Player Matchup

Zhong Kui
Zhong Kui
God izWindes
Zhong Kui
Level 26
God Stats
17W - 12L
1,615 SR
Queue Stats
105W - 110L
1,523 Elo+
Solo
Cerberus
Cerberus
Heckin Shady
Cerberus
Level 28
God Stats
6W - 2L
1,840 SR
Queue Stats
33W - 27L
1,547 Elo+
Solo
Danzaburou
Danzaburou
IllUmbrella6458
Danzaburou
Level 26
God Stats
8W - 2L
1,732 SR
Queue Stats
28W - 19L
1,627 Elo+
Solo
Chang'e
Chang'e
Tsils
Chang'e
Level 17
God Stats
5W - 6L
1,491 SR
Queue Stats
87W - 80L
1,593 Elo+
Solo
Tsukuyomi
Tsukuyomi
Unspoken32YT
Tsukuyomi
Level 8
God Stats
1W - 7L
1,122 SR
Queue Stats
6W - 18L
1,407 Elo+
Solo
Team Averages
Level 21
1,560 SR
1,539 Elo+

VS

Team Averages
Level 19
1,501 SR
1,537 Elo+
Chaac
Chaac
BAMF2686
Chaac
Level 26
God Stats
1W - 1L
1,278 SR
Queue Stats
61W - 56L
1,483 Elo+
Solo
Kukulkan
Kukulkan
Djmavros89
Kukulkan
Level 18
God Stats
1W - 0L
1,734 SR
Queue Stats
4W - 1L
1,554 Elo+
Solo
Ganesha
Ganesha
Proporpoise69
Ganesha
Level 27
God Stats
3W - 7L
1,170 SR
Queue Stats
54W - 59L
1,375 Elo+
Solo
Medusa
Medusa
grown-metal3
Medusa
Level 8
God Stats
8W - 6L
1,568 SR
Queue Stats
13W - 11L
1,534 Elo+
Solo
Tiamat
Tiamat
welcomemeback
Tiamat
Level 18
God Stats
46W - 18L
1,753 SR
Queue Stats
289W - 184L
1,740 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
God izWindes
Zhong Kui
17
2 / 11 / 3
10,839
374
15,633
29,335
17,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Heckin Shady
Cerberus
20
3 / 3 / 4
12,270
423
13,400
28,698
27,753
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
IllUmbrella6458
Danzaburou
20
6 / 8 / 5
13,489
465
13,829
28,384
10,291
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
Tsils
Chang'e
16
0 / 4 / 3
9,726
335
5,287
15,923
6,429
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Unspoken32YT
Tsukuyomi
16
6 / 11 / 3
11,407
393
9,322
22,249
8,337
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BAMF2686
Chaac
18
7 / 4 / 10
13,151
453
19,370
24,106
28,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Djmavros89
Kukulkan
19
6 / 5 / 2
13,689
472
14,010
14,488
5,877
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
19
0 / 5 / 11
13,719
473
7,529
26,231
33,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
20
3 / 4 / 6
13,835
477
16,429
19,711
9,753
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
21 / 0 / 6
18,615
642
39,201
16,160
14,399
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
72
17
Kills
37
37
Deaths
18
18
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chaac
BAMF2686
Chaac
7
4
10
3
W
Kukulkan
Djmavros89
Kukulkan
6
5
2
1.4
L
Zhong Kui
God izWindes
Zhong Kui
2
11
3
0.32
L
Cerberus
Heckin Shady
Cerberus
3
3
4
1.67
L
Danzaburou
IllUmbrella6458
Danzaburou
6
8
5
1.06
W
Ganesha
0
5
11
1.1
L
Chang'e
Tsils
Chang'e
0
4
3
0.38
L
Tsukuyomi
Unspoken32YT
Tsukuyomi
6
11
3
0.68
W
Medusa
3
4
6
1.5
W
21
0
6
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,471
Damage
96,539
124,589
Taken
100,696
70,196
Mitigated
91,858
28,853
Healing
25,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BAMF2686
Chaac
19,370
2,791
0
5,705
24,106
28,098
1,051
13,199
10,515
0
55,161
W
Kukulkan
Djmavros89
Kukulkan
14,010
1,060
0
12
14,488
5,877
1,758
6,427
7,915
76,308
0
L
Zhong Kui
God izWindes
Zhong Kui
15,633
1,849
206
6,501
29,335
17,386
0
12,486
16,312
72,009
0
L
Cerberus
Heckin Shady
Cerberus
13,400
623
462
5,900
28,698
27,753
297
13,787
14,410
70,545
0
L
Danzaburou
IllUmbrella6458
Danzaburou
13,829
5,500
0
6,708
28,384
10,291
3,708
15,461
12,477
0
97,693
W
Ganesha
7,529
774
0
4,384
26,231
33,731
899
2,788
23,213
52,816
0
L
Chang'e
Tsils
Chang'e
5,287
334
1,724
5,122
15,923
6,429
0
8,277
7,488
42,867
0
L
Tsukuyomi
Unspoken32YT
Tsukuyomi
9,322
2,668
0
2,230
22,249
8,337
0
9,561
12,187
0
59,433
W
Medusa
16,429
9,001
1,262
3,816
19,711
9,753
2,728
5,670
13,835
0
104,813
W
39,201
3,728
475
10,114
16,160
14,399
3,705
4,880
10,898
163,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,731
Gold Earned
73,009
566
Minions Killed
676
0
Camps Cleared
0
2,304,252
Distance Traveled
2,661,526
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,151
453
82
3
0
567,440
1
W
Kukulkan
13,689
472
134
5
0
515,802
0
L
Zhong Kui
10,839
374
118
4
0
410,888
3
L
Cerberus
12,270
423
137
5
0
566,545
3
L
Danzaburou
13,489
465
147
5
0
476,550
0
W
Ganesha
13,719
473
36
1
0
543,357
0
L
Chang'e
9,726
335
79
3
0
337,965
3
L
Tsukuyomi
11,407
393
85
3
0
512,304
1
W
Medusa
13,835
477
161
6
0
485,581
1
W
Tiamat
18,615
642
263
9
0
549,346
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role