Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BoxGhost
Ah Muzen Cab
Level 74
God Stats
1W - 3L
1,617 SR
Queue Stats
27W - 46L
1,256 Elo+
Party 2
Sol
Sol
FawkesSake
Sol
Level 51
God Stats
2W - 2L
1,328 SR
Queue Stats
22W - 34L
1,256 Elo+
Party 2
Serqet
Serqet
JJKitsuneDark
Serqet
Level 68
God Stats
1W - 2L
1,822 SR
Queue Stats
15W - 18L
1,305 Elo+
Party 2
Odin
Odin
Markie_Boi1990
Odin
Level 27
God Stats
2W - 3L
1,198 SR
Queue Stats
20W - 35L
1,269 Elo+
Party 2
Cthulhu
Cthulhu
O3OMiamisa
Cthulhu
Level 17
God Stats
3W - 2L
1,890 SR
Queue Stats
11W - 16L
1,357 Elo+
Party 2
Team Averages
Level 47
1,571 SR
1,289 Elo+

VS

Team Averages
Level 69
1,615 SR
1,537 Elo+
Tiamat
Tiamat
DedeRejus
Tiamat
Level 28
God Stats
12W - 6L
1,684 SR
Queue Stats
257W - 232L
1,576 Elo+
Party 3
Fenrir
Fenrir
DesworkZz
Fenrir
Level 25
God Stats
4W - 1L
1,666 SR
Queue Stats
10W - 9L
1,465 Elo+
Party 1
Sobek
Sobek
LaurisFK
Sobek
Level 47
God Stats
1W - 0L
1,510 SR
Queue Stats
219W - 175L
1,698 Elo+
Party 3
Odin
Odin
Maik The Liar
Odin
Level 124
God Stats
1W - 0L
1,642 SR
Queue Stats
7W - 6L
1,475 Elo+
Party 1
Izanami
Izanami
RKotRok
Izanami
Level 120
God Stats
17W - 5L
1,574 SR
Queue Stats
148W - 144L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BoxGhost
Ah Muzen Cab
15
4 / 8 / 2
9,582
479
15,218
17,420
5,957
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 9 / 2
7,795
390
7,322
14,313
5,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 6 / 1
7,301
365
3,318
15,333
4,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 10 / 2
7,532
377
2,316
15,070
12,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
O3OMiamisa
Cthulhu
14
3 / 4 / 3
8,690
435
8,171
19,002
10,512
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DedeRejus
Tiamat
19
15 / 0 / 7
13,058
653
25,431
13,341
11,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
DesworkZz
Fenrir
17
4 / 1 / 12
11,219
561
8,547
15,925
7,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
LaurisFK
Sobek
14
5 / 3 / 19
10,924
546
9,694
19,857
14,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
9 / 1 / 10
11,471
574
9,301
13,436
13,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
RKotRok
Izanami
18
4 / 3 / 6
11,914
596
11,371
13,510
5,245
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
91
7
Kills
37
37
Deaths
8
10
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BoxGhost
Ah Muzen Cab
4
8
2
0.63
W
Tiamat
DedeRejus
Tiamat
15
0
7
18.5
W
Fenrir
DesworkZz
Fenrir
4
1
12
10
L
0
9
2
0.11
L
0
6
1
0.08
W
Sobek
LaurisFK
Sobek
5
3
19
4.83
W
9
1
10
14
L
0
10
2
0.1
L
Cthulhu
O3OMiamisa
Cthulhu
3
4
3
1.13
W
Izanami
RKotRok
Izanami
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,345
Damage
64,344
81,138
Taken
76,069
39,215
Mitigated
52,804
15,444
Healing
27,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BoxGhost
Ah Muzen Cab
15,218
7,242
0
4,367
17,420
5,957
0
7,266
9,903
0
55,674
W
Tiamat
DedeRejus
Tiamat
25,431
1,857
258
7,536
13,341
11,938
1,443
3,960
9,275
100,776
0
W
Fenrir
DesworkZz
Fenrir
8,547
928
0
6,278
15,925
7,205
967
2,013
13,437
0
77,914
L
7,322
2,186
0
2,223
14,313
5,368
0
6,887
6,982
41,133
1,968
L
3,318
482
0
3,719
15,333
4,763
0
4,951
10,092
0
31,654
W
Sobek
LaurisFK
Sobek
9,694
630
0
6,312
19,857
14,927
40
4,265
15,374
40,885
0
W
9,301
1,877
0
1,388
13,436
13,489
636
2,801
10,510
0
41,686
L
2,316
1,056
0
211
15,070
12,615
0
3,570
11,084
0
22,135
L
Cthulhu
O3OMiamisa
Cthulhu
8,171
729
920
4,004
19,002
10,512
0
11,235
7,416
26,860
0
W
Izanami
RKotRok
Izanami
11,371
7,793
0
5,409
13,510
5,245
7,688
2,213
11,131
0
97,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,900
Gold Earned
58,586
373
Minions Killed
570
0
Camps Cleared
0
1,769,739
Distance Traveled
1,943,384
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,582
479
122
6
0
357,455
6
W
Tiamat
13,058
653
162
8
0
388,994
5
W
Fenrir
11,219
561
123
6
0
437,589
2
L
Sol
7,795
390
99
5
0
341,813
7
L
Serqet
7,301
365
65
3
0
394,140
2
W
Sobek
10,924
546
43
2
0
392,000
13
W
Odin
11,471
574
73
4
0
385,022
4
L
Odin
7,532
377
50
3
0
308,313
0
L
Cthulhu
8,690
435
37
2
0
368,018
5
W
Izanami
11,914
596
169
8
0
339,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role