,561
25,645
1,926
W
Guan Yu
wetnodle
Guan Yu
6,120
739
2,469
3,900
14,794
15,639
891
5,707
8,553
0
48,406
L
Arachne
わかたん
Arachne
11,013
7,523
0
1,995
21,335
8,093
0
5,603
15,321
0
35,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,468
Gold Earned
42,738
597
Minions Killed
362
0
Camps Cleared
0
1,953,736
Distance Traveled
1,927,574
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,983
523
95
5
0
361,202
1
L
Ra
10,978
523
181
9
0
433,034
0
W
Da Ji
12,739
607
141
7
0
451,797
4
L
Kuzenbo
6,891
328
14
1
0
391,142
2
W
Merlin
11,861
565
149
7
0
399,814
1
W
Heimdallr
10,543
502
113
5
0
362,558
3
L
Apollo
8,478
404
65
3
0
337,449
7
L
Freya
8,396
400
57
3
0
378,712
3
W
Guan Yu
10,342
492
99
5
0
378,365
1
L
Arachne
7,995
381
45
2
0
387,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role