Player Matchup

Chang'e
Chang'e
Bubba11132
Chang'e
Level 28
God Stats
35W - 34L
1,618 SR
Queue Stats
447W - 442L
1,582 Elo+
Solo
Zhong Kui
Zhong Kui
Charlesmaster
Zhong Kui
Level 13
God Stats
5W - 4L
1,500 SR
Queue Stats
8W - 9L
1,522 Elo+
Solo
Ymir
Ymir
Ezin_TR
Ymir
Level 17
God Stats
5W - 3L
1,447 SR
Queue Stats
5W - 4L
1,567 Elo+
Party 2
Medusa
Medusa
Neerone_TR
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,539 Elo+
Party 2
Fenrir
Fenrir
SPVRTA1008
Fenrir
Level 26
God Stats
21W - 11L
1,667 SR
Queue Stats
54W - 39L
1,592 Elo+
Solo
Team Averages
Level 22
1,546 SR
1,560 Elo+

VS

Team Averages
Level 29
1,638 SR
1,644 Elo+
Merlin
Merlin
BUNGO_Dazai
Merlin
Level 25
God Stats
9W - 4L
1,745 SR
Queue Stats
123W - 57L
1,644 Elo+
Party 1
Loki
Loki
Last-01-Standing
Loki
Level 18
God Stats
18W - 14L
1,702 SR
Queue Stats
290W - 258L
1,545 Elo+
Solo
Mulan
Mulan
OFF7_Xvgabgab
Mulan
Level 63
God Stats
26W - 10L
1,801 SR
Queue Stats
34W - 17L
1,552 Elo+
Party 1
Nu Wa
Nu Wa
capuche1313
Nu Wa
Level 17
God Stats
8W - 5L
1,500 SR
Queue Stats
223W - 92L
1,830 Elo+
Party 1
Hachiman
Hachiman
fab9410
Hachiman
Level 20
God Stats
12W - 7L
1,440 SR
Queue Stats
105W - 47L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bubba11132
Chang'e
18
5 / 9 / 12
12,504
463
8,802
25,645
8,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zhong Kui
Charlesmaster
Zhong Kui
20
8 / 8 / 8
13,614
504
22,811
28,917
31,101
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
Ezin_TR
Ymir
17
1 / 7 / 17
11,707
434
8,192
28,817
29,335
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Neerone_TR
Medusa
17
7 / 7 / 8
12,286
455
15,135
24,640
8,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
SPVRTA1008
Fenrir
20
15 / 8 / 8
15,450
572
22,257
36,278
16,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
17 / 6 / 11
17,660
654
49,147
20,087
8,428
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
9 / 4 / 6
16,030
594
18,941
24,421
17,295
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
6 / 8 / 17
13,966
517
14,794
27,548
17,246
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 11 / 14
13,337
494
16,794
18,832
6,007
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
fab9410
Hachiman
18
3 / 8 / 12
12,731
472
11,461
21,440
6,557
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
99
36
Kills
39
39
Deaths
37
53
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Merlin
17
6
11
3.75
L
Chang'e
Bubba11132
Chang'e
5
9
12
1.22
L
Zhong Kui
Charlesmaster
Zhong Kui
8
8
8
1.5
L
Ymir
Ezin_TR
Ymir
1
7
17
1.36
W
9
4
6
3
L
Medusa
Neerone_TR
Medusa
7
7
8
1.57
W
6
8
17
1.81
L
Fenrir
SPVRTA1008
Fenrir
15
8
8
2.38
W
4
11
14
1
W
Hachiman
fab9410
Hachiman
3
8
12
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,197
Damage
111,137
144,297
Taken
112,328
94,007
Mitigated
55,533
43,012
Healing
26,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
49,147
2,873
1,004
6,623
20,087
8,428
77
4,878
15,007
172,347
0
L
Chang'e
Bubba11132
Chang'e
8,802
351
8,077
8,005
25,645
8,891
1,862
16,121
9,402
55,184
0
L
Zhong Kui
Charlesmaster
Zhong Kui
22,811
2,497
0
9,021
28,917
31,101
1,703
9,574
19,259
95,174
0
L
Ymir
Ezin_TR
Ymir
8,192
718
716
1,395
28,817
29,335
1,076
17,753
11,012
50,211
0
W
18,941
4,922
0
3,257
24,421
17,295
1,205
12,816
11,424
917
94,064
L
Medusa
Neerone_TR
Medusa
15,135
5,140
0
3,235
24,640
8,104
686
12,206
12,267
0
71,173
W
14,794
1,559
0
8,589
27,548
17,246
659
9,591
17,717
0
93,286
L
Fenrir
SPVRTA1008
Fenrir
22,257
5,741
0
12,563
36,278
16,576
1,059
15,131
21,097
0
108,687
W
16,794
5,729
196
1,541
18,832
6,007
1,500
6,284
12,506
55,313
0
W
Hachiman
fab9410
Hachiman
11,461
6,535
0
5,271
21,440
6,557
2,728
7,670
13,764
0
53,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,561
Gold Earned
73,724
559
Minions Killed
604
0
Camps Cleared
0
2,243,896
Distance Traveled
2,373,940
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
17,660
654
195
7
0
481,670
1
L
Chang'e
12,504
463
97
4
0
463,363
9
L
Zhong Kui
13,614
504
139
5
0
364,003
2
L
Ymir
11,707
434
90
3
0
477,902
2
W
Loki
16,030
594
172
6
0
527,015
2
L
Medusa
12,286
455
103
4
0
460,868
4
W
Mulan
13,966
517
107
4
0
483,888
1
L
Fenrir
15,450
572
130
5
0
477,760
2
W
Nu Wa
13,337
494
63
2
0
408,494
2
W
Hachiman
12,731
472
67
2
0
472,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role