Player Matchup

Olorun
Olorun
BULIL00
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nike
Nike
Matilong16
Nike
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Izanami
Izanami
lalujo737
Izanami
Level 28
God Stats
5W - 4L
1,567 SR
Queue Stats
158W - 124L
1,469 Elo+
Party 3
Ymir
Ymir
marc210604
Ymir
Level 6
God Stats
8W - 5L
1,555 SR
Queue Stats
13W - 15L
1,481 Elo+
Party 3
Fenrir
Fenrir
totofernandez20
Fenrir
Level 83
God Stats
6W - 9L
1,483 SR
Queue Stats
226W - 250L
1,383 Elo+
Party 2
Team Averages
Level 24
1,521 SR
1,467 Elo+

VS

Team Averages
Level 11
1,661 SR
1,324 Elo+
Tiamat
Tiamat
Alegamer3248
Tiamat
Level 6
God Stats
7W - 3L
1,699 SR
Queue Stats
9W - 8L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
ESP_Lautaro10
Danzaburou
Level 11
God Stats
2W - 2L
1,699 SR
Queue Stats
15W - 18L
1,169 Elo+
Party 1
Arachne
Arachne
Epsilon2310
Arachne
Level 15
God Stats
2W - 3L
1,699 SR
Queue Stats
20W - 26L
1,246 Elo+
Party 1
Ymir
Ymir
XxCorreBergiiixX
Ymir
Level 16
God Stats
24W - 16L
1,768 SR
Queue Stats
127W - 111L
1,434 Elo+
Solo
Ratatoskr
Ratatoskr
carolzinhaaw
Ratatoskr
Level 7
God Stats
4W - 3L
1,440 SR
Queue Stats
9W - 9L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BULIL00
Olorun
5
0 / 0 / 1
5,109
232
0
1,119
194
14
0 / 11 / 0
9,074
412
2,878
18,861
12,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
lalujo737
Izanami
20
23 / 6 / 7
14,790
672
27,932
18,818
9,673
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 8 / 18
11,914
542
8,830
21,377
23,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
12 / 10 / 5
11,518
524
17,871
23,829
11,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
0 / 12 / 7
9,775
444
6,816
16,517
6,687
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
ESP_Lautaro10
Danzaburou
12
0 / 11 / 7
8,845
402
4,248
13,909
4,303
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Epsilon2310
Arachne
15
4 / 11 / 6
10,618
483
9,247
15,848
6,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
17 / 3 / 8
14,324
651
22,646
18,179
9,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ratatoskr
carolzinhaaw
Ratatoskr
20
12 / 4 / 7
14,377
654
19,625
18,048
7,003
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
68
40
Kills
33
35
Deaths
41
31
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
12
7
0.29
L
Olorun
BULIL00
Olorun
0
0
1
0.5
W
Danzaburou
ESP_Lautaro10
Danzaburou
0
11
7
0.32
W
Arachne
Epsilon2310
Arachne
4
11
6
0.64
L
0
11
0
0
W
17
3
8
7
W
Ratatoskr
carolzinhaaw
Ratatoskr
12
4
7
3.88
L
Izanami
lalujo737
Izanami
23
6
7
4.42
L
5
8
18
1.75
L
12
10
5
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,511
Damage
62,582
84,004
Taken
82,501
57,824
Mitigated
34,085
11,314
Healing
16,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
6,816
3,139
0
3,148
16,517
6,687
2,794
1,388
15,129
40,235
0
L
Olorun
BULIL00
Olorun
0
0
0
0
1,119
194
0
28
1,091
0
0
W
Danzaburou
ESP_Lautaro10
Danzaburou
4,248
2,771
0
0
13,909
4,303
624
1,142
12,717
0
32,182
W
Arachne
Epsilon2310
Arachne
9,247
6,125
0
1,537
15,848
6,203
3,607
3,300
11,841
0
42,619
L
2,878
798
0
1,499
18,861
12,565
305
8,895
9,966
0
33,179
W
22,646
8,504
0
6,280
18,179
9,889
2,101
2,203
15,721
76,615
0
W
Ratatoskr
carolzinhaaw
Ratatoskr
19,625
8,038
0
5,775
18,048
7,003
0
797
16,391
0
85,181
L
Izanami
lalujo737
Izanami
27,932
21,423
0
4,118
18,818
9,673
3,454
6,773
12,045
0
102,144
L
8,830
2,843
0
1,236
21,377
23,798
584
6,446
14,931
33,249
0
L
17,871
5,128
0
4,461
23,829
11,594
2,252
7,320
16,509
0
74,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,405
Gold Earned
57,939
410
Minions Killed
431
0
Camps Cleared
0
1,383,014
Distance Traveled
1,922,881
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,775
444
57
3
0
342,328
0
L
Olorun
5,109
232
0
0
0
0
0
W
Danzaburou
8,845
402
43
2
0
344,768
0
W
Arachne
10,618
483
93
4
0
405,192
0
L
Nike
9,074
412
69
3
0
332,665
0
W
Ymir
14,324
651
112
5
0
397,812
2
W
Ratatoskr
14,377
654
126
6
0
432,781
1
L
Izanami
14,790
672
177
8
0
342,070
0
L
Ymir
11,914
542
53
2
0
318,445
0
L
Fenrir
11,518
524
111
5
0
389,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role