Player Matchup

Skadi
Skadi
Baiano6946
Skadi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,374 Elo+
Solo
Cerberus
Cerberus
FaZe Mogar
Cerberus
Level 28
God Stats
31W - 30L
1,570 SR
Queue Stats
294W - 280L
1,503 Elo+
Solo
Cthulhu
Cthulhu
SteepF
Cthulhu
Level 8
God Stats
0W - 2L
1,218 SR
Queue Stats
0W - 2L
1,324 Elo+
Solo
Ra
Ra
enrique-ivan
Ra
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 21L
1,440 Elo+
Solo
Nemesis
Nemesis
mr-zzed
Nemesis
Level 26
God Stats
4W - 2L
1,195 SR
Queue Stats
128W - 127L
1,433 Elo+
Solo
Team Averages
Level 14
1,396 SR
1,415 Elo+

VS

Team Averages
Level 18
1,586 SR
1,340 Elo+
Artemis
Artemis
Awsomepjsns
Artemis
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 6L
1,073 Elo+
Solo
Cernunnos
Cernunnos
FlipLizard14
Cernunnos
Level 28
God Stats
21W - 11L
1,508 SR
Queue Stats
218W - 231L
1,371 Elo+
Party 1
Vulcan
Vulcan
HermitDeuce
Vulcan
Level 15
God Stats
10W - 14L
1,569 SR
Queue Stats
234W - 247L
1,387 Elo+
Solo
Fenrir
Fenrir
IPonchet
Fenrir
Level 28
God Stats
16W - 13L
1,697 SR
Queue Stats
386W - 400L
1,481 Elo+
Solo
Cerberus
Cerberus
gordgamer34
Cerberus
Level 17
God Stats
12W - 8L
1,658 SR
Queue Stats
38W - 56L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
3 / 18 / 1
11,259
341
2,959
24,519
6,932
Boots

Boots

+6%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
FaZe Mogar
Cerberus
20
13 / 6 / 5
16,451
499
25,850
42,163
56,146
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
SteepF
Cthulhu
2
0 / 2 / 1
8,123
246
237
1,513
615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

19
2 / 12 / 7
12,358
374
13,427
20,889
9,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
mr-zzed
Nemesis
20
13 / 3 / 3
16,508
500
18,570
28,240
14,617
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Awsomepjsns
Artemis
11
0 / 8 / 2
11,088
336
390
8,542
3,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cernunnos
FlipLizard14
Cernunnos
20
9 / 5 / 10
16,753
508
28,532
26,208
10,973
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
20
7 / 6 / 8
16,595
503
20,469
16,059
6,956
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
IPonchet
Fenrir
20
21 / 8 / 7
18,423
558
33,536
30,501
18,205
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
gordgamer34
Cerberus
20
3 / 6 / 12
17,620
534
13,957
32,864
35,182
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
79
31
Kills
40
41
Deaths
33
17
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Artemis
Awsomepjsns
Artemis
0
8
2
0.13
L
Skadi
3
18
1
0.19
L
Cerberus
FaZe Mogar
Cerberus
13
6
5
2.58
W
Cernunnos
FlipLizard14
Cernunnos
9
5
10
2.8
W
Vulcan
7
6
8
1.83
W
Fenrir
IPonchet
Fenrir
21
8
7
3.06
L
Cthulhu
SteepF
Cthulhu
0
2
1
0.25
L
2
12
7
0.46
W
Cerberus
gordgamer34
Cerberus
3
6
12
1.5
L
Nemesis
mr-zzed
Nemesis
13
3
3
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,043
Damage
96,884
117,324
Taken
114,174
87,590
Mitigated
74,420
25,800
Healing
38,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Awsomepjsns
Artemis
390
222
0
0
8,542
3,104
153
2,605
5,735
0
13,067
L
Skadi
2,959
1,173
0
443
24,519
6,932
95
4,833
19,404
0
15,567
L
Cerberus
FaZe Mogar
Cerberus
25,850
1,476
372
12,580
42,163
56,146
194
11,540
30,164
110,358
0
W
Cernunnos
FlipLizard14
Cernunnos
28,532
15,260
0
12,449
26,208
10,973
5,497
9,790
16,295
0
140,287
W
Vulcan
20,469
7,087
0
2,727
16,059
6,956
2,006
5,108
10,832
99,579
0
W
Fenrir
IPonchet
Fenrir
33,536
8,791
0
9,495
30,501
18,205
1,262
11,478
18,291
0
129,230
L
Cthulhu
SteepF
Cthulhu
237
33
0
50
1,513
615
276
149
1,332
1,647
0
L
13,427
2,805
808
4,168
20,889
9,280
1,665
6,361
14,242
72,853
0
W
Cerberus
gordgamer34
Cerberus
13,957
1,287
510
13,508
32,864
35,182
998
13,805
18,731
96,518
0
L
Nemesis
mr-zzed
Nemesis
18,570
9,468
0
7,379
28,240
14,617
0
10,666
17,244
0
112,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,699
Gold Earned
80,479
496
Minions Killed
607
0
Camps Cleared
0
2,149,105
Distance Traveled
2,483,883
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,088
336
12
0
0
173,394
1
L
Skadi
11,259
341
21
1
0
433,686
2
L
Cerberus
16,451
499
187
6
0
598,416
0
W
Cernunnos
16,753
508
146
4
0
558,087
0
W
Vulcan
16,595
503
145
4
0
609,280
7
W
Fenrir
18,423
558
138
4
0
539,006
1
L
Cthulhu
8,123
246
4
0
0
57,369
0
L
Ra
12,358
374
123
4
0
443,459
1
W
Cerberus
17,620
534
166
5
0
604,116
0
L
Nemesis
16,508
500
161
5
0
616,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role