Player Matchup

Mercury
Mercury
GenRussianski
Mercury
Level 144
God Stats
1W - 2L
1,568 SR
Queue Stats
37W - 40L
1,464 Elo+
Party 1
Rama
Rama
PA StridentDrop
Rama
Level 127
God Stats
1W - 3L
1,285 SR
Queue Stats
216W - 224L
1,538 Elo+
Party 1
Khepri
Khepri
ZaBaba-Yaga
Khepri
Level 118
God Stats
6W - 8L
1,728 SR
Queue Stats
544W - 572L
1,368 Elo+
Party 1
Ra
Ra
lonewolfhunter53
Ra
Level 108
God Stats
2W - 3L
1,425 SR
Queue Stats
80W - 111L
1,472 Elo+
Party 1
Kuzenbo
Kuzenbo
luketheduke1313
Kuzenbo
Level 109
God Stats
0W - 4L
1,150 SR
Queue Stats
181W - 192L
1,495 Elo+
Party 1
Team Averages
Level 121
1,431 SR
1,467 Elo+

VS

Team Averages
Level 111
1,529 SR
1,439 Elo+
Apollo
Apollo
Joao GAMER 1705
Apollo
Level 129
God Stats
2W - 1L
1,811 SR
Queue Stats
21W - 13L
1,583 Elo+
Solo
Janus
Janus
Just-KillBoy
Janus
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 66L
1,281 Elo+
Solo
Nemesis
Nemesis
Mr Shogun
Nemesis
Level 159
God Stats
2W - 0L
1,217 SR
Queue Stats
14W - 29L
1,327 Elo+
Solo
Vamana
Vamana
PP_MAN_77
Vamana
Level 102
God Stats
2W - 2L
1,310 SR
Queue Stats
422W - 402L
1,535 Elo+
Solo
Sobek
Sobek
Stache66
Sobek
Level 62
God Stats
3W - 0L
1,805 SR
Queue Stats
44W - 47L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
2 / 5 / 0
8,277
487
4,538
12,281
4,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 2 / 1
8,250
485
6,455
9,329
3,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
10
0 / 3 / 0
6,671
392
2,405
9,684
5,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 6 / 1
7,151
421
6,915
7,935
2,834
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 0
8,539
502
6,842
10,873
11,374
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 2
9,558
562
6,710
10,743
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
9 / 0 / 2
10,121
595
9,565
5,838
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Mr Shogun
Nemesis
15
2 / 1 / 12
9,350
550
4,822
12,514
5,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
PP_MAN_77
Vamana
16
4 / 1 / 2
9,743
573
9,288
13,433
6,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Stache66
Sobek
12
0 / 0 / 9
8,442
497
4,140
11,195
10,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
3
Kills
17
17
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
2
5
0
0.4
W
2
1
2
3
W
9
0
2
10
W
Nemesis
Mr Shogun
Nemesis
2
1
12
8
L
0
2
1
0.25
W
Vamana
PP_MAN_77
Vamana
4
1
2
5
W
Sobek
Stache66
Sobek
0
0
9
4.5
L
Khepri
0
3
0
0
L
0
6
1
0.08
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,155
Damage
34,525
50,102
Taken
53,723
27,384
Mitigated
28,612
10,432
Healing
21,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
4,538
2,319
0
500
12,281
4,442
620
3,539
8,530
0
65,291
W
6,710
4,117
0
6,580
10,743
3,892
2,807
1,426
9,317
0
68,762
W
9,565
1,057
0
1,814
5,838
1,976
863
2,682
3,156
57,330
0
W
Nemesis
Mr Shogun
Nemesis
4,822
2,303
0
425
12,514
5,868
901
1,751
10,763
0
58,832
L
6,455
5,649
0
3,879
9,329
3,232
0
1,077
8,252
0
57,090
W
Vamana
PP_MAN_77
Vamana
9,288
4,960
0
8,457
13,433
6,872
797
7,209
6,224
0
63,074
W
Sobek
Stache66
Sobek
4,140
141
0
4,310
11,195
10,004
139
3,094
8,101
23,072
0
L
Khepri
2,405
172
0
2,230
9,684
5,502
0
3,619
5,895
16,691
0
L
6,915
387
361
642
7,935
2,834
0
3,622
4,131
42,825
0
L
6,842
1,986
0
2,820
10,873
11,374
780
1,211
9,589
52,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,888
Gold Earned
47,214
426
Minions Killed
473
0
Camps Cleared
0
1,564,299
Distance Traveled
1,667,748
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,277
487
111
7
0
363,738
1
W
Apollo
9,558
562
134
8
0
322,484
5
W
Janus
10,121
595
119
7
0
329,177
3
W
Nemesis
9,350
550
73
4
0
341,968
1
L
Rama
8,250
485
111
7
0
254,786
2
W
Vamana
9,743
573
119
7
0
331,005
8
W
Sobek
8,442
497
28
2
0
343,114
8
L
Khepri
6,671
392
22
1
0
311,724
6
L
Ra
7,151
421
79
5
0
292,096
8
L
Kuzenbo
8,539
502
103
6
0
341,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role