Player Matchup

Anubis
Anubis
Elhayden
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Grey_TanGo
Chaac
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,368 Elo+
Party 2
Izanami
Izanami
PacMan4ever99
Izanami
Level 67
God Stats
34W - 17L
1,635 SR
Queue Stats
70W - 68L
1,519 Elo+
Party 1
Susano
Susano
greytango
Susano
Level 63
God Stats
37W - 33L
1,563 SR
Queue Stats
267W - 251L
1,489 Elo+
Party 2
Ares
Ares
gwpc
Ares
Level 76
God Stats
5W - 11L
1,275 SR
Queue Stats
41W - 43L
1,453 Elo+
Party 1
Team Averages
Level 91
1,495 SR
1,466 Elo+

VS

Team Averages
Level 81
1,565 SR
1,429 Elo+
Sol
Sol
BeefaloBacon
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,335 Elo+
Party 3
Fenrir
Fenrir
GubbGegg
Fenrir
Level 106
God Stats
1W - 1L
1,487 SR
Queue Stats
110W - 93L
1,564 Elo+
Solo
Nu Wa
Nu Wa
Kotoktor
Nu Wa
Level 59
God Stats
17W - 16L
1,557 SR
Queue Stats
115W - 106L
1,457 Elo+
Solo
Cthulhu
Cthulhu
SIcK HUbZ
Cthulhu
Level 63
God Stats
15W - 18L
1,472 SR
Queue Stats
48W - 63L
1,373 Elo+
Party 3
Rama
Rama
dSxXXX
Rama
Level 149
God Stats
2W - 3L
1,809 SR
Queue Stats
147W - 125L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Elhayden
Anubis
16
8 / 0 / 2
9,817
654
10,190
8,784
4,494
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
16
2 / 1 / 2
9,009
601
7,435
11,105
8,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
13
1 / 5 / 2
7,491
499
5,824
9,306
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
greytango
Susano
15
11 / 0 / 4
9,347
623
11,170
9,006
3,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
gwpc
Ares
12
0 / 4 / 6
7,349
490
3,134
10,285
6,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,083
472
7,937
10,796
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
GubbGegg
Fenrir
7
0 / 4 / 0
5,379
359
2,002
7,738
1,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Kotoktor
Nu Wa
11
0 / 7 / 0
6,588
439
5,477
10,381
3,026
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SIcK HUbZ
Cthulhu
11
3 / 4 / 5
7,258
484
9,487
11,777
5,752
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
dSxXXX
Rama
13
6 / 2 / 2
7,693
513
6,567
9,608
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
22
Kills
10
10
Deaths
22
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Anubis
Elhayden
Anubis
8
0
2
9
W
Chaac
2
1
2
3
L
Fenrir
GubbGegg
Fenrir
0
4
0
0
L
Nu Wa
Kotoktor
Nu Wa
0
7
0
0
W
Izanami
1
5
2
0.4
L
Cthulhu
SIcK HUbZ
Cthulhu
3
4
5
1.38
L
Rama
dSxXXX
Rama
6
2
2
3.5
W
Susano
greytango
Susano
11
0
4
13
W
Ares
gwpc
Ares
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,753
Damage
31,470
48,486
Taken
50,300
27,064
Mitigated
16,912
19,057
Healing
15,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,937
3,880
0
3,847
10,796
3,959
0
587
9,734
42,355
3,094
W
Anubis
Elhayden
Anubis
10,190
473
0
6,688
8,784
4,494
704
4,128
4,656
68,325
0
W
Chaac
7,435
1,507
0
5,172
11,105
8,842
1,262
6,864
4,241
0
57,958
L
Fenrir
GubbGegg
Fenrir
2,002
594
0
1,335
7,738
1,752
0
1,067
6,646
0
16,269
L
Nu Wa
Kotoktor
Nu Wa
5,477
1,560
0
1,836
10,381
3,026
148
4,959
5,422
40,867
0
W
Izanami
5,824
4,171
0
2,076
9,306
3,580
886
2,678
6,628
0
56,038
L
Cthulhu
SIcK HUbZ
Cthulhu
9,487
566
534
2,787
11,777
5,752
338
6,135
5,642
23,801
0
L
Rama
dSxXXX
Rama
6,567
4,991
0
4,769
9,608
2,423
772
576
9,007
0
44,444
W
Susano
greytango
Susano
11,170
4,009
0
3,769
9,006
3,197
526
2,482
6,524
0
49,088
W
Ares
gwpc
Ares
3,134
290
0
1,352
10,285
6,951
34
6,090
4,195
17,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,013
Gold Earned
34,001
467
Minions Killed
299
0
Camps Cleared
0
1,433,206
Distance Traveled
1,146,907
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,083
472
80
5
0
211,455
0
W
Anubis
9,817
654
125
8
0
256,133
2
W
Chaac
9,009
601
124
8
0
282,641
5
L
Fenrir
5,379
359
27
2
0
195,896
3
L
Nu Wa
6,588
439
73
5
0
230,435
2
W
Izanami
7,491
499
117
8
0
271,560
2
L
Cthulhu
7,258
484
36
2
0
257,569
3
L
Rama
7,693
513
83
6
0
251,552
2
W
Susano
9,347
623
77
5
0
341,202
2
W
Ares
7,349
490
24
2
0
281,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role