Player Matchup

Anhur
Anhur
Ang3n0mmen
Anhur
Level 6
God Stats
1W - 3L
1,380 SR
Queue Stats
3W - 10L
1,163 Elo+
Party 2
Ratatoskr
Ratatoskr
BurningNN
Ratatoskr
Level 6
God Stats
1W - 4L
1,372 SR
Queue Stats
3W - 8L
1,213 Elo+
Party 2
Artemis
Artemis
ManoleStefan
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
Support631
Janus
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,250 Elo+
Party 2
Kuzenbo
Kuzenbo
ramomn444
Kuzenbo
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 7
1,451 SR
1,325 Elo+

VS

Team Averages
Level 24
1,503 SR
1,311 Elo+
Neith
Neith
Gop3t0
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Ra
Ra
Grinnex475
Ra
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,136 Elo+
Party 1
Artio
Artio
Guins0
Artio
Level 68
God Stats
30W - 23L
1,653 SR
Queue Stats
253W - 296L
1,409 Elo+
Party 3
Sun Wukong
Sun Wukong
Monk4eyB
Sun Wukong
Level 28
God Stats
33W - 34L
1,432 SR
Queue Stats
74W - 96L
1,262 Elo+
Party 1
Fenrir
Fenrir
wladdddd
Fenrir
Level 17
God Stats
6W - 3L
1,431 SR
Queue Stats
87W - 72L
1,248 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
2 / 12 / 5
10,593
392
8,343
24,165
9,352
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ratatoskr
BurningNN
Ratatoskr
20
9 / 9 / 6
13,883
514
14,236
20,917
9,999
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
ManoleStefan
Artemis
13
0 / 13 / 2
8,725
323
4,390
14,247
5,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
20
10 / 7 / 1
13,628
505
21,544
15,434
5,156
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
ramomn444
Kuzenbo
8
2 / 3 / 1
8,608
319
3,109
8,282
6,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gop3t0
Neith
17
4 / 5 / 13
12,127
449
11,501
12,214
4,662
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
15 / 5 / 9
15,575
577
19,226
17,930
7,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Guins0
Artio
17
4 / 9 / 11
12,225
453
4,150
28,378
18,756
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
Monk4eyB
Sun Wukong
20
5 / 1 / 11
14,121
523
9,833
20,897
18,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
wladdddd
Fenrir
20
15 / 4 / 8
15,391
570
18,852
21,490
17,198
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
95
23
Kills
43
44
Deaths
24
15
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Anhur
2
12
5
0.38
L
Ratatoskr
BurningNN
Ratatoskr
9
9
6
1.33
W
Neith
Gop3t0
Neith
4
5
13
2.1
W
15
5
9
3.9
W
Artio
Guins0
Artio
4
9
11
1.06
L
Artemis
ManoleStefan
Artemis
0
13
2
0.08
W
Sun Wukong
Monk4eyB
Sun Wukong
5
1
11
10.5
L
Janus
10
7
1
1.5
L
Kuzenbo
ramomn444
Kuzenbo
2
3
1
0.83
W
Fenrir
wladdddd
Fenrir
15
4
8
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,622
Damage
63,562
83,045
Taken
100,909
36,050
Mitigated
66,454
13,463
Healing
30,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
8,343
2,482
0
5,283
24,165
9,352
320
6,828
17,061
0
48,438
L
Ratatoskr
BurningNN
Ratatoskr
14,236
3,852
0
3,728
20,917
9,999
0
4,037
16,308
0
56,189
W
Neith
Gop3t0
Neith
11,501
5,346
0
2,508
12,214
4,662
3,980
4,231
7,871
0
49,486
W
19,226
2,999
3,066
6,446
17,930
7,542
3,837
5,112
12,650
103,752
0
W
Artio
Guins0
Artio
4,150
523
842
4,726
28,378
18,756
1,299
6,177
21,865
46,375
0
L
Artemis
ManoleStefan
Artemis
4,390
1,158
0
0
14,247
5,504
0
5,447
8,501
0
19,182
W
Sun Wukong
Monk4eyB
Sun Wukong
9,833
1,068
0
7,913
20,897
18,296
4,540
6,156
14,517
0
79,150
L
Janus
21,544
1,275
0
2,184
15,434
5,156
98
3,026
12,144
98,799
0
L
Kuzenbo
ramomn444
Kuzenbo
3,109
1,200
0
2,268
8,282
6,039
131
3,098
5,080
12,685
0
W
Fenrir
wladdddd
Fenrir
18,852
4,636
0
5,022
21,490
17,198
3,278
2,197
19,192
0
102,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,437
Gold Earned
69,439
385
Minions Killed
602
0
Camps Cleared
0
1,806,483
Distance Traveled
2,335,148
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,593
392
80
3
0
396,523
5
L
Ratatoskr
13,883
514
92
3
0
501,566
0
W
Neith
12,127
449
78
3
0
419,798
0
W
Ra
15,575
577
176
7
0
476,616
2
W
Artio
12,225
453
64
2
0
425,044
0
L
Artemis
8,725
323
24
1
0
290,164
3
W
Sun Wukong
14,121
523
153
6
0
475,177
0
L
Janus
13,628
505
174
6
0
414,631
0
L
Kuzenbo
8,608
319
15
1
0
203,599
2
W
Fenrir
15,391
570
131
5
0
538,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role