Player Matchup

Cthulhu
Cthulhu
BoomerReflex
Cthulhu
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
419W - 480L
1,506 Elo+
Party 1
Athena
Athena
SP33D13PICO92
Athena
Level 149
God Stats
27W - 22L
1,722 SR
Queue Stats
369W - 378L
1,573 Elo+
Party 1
Ne Zha
Ne Zha
TheJakeyJakester
Ne Zha
Level 121
God Stats
15W - 11L
1,569 SR
Queue Stats
376W - 390L
1,569 Elo+
Party 1
Apollo
Apollo
ThePvtFuzzy
Apollo
Level 140
God Stats
13W - 9L
1,848 SR
Queue Stats
210W - 159L
1,593 Elo+
Party 1
Neith
Neith
Truegooner12
Neith
Level 149
God Stats
0W - 2L
1,523 SR
Queue Stats
68W - 56L
1,590 Elo+
Party 1
Team Averages
Level 144
1,632 SR
1,566 Elo+

VS

Team Averages
Level 93
1,719 SR
1,600 Elo+
King Arthur
King Arthur
AMpZ HyperFly
King Arthur
Level 88
God Stats
6W - 7L
1,745 SR
Queue Stats
555W - 489L
1,583 Elo+
Party 2
Anhur
Anhur
FUZZYbtw
Anhur
Level 109
God Stats
13W - 17L
1,486 SR
Queue Stats
473W - 407L
1,608 Elo+
Party 2
Chronos
Chronos
LeftxxTwix
Chronos
Level 126
God Stats
11W - 3L
1,832 SR
Queue Stats
222W - 202L
1,573 Elo+
Solo
Cerberus
Cerberus
SearingMoss6188
Cerberus
Level 84
God Stats
47W - 41L
1,597 SR
Queue Stats
148W - 142L
1,601 Elo+
Solo
Fenrir
Fenrir
Vaoom4
Fenrir
Level 59
God Stats
8W - 1L
1,933 SR
Queue Stats
49W - 33L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BoomerReflex
Cthulhu
13
1 / 3 / 1
7,671
479
6,649
10,629
9,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 5 / 4
7,863
491
5,908
16,233
8,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 6 / 4
7,749
484
8,222
13,936
5,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
12
0 / 4 / 3
7,307
457
6,785
10,404
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 4 / 2
8,428
527
8,306
10,878
3,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AMpZ HyperFly
King Arthur
15
3 / 0 / 3
9,534
596
9,408
13,104
7,189
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
FUZZYbtw
Anhur
17
4 / 1 / 3
10,164
635
7,924
8,514
2,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
LeftxxTwix
Chronos
15
2 / 4 / 9
9,452
591
8,932
12,980
4,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
14
1 / 1 / 11
8,734
546
8,390
15,087
9,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Vaoom4
Fenrir
16
12 / 3 / 3
10,011
626
9,869
12,164
5,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
9
Kills
22
22
Deaths
9
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AMpZ HyperFly
King Arthur
3
0
3
4.5
L
Cthulhu
BoomerReflex
Cthulhu
1
3
1
0.5
W
Anhur
FUZZYbtw
Anhur
4
1
3
5.5
W
Chronos
LeftxxTwix
Chronos
2
4
9
1.63
L
2
5
4
0.8
W
Cerberus
1
1
11
6.5
L
2
6
4
0.67
L
Apollo
0
4
3
0.38
L
4
4
2
1.25
W
Fenrir
Vaoom4
Fenrir
12
3
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,870
Damage
44,523
62,080
Taken
61,849
32,051
Mitigated
29,327
14,109
Healing
18,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AMpZ HyperFly
King Arthur
9,408
1,045
0
4,861
13,104
7,189
0
4,507
8,160
0
62,268
L
Cthulhu
BoomerReflex
Cthulhu
6,649
193
0
2,690
10,629
9,768
217
1,555
9,074
39,555
0
W
Anhur
FUZZYbtw
Anhur
7,924
4,291
0
3,629
8,514
2,850
2,921
795
7,719
0
76,248
W
Chronos
LeftxxTwix
Chronos
8,932
2,691
0
2,930
12,980
4,275
1,136
2,141
10,789
65,989
0
L
5,908
1,480
0
1,972
16,233
8,957
0
6,639
9,594
24,432
0
W
Cerberus
8,390
868
0
3,247
15,087
9,368
0
3,612
11,400
38,287
0
L
8,222
1,286
0
3,840
13,936
5,544
0
2,933
11,003
0
50,852
L
Apollo
6,785
4,581
0
2,591
10,404
3,885
0
1,244
9,160
0
53,475
L
8,306
3,467
0
3,016
10,878
3,897
396
4,951
5,759
0
50,371
W
Fenrir
Vaoom4
Fenrir
9,869
3,797
0
3,723
12,164
5,645
0
915
11,224
0
55,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,018
Gold Earned
47,895
423
Minions Killed
514
0
Camps Cleared
0
1,516,888
Distance Traveled
1,561,331
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,534
596
113
7
0
327,087
4
L
Cthulhu
7,671
479
82
5
0
326,508
1
W
Anhur
10,164
635
139
9
0
280,916
6
W
Chronos
9,452
591
109
7
0
300,320
0
L
Athena
7,863
491
27
2
0
321,262
1
W
Cerberus
8,734
546
78
5
0
333,450
7
L
Ne Zha
7,749
484
104
7
0
329,340
10
L
Apollo
7,307
457
100
6
0
269,891
4
L
Neith
8,428
527
110
7
0
269,887
2
W
Fenrir
10,011
626
75
5
0
319,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role