Player Matchup

Sobek
Sobek
Cherrypiexx12
Sobek
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
174W - 172L
1,570 Elo+
Solo
Fenrir
Fenrir
Okotlanlais
Fenrir
Level 24
God Stats
24W - 13L
1,522 SR
Queue Stats
73W - 73L
1,496 Elo+
Solo
Medusa
Medusa
Zeusdabeast
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,314 Elo+
Solo
Ah Puch
Ah Puch
icaropam
Ah Puch
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
9W - 5L
1,521 Elo+
Solo
Kukulkan
Kukulkan
montswe4
Kukulkan
Level 8
God Stats
38W - 37L
1,341 SR
Queue Stats
180W - 201L
1,506 Elo+
Solo
Team Averages
Level 23
1,473 SR
1,481 Elo+

VS

Team Averages
Level 34
1,597 SR
1,628 Elo+
Kukulkan
Kukulkan
Barker105102
Kukulkan
Level 124
God Stats
3W - 7L
1,606 SR
Queue Stats
35W - 41L
1,628 Elo+
Party 1
Vamana
Vamana
BloodandMedals
Vamana
Level 27
God Stats
2W - 3L
1,517 SR
Queue Stats
42W - 57L
1,530 Elo+
Solo
Cthulhu
Cthulhu
Sambot123456789
Cthulhu
Level 4
God Stats
1W - 2L
1,744 SR
Queue Stats
3W - 3L
1,718 Elo+
Party 1
Fenrir
Fenrir
TrustNoOne09
Fenrir
Level 4
God Stats
1W - 1L
1,752 SR
Queue Stats
2W - 1L
1,742 Elo+
Solo
Neith
Neith
anubis999996
Neith
Level 10
God Stats
2W - 3L
1,368 SR
Queue Stats
165W - 186L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 16
13,728
915
8,780
26,283
36,049
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
20
11 / 3 / 12
16,455
1,097
19,713
18,451
12,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
20
8 / 3 / 13
14,708
981
20,154
12,639
5,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
icaropam
Ah Puch
20
4 / 0 / 8
13,840
923
24,545
8,837
3,436
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
montswe4
Kukulkan
20
2 / 0 / 15
14,567
971
14,883
5,448
2,556
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

154

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Barker105102
Kukulkan
19
3 / 5 / 4
13,657
910
23,981
14,627
6,220
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 7 / 4
13,323
888
8,326
31,126
36,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
2 / 5 / 1
12,903
860
13,170
24,425
17,577
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
0 / 4 / 1
11,159
744
1,321
3,508
1,170
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
1 / 6 / 6
13,141
876
16,492
19,670
7,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
24
27
Kills
8
8
Deaths
27
64
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Barker105102
Kukulkan
3
5
4
1
L
2
7
4
0.57
W
2
2
16
5
W
Fenrir
11
3
12
5.67
L
2
5
1
0.5
L
Fenrir
0
4
1
0.13
W
Medusa
8
3
13
4.83
L
1
6
6
0.67
W
Ah Puch
icaropam
Ah Puch
4
0
8
8
W
Kukulkan
montswe4
Kukulkan
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,075
Damage
63,290
71,658
Taken
93,356
60,701
Mitigated
69,217
13,507
Healing
5,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Barker105102
Kukulkan
23,981
1,212
0
0
14,627
6,220
0
5,123
9,504
69,275
0
L
8,326
1,815
0
1,828
31,126
36,798
0
18,948
12,178
5,254
31,302
W
8,780
733
0
4,721
26,283
36,049
0
14,361
10,725
29,994
0
W
Fenrir
19,713
3,839
0
1,778
18,451
12,797
0
10,038
8,213
0
39,010
L
13,170
299
660
0
24,425
17,577
0
15,457
8,968
33,843
0
L
Fenrir
1,321
185
0
0
3,508
1,170
0
1,068
2,440
0
2,331
W
Medusa
20,154
12,719
0
1,624
12,639
5,863
0
7,113
5,401
0
38,120
L
16,492
6,600
0
2,684
19,670
7,452
0
7,612
12,058
0
40,251
W
Ah Puch
icaropam
Ah Puch
24,545
202
765
2,013
8,837
3,436
0
4,183
4,654
45,320
0
W
Kukulkan
montswe4
Kukulkan
14,883
467
1,470
1,136
5,448
2,556
0
3,734
1,689
66,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,298
Gold Earned
64,183
304
Minions Killed
315
16
Camps Cleared
3
1,498,604
Distance Traveled
1,171,575
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
13,657
910
114
8
0
285,836
0
L
Vamana
13,323
888
85
6
1
314,462
0
W
Sobek
13,728
915
22
1
1
296,836
0
W
Fenrir
16,455
1,097
36
2
9
346,295
0
L
Cthulhu
12,903
860
50
3
0
276,900
0
L
Fenrir
11,159
744
7
0
1
38,916
1
W
Medusa
14,708
981
47
3
4
296,611
0
L
Neith
13,141
876
59
4
1
255,461
1
W
Ah Puch
13,840
923
41
3
2
275,716
1
W
Kukulkan
14,567
971
158
11
0
283,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role