Player Matchup

Ra
Ra
Chikkum
Ra
Level 141
God Stats
1W - 2L
1,551 SR
Queue Stats
177W - 70L
1,722 Elo+
Party 2
Hachiman
Hachiman
CrazyJDZ
Hachiman
Level 96
God Stats
6W - 3L
1,500 SR
Queue Stats
141W - 80L
1,371 Elo+
Party 2
Set
Set
the1tyler
Set
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 23L
1,379 Elo+
Party 2
Team Averages
Level 84
1,517 SR
1,491 Elo+

VS

Team Averages
Level 59
1,423 SR
1,468 Elo+
Chaac
Chaac
CoffeeCrip
Chaac
Level 145
God Stats
1W - 0L
1,748 SR
Queue Stats
72W - 67L
1,577 Elo+
Party 1
Neith
Neith
JUDDimusprime88
Neith
Level 14
God Stats
1W - 6L
1,139 SR
Queue Stats
7W - 14L
1,375 Elo+
Solo
Zeus
Zeus
TMGsteelersPROD
Zeus
Level 18
God Stats
10W - 16L
1,380 SR
Queue Stats
62W - 48L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 2
12,401
729
14,206
12,105
5,759
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
CrazyJDZ
Hachiman
14
2 / 4 / 7
10,758
633
11,673
13,644
6,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 8 / 8
10,093
594
4,804
13,006
7,405
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
6 / 1 / 8
12,446
732
17,210
16,980
12,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 5 / 6
10,799
635
5,254
10,915
3,978
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 6 / 4
12,771
751
9,980
10,489
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
12
Kills
15
15
Deaths
12
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
9
3
2
3.33
W
Chaac
6
1
8
10
L
Hachiman
CrazyJDZ
Hachiman
2
4
7
1.38
W
1
5
6
0.8
W
8
6
4
1.67
L
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,683
Damage
32,444
38,755
Taken
38,384
19,170
Mitigated
20,534
9,025
Healing
12,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,206
1,551
1,275
4,263
12,105
5,759
550
2,318
9,655
68,543
0
W
Chaac
17,210
2,798
0
10,233
16,980
12,982
1,417
5,903
11,077
0
72,647
L
Hachiman
CrazyJDZ
Hachiman
11,673
6,867
0
2,711
13,644
6,006
760
2,793
10,591
0
53,154
W
5,254
2,350
0
1,566
10,915
3,978
1,426
4,252
6,663
0
35,269
W
9,980
1,103
0
736
10,489
3,574
294
4,140
6,349
37,648
0
L
4,804
2,391
0
776
13,006
7,405
0
4,268
8,444
0
20,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,252
Gold Earned
36,016
200
Minions Killed
204
0
Camps Cleared
0
874,974
Distance Traveled
928,319
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,401
729
99
6
0
303,681
1
W
Chaac
12,446
732
79
5
0
340,023
5
L
Hachiman
10,758
633
71
4
0
280,963
1
W
Neith
10,799
635
75
4
0
272,372
0
W
Zeus
12,771
751
50
3
0
315,924
8
L
Set
10,093
594
30
2
0
290,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role