Player Matchup

Sobek
Sobek
FUPAYMi
Sobek
Level 27
God Stats
0W - 1L
1,243 SR
Queue Stats
13W - 16L
1,826 Elo+
Solo
Achilles
Achilles
Greyskarr
Achilles
Level 27
God Stats
137W - 127L
1,539 SR
Queue Stats
530W - 520L
1,459 Elo+
Solo
Izanami
Izanami
SUPER-YID88
Izanami
Level 27
God Stats
0W - 5L
1,164 SR
Queue Stats
2W - 12L
1,220 Elo+
Solo
Nike
Nike
SeriousKidder
Nike
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,463 Elo+
Solo
Ah Puch
Ah Puch
Sosssaaa410
Ah Puch
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 132L
1,456 Elo+
Solo
Team Averages
Level 26
1,389 SR
1,485 Elo+

VS

Team Averages
Level 22
1,499 SR
1,430 Elo+
Da Ji
Da Ji
Shine14
Da Ji
Level 28
God Stats
53W - 41L
1,536 SR
Queue Stats
118W - 115L
1,418 Elo+
Solo
Guan Yu
Guan Yu
TheGreatZoltan1
Guan Yu
Level 14
God Stats
2W - 0L
1,719 SR
Queue Stats
17W - 17L
1,377 Elo+
Party 1
Nox
Nox
Xalted1
Nox
Level 17
God Stats
34W - 25L
1,347 SR
Queue Stats
83W - 70L
1,396 Elo+
Solo
Vulcan
Vulcan
bigmike_on_top_
Vulcan
Level 28
God Stats
2W - 2L
1,415 SR
Queue Stats
18W - 16L
1,598 Elo+
Solo
Fenrir
Fenrir
lancelotlost
Fenrir
Level 24
God Stats
7W - 7L
1,477 SR
Queue Stats
143W - 145L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FUPAYMi
Sobek
17
1 / 9 / 6
12,529
964
11,814
36,206
33,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Achilles
Greyskarr
Achilles
18
1 / 9 / 6
11,767
905
11,150
21,860
17,633
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
SUPER-YID88
Izanami
17
0 / 10 / 3
10,762
828
8,092
20,523
6,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
3 / 4 / 4
12,006
924
8,951
18,322
9,762
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
Sosssaaa410
Ah Puch
18
5 / 10 / 5
13,177
1,014
16,620
20,746
6,940
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Shine14
Da Ji
20
17 / 4 / 11
14,248
1,096
22,506
14,992
7,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
4 / 2 / 18
13,060
1,005
6,820
15,300
16,017
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Nox
20
9 / 0 / 29
14,500
1,115
31,492
8,686
3,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
10 / 1 / 20
13,992
1,076
40,434
10,093
4,198
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
19
2 / 3 / 20
12,164
936
9,342
12,398
8,792
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
140
10
Kills
42
42
Deaths
10
24
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Sobek
FUPAYMi
Sobek
1
9
6
0.44
L
Achilles
Greyskarr
Achilles
1
9
6
0.44
L
Izanami
SUPER-YID88
Izanami
0
10
3
0.15
L
3
4
4
1.25
W
Da Ji
Shine14
Da Ji
17
4
11
5.63
L
Ah Puch
Sosssaaa410
Ah Puch
5
10
5
0.75
W
4
2
18
6.5
W
Nox
9
0
29
23.5
W
10
1
20
20
W
Fenrir
2
3
20
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,627
Damage
110,594
117,657
Taken
61,469
74,812
Mitigated
39,812
11,831
Healing
3,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
FUPAYMi
Sobek
11,814
1,093
0
5,485
36,206
33,665
0
22,074
14,132
34,582
0
L
Achilles
Greyskarr
Achilles
11,150
4,710
0
778
21,860
17,633
0
12,093
9,767
0
34,057
L
Izanami
SUPER-YID88
Izanami
8,092
7,273
0
2,560
20,523
6,812
0
11,093
9,430
0
31,807
L
8,951
668
0
198
18,322
9,762
0
10,677
7,645
0
31,199
W
Da Ji
Shine14
Da Ji
22,506
7,747
0
0
14,992
7,052
0
5,131
9,861
0
26,734
L
Ah Puch
Sosssaaa410
Ah Puch
16,620
2,384
993
1,817
20,746
6,940
0
15,989
4,757
48,324
0
W
6,820
586
639
1,514
15,300
16,017
0
6,353
8,947
0
22,608
W
Nox
31,492
1,877
0
0
8,686
3,753
0
5,138
3,548
61,397
0
W
40,434
14,731
0
413
10,093
4,198
0
6,026
4,067
78,331
0
W
Fenrir
9,342
2,800
798
617
12,398
8,792
0
5,786
6,612
0
24,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,241
Gold Earned
67,964
254
Minions Killed
272
4
Camps Cleared
10
1,036,166
Distance Traveled
1,239,921
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,529
964
55
4
1
217,992
0
L
Achilles
11,767
905
51
4
2
223,283
0
L
Izanami
10,762
828
47
4
0
174,174
0
L
Nike
12,006
924
39
3
0
247,715
0
W
Da Ji
14,248
1,096
3
0
2
215,003
0
L
Ah Puch
13,177
1,014
62
5
1
173,002
1
W
Guan Yu
13,060
1,005
29
2
3
245,209
0
W
Nox
14,500
1,115
97
7
2
265,614
1
W
Vulcan
13,992
1,076
113
9
0
253,728
1
W
Fenrir
12,164
936
30
2
3
260,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role