Player Matchup

Izanami
Izanami
BlaZinSKULL8917
Izanami
Level 29
God Stats
24W - 15L
1,556 SR
Queue Stats
98W - 123L
1,296 Elo+
Party 4
Odin
Odin
Defalt_hey
Odin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 62L
1,113 Elo+
Party 2
Fenrir
Fenrir
FiercestDust767
Fenrir
Level 15
God Stats
11W - 26L
1,190 SR
Queue Stats
51W - 94L
1,108 Elo+
Party 2
Tsukuyomi
Tsukuyomi
x_Leonel_420_x
Tsukuyomi
Level 29
God Stats
20W - 21L
1,393 SR
Queue Stats
81W - 118L
1,168 Elo+
Party 4
Cerberus
Cerberus
yZurgBR
Cerberus
Level 16
God Stats
3W - 5L
1,212 SR
Queue Stats
63W - 105L
1,115 Elo+
Party 2
Team Averages
Level 21
1,370 SR
1,160 Elo+

VS

Team Averages
Level 11
1,373 SR
1,213 Elo+
Ares
Ares
Mor3Mon3y_Mo3
Ares
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,080 Elo+
Party 3
Ymir
Ymir
NavarreteX55
Ymir
Level 7
God Stats
4W - 9L
1,258 SR
Queue Stats
52W - 55L
1,103 Elo+
Party 1
Yemoja
Yemoja
Summer0315
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Neith
Neith
beccalovesyou15
Neith
Level 16
God Stats
1W - 3L
1,323 SR
Queue Stats
6W - 9L
1,279 Elo+
Solo
Kukulkan
Kukulkan
melvinsito23
Kukulkan
Level 7
God Stats
45W - 44L
1,283 SR
Queue Stats
50W - 50L
1,103 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 0 / 4
15,068
628
20,497
14,978
6,792
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 3 / 13
10,767
449
8,376
12,958
10,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 6 / 10
12,105
504
7,817
20,092
8,942
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tsukuyomi
x_Leonel_420_x
Tsukuyomi
20
10 / 5 / 7
13,465
561
15,836
15,598
8,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
yZurgBR
Cerberus
16
9 / 0 / 19
12,619
526
12,895
15,838
16,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 11 / 5
11,479
478
10,686
22,348
13,359
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 9 / 0
9,489
395
5,962
20,505
22,572
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Yemoja
Summer0315
Yemoja
12
1 / 15 / 3
8,163
340
4,829
19,097
7,769
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 5 / 0
6,955
290
1,204
4,350
936
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
melvinsito23
Kukulkan
14
3 / 11 / 5
9,766
407
11,481
14,838
5,783
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
24
48
Kills
11
14
Deaths
51
53
Assists
13
Player
Kills
Deaths
Assists
KDA
W
15
0
4
17
W
7
3
13
4.5
W
7
6
10
2
L
5
11
5
0.68
L
2
9
0
0.22
L
Yemoja
Summer0315
Yemoja
1
15
3
0.17
L
0
5
0
0
L
Kukulkan
melvinsito23
Kukulkan
3
11
5
0.5
W
Tsukuyomi
x_Leonel_420_x
Tsukuyomi
10
5
7
2.7
W
Cerberus
yZurgBR
Cerberus
9
0
19
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,421
Damage
34,162
79,464
Taken
81,138
50,828
Mitigated
50,419
18,178
Healing
3,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,497
14,064
0
7,673
14,978
6,792
10,091
4,337
10,641
0
143,543
W
8,376
2,699
0
638
12,958
10,907
504
9,069
3,889
0
31,912
W
7,817
3,038
0
5,898
20,092
8,942
1,924
5,809
14,283
0
62,785
L
10,686
1,384
0
1,323
22,348
13,359
390
6,280
15,793
32,711
0
L
5,962
193
0
648
20,505
22,572
174
2,412
18,043
45,191
0
L
Yemoja
Summer0315
Yemoja
4,829
2,187
595
768
19,097
7,769
58
2,901
15,896
22,665
0
L
1,204
336
0
164
4,350
936
375
0
4,350
0
15,716
L
Kukulkan
melvinsito23
Kukulkan
11,481
1,142
0
67
14,838
5,783
0
1,462
13,176
54,911
0
W
Tsukuyomi
x_Leonel_420_x
Tsukuyomi
15,836
4,981
0
1,509
15,598
8,113
1,703
5,172
10,426
0
95,804
W
Cerberus
yZurgBR
Cerberus
12,895
1,105
0
2,460
15,838
16,074
88
8,571
7,267
32,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,024
Gold Earned
45,852
549
Minions Killed
273
0
Camps Cleared
0
2,306,099
Distance Traveled
1,603,589
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,068
628
230
10
0
432,327
6
W
Odin
10,767
449
53
2
0
493,909
0
W
Fenrir
12,105
504
84
4
0
457,327
1
L
Ares
11,479
478
34
1
0
376,337
1
L
Ymir
9,489
395
80
3
0
404,478
8
L
Yemoja
8,163
340
28
1
0
302,168
3
L
Neith
6,955
290
35
1
0
139,919
0
L
Kukulkan
9,766
407
96
4
0
380,687
0
W
Tsukuyomi
13,465
561
147
6
0
432,925
0
W
Cerberus
12,619
526
35
1
0
489,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role