Player Matchup

Izanami
Izanami
AlphaPredator96
Izanami
Level 29
God Stats
7W - 8L
1,587 SR
Queue Stats
72W - 69L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
CHÁmath69
Cthulhu
Level 10
God Stats
6W - 10L
1,362 SR
Queue Stats
20W - 31L
1,230 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
Level 18
God Stats
79W - 93L
1,288 SR
Queue Stats
122W - 150L
1,298 Elo+
Party 3
Chang'e
Chang'e
KenseiMidow
Chang'e
Level 26
God Stats
1W - 1L
1,740 SR
Queue Stats
49W - 46L
1,430 Elo+
Party 2
Odin
Odin
godtierslayer99
Odin
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 72L
1,435 Elo+
Party 2
Team Averages
Level 23
1,495 SR
1,367 Elo+

VS

Team Averages
Level 27
1,500 SR
1,373 Elo+
Guan Yu
Guan Yu
AceBLOODNINJA
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
392W - 431L
1,298 Elo+
Solo
Fenrir
Fenrir
DryPinocchio
Fenrir
Level 57
God Stats
7W - 4L
1,631 SR
Queue Stats
80W - 117L
1,366 Elo+
Party 1
Tsukuyomi
Tsukuyomi
EKGamerPR150
Tsukuyomi
Level 29
God Stats
16W - 11L
1,575 SR
Queue Stats
228W - 271L
1,413 Elo+
Party 1
Cupid
Cupid
W33D LuCiFeR479
Cupid
Level 13
God Stats
1W - 3L
1,294 SR
Queue Stats
7W - 10L
1,369 Elo+
Party 1
Sun Wukong
Sun Wukong
dagod1127
Sun Wukong
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 86L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 2
9,544
434
14,747
14,762
5,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
CHÁmath69
Cthulhu
10
1 / 6 / 4
7,434
338
8,690
10,103
9,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
16
8 / 7 / 3
10,835
493
8,817
15,050
6,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
KenseiMidow
Chang'e
16
2 / 6 / 2
9,894
450
12,047
20,249
8,020
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 3 / 3
10,366
471
11,244
17,111
21,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
16
3 / 5 / 6
9,845
448
4,891
16,951
17,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
18
8 / 1 / 7
11,710
532
13,041
17,499
15,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tsukuyomi
EKGamerPR150
Tsukuyomi
20
11 / 3 / 6
12,911
587
16,801
15,380
7,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 6 / 5
10,650
484
11,024
16,079
6,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
dagod1127
Sun Wukong
18
4 / 3 / 2
11,598
527
11,162
17,940
15,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
54
18
Kills
28
28
Deaths
18
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
3
5
6
1.2
L
5
6
2
1
L
Cthulhu
CHÁmath69
Cthulhu
1
6
4
0.5
W
Fenrir
8
1
7
11.5
W
Tsukuyomi
EKGamerPR150
Tsukuyomi
11
3
6
4.67
L
Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
8
7
3
1.36
L
Chang'e
KenseiMidow
Chang'e
2
6
2
0.5
W
2
6
5
0.75
W
Sun Wukong
dagod1127
Sun Wukong
4
3
2
1.67
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,545
Damage
56,919
77,275
Taken
83,849
50,841
Mitigated
61,262
23,214
Healing
27,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
4,891
1,150
1,718
3,468
16,951
17,237
516
3,779
12,771
0
31,594
L
14,747
10,492
624
3,382
14,762
5,449
402
0
14,637
0
66,508
L
Cthulhu
CHÁmath69
Cthulhu
8,690
481
297
1,030
10,103
9,294
54
0
9,907
18,770
0
W
Fenrir
13,041
3,222
1,560
6,257
17,499
15,277
1,391
5,373
11,614
0
34,111
W
Tsukuyomi
EKGamerPR150
Tsukuyomi
16,801
3,684
0
6,452
15,380
7,250
1,923
3,100
12,038
0
91,851
L
Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
8,817
2,288
0
2,855
15,050
6,457
0
0
14,900
0
48,435
L
Chang'e
KenseiMidow
Chang'e
12,047
839
833
8,393
20,249
8,020
1,225
0
20,187
54,586
0
W
11,024
8,521
186
3,697
16,079
6,242
3,988
6,596
8,876
0
61,374
W
Sun Wukong
dagod1127
Sun Wukong
11,162
2,692
0
3,764
17,940
15,256
600
213
17,037
0
72,567
L
11,244
2,229
0
5,800
17,111
21,621
0
0
16,336
0
61,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,073
Gold Earned
56,714
450
Minions Killed
479
0
Camps Cleared
0
1,791,762
Distance Traveled
2,142,476
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,845
448
47
2
0
413,136
0
L
Izanami
9,544
434
124
6
0
325,129
2
L
Cthulhu
7,434
338
23
1
0
298,906
0
W
Fenrir
11,710
532
32
1
0
466,277
1
W
Tsukuyomi
12,911
587
149
7
0
471,375
1
L
Tsukuyomi
10,835
493
74
3
0
432,435
1
L
Chang'e
9,894
450
113
5
0
357,214
3
W
Cupid
10,650
484
118
5
0
375,359
0
W
Sun Wukong
11,598
527
133
6
0
416,329
0
L
Odin
10,366
471
116
5
0
378,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role