Player Matchup

Chaac
Chaac
Gold II
IVIedeiros
Chaac
Gold II
Level 140
God Stats
2W - 2L
1,831 SR
Queue Stats
23W - 15L
1,726 MMR
Party 1
Sol
Sol
Gold II
aka Icons
Sol
Gold II
Level 144
God Stats
2W - 2L
1,331 SR
Queue Stats
36W - 22L
1,705 MMR
Party 1
Sobek
Sobek
Platinum V
imZombieXD
Sobek
Platinum V
Level 101
God Stats
4W - 5L
1,737 SR
Queue Stats
107W - 104L
1,787 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,633 SR
1,739 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,532 SR
1,632 MMR
Nu Wa
Nu Wa
Platinum II
 
Nu Wa
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
SwannK
Ah Muzen Cab
Platinum IV
Level 122
God Stats
13W - 12L
1,733 SR
Queue Stats
23W - 24L
1,698 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Z3RO OD
Sun Wukong
Gold II
Level 148
God Stats
1W - 3L
1,364 SR
Queue Stats
111W - 100L
1,697 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 0 / 1
7,287
729
4,471
5,680
3,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 0 / 2
7,118
712
5,938
5,531
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
10
0 / 0 / 3
7,694
769
1,426
6,199
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
AphroditeCthulhuDanzaburouSetDiscordia

VS

Bans
PersephoneBacchusThothKumbhakarnaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 0 / 0
6,234
623
5,295
2,207
624
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ah Muzen Cab
SwannK
Ah Muzen Cab
9
0 / 2 / 0
6,228
623
4,788
4,676
1,576
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Z3RO OD
Sun Wukong
9
0 / 1 / 0
6,892
689
2,874
8,414
7,092
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
3
Kills
0
0
Deaths
3
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
0
0
W
Chaac
2
0
1
2.5
L
Ah Muzen Cab
SwannK
Ah Muzen Cab
0
2
0
0
L
Sun Wukong
Z3RO OD
Sun Wukong
0
1
0
0
W
1
0
2
2
W
Sobek
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,835
Damage
12,957
17,410
Taken
15,297
9,720
Mitigated
9,292
10,045
Healing
5,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,295
2,666
0
754
2,207
624
230
876
1,277
23,079
0
W
Chaac
4,471
772
0
2,184
5,680
3,293
0
1,541
4,139
0
36,206
L
Ah Muzen Cab
SwannK
Ah Muzen Cab
4,788
914
0
1,388
4,676
1,576
176
2,714
1,804
0
25,503
L
Sun Wukong
Z3RO OD
Sun Wukong
2,874
153
0
3,268
8,414
7,092
0
3,385
4,796
0
13,063
W
5,938
934
0
3,888
5,531
1,574
35
1,685
3,846
49,453
0
W
Sobek
1,426
98
0
3,973
6,199
4,853
0
2,131
4,068
9,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,099
Gold Earned
19,354
194
Minions Killed
124
0
Camps Cleared
0
622,581
Distance Traveled
557,298
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,234
623
40
4
0
173,862
4
W
Chaac
7,287
729
57
6
0
218,023
2
L
Ah Muzen Cab
6,228
623
64
6
0
185,813
2
L
Sun Wukong
6,892
689
20
2
0
197,623
2
W
Sol
7,118
712
108
11
0
187,511
2
W
Sobek
7,694
769
29
3
0
217,047
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role