Player Matchup

Neith
Neith
JML_365
Neith
Level 27
God Stats
3W - 3L
1,551 SR
Queue Stats
50W - 57L
1,343 Elo+
Party 3
Mercury
Mercury
Miniady44
Mercury
Level 29
God Stats
5W - 0L
1,885 SR
Queue Stats
151W - 141L
1,500 Elo+
Party 3
Sobek
Sobek
XxMarc02005
Sobek
Level 29
God Stats
4W - 4L
1,465 SR
Queue Stats
93W - 89L
1,363 Elo+
Party 3
Skadi
Skadi
troubleflint
Skadi
Level 18
God Stats
28W - 6L
1,732 SR
Queue Stats
80W - 57L
1,728 Elo+
Solo
Zhong Kui
Zhong Kui
xBroly17
Zhong Kui
Level 20
God Stats
11W - 1L
2,053 SR
Queue Stats
103W - 69L
1,753 Elo+
Solo
Team Averages
Level 25
1,737 SR
1,537 Elo+

VS

Team Averages
Level 13
1,619 SR
1,537 Elo+
Xbalanque
Xbalanque
FAD_Requiem
Xbalanque
Level 7
God Stats
1W - 1L
1,728 SR
Queue Stats
12W - 12L
1,627 Elo+
Party 1
Cerberus
Cerberus
LoweeRRMVP
Cerberus
Level 3
God Stats
6W - 8L
1,846 SR
Queue Stats
9W - 10L
1,806 Elo+
Party 1
The Morrigan
The Morrigan
M4STER3931
The Morrigan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 95L
1,500 Elo+
Solo
Fenrir
Fenrir
cano7757
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,389 Elo+
Party 2
Janus
Janus
jose_ct_2005190
Janus
Level 23
God Stats
2W - 4L
1,523 SR
Queue Stats
29W - 41L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JML_365
Neith
10
2 / 6 / 2
6,485
463
2,979
6,822
1,674
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
Miniady44
Mercury
15
6 / 1 / 4
9,170
655
3,174
7,494
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 3
7,174
512
1,918
10,791
5,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
9 / 1 / 6
9,336
667
12,174
7,151
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
xBroly17
Zhong Kui
15
10 / 0 / 5
8,986
642
9,482
6,486
4,616
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FAD_Requiem
Xbalanque
12
10 / 5 / 1
7,754
554
9,039
10,717
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
LoweeRRMVP
Cerberus
11
1 / 6 / 10
7,465
533
7,541
11,955
7,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

The Morrigan
M4STER3931
The Morrigan
7
0 / 2 / 1
5,267
376
307
2,948
799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
cano7757
Fenrir
6
0 / 8 / 0
4,843
346
483
8,619
2,443
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
1 / 8 / 0
6,729
481
2,937
10,196
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
28
Kills
12
13
Deaths
29
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
FAD_Requiem
Xbalanque
10
5
1
2.1
W
Neith
JML_365
Neith
2
6
2
0.5
L
Cerberus
LoweeRRMVP
Cerberus
1
6
10
1
L
The Morrigan
M4STER3931
The Morrigan
0
2
1
0.25
W
Mercury
Miniady44
Mercury
6
1
4
8
W
1
5
3
0.5
L
Fenrir
cano7757
Fenrir
0
8
0
0
L
1
8
0
0.13
W
9
1
6
12
W
Zhong Kui
xBroly17
Zhong Kui
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,727
Damage
20,307
38,744
Taken
44,435
16,957
Mitigated
16,922
11,870
Healing
5,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
FAD_Requiem
Xbalanque
9,039
5,479
0
1,646
10,717
3,429
788
2,089
8,628
0
41,897
W
Neith
JML_365
Neith
2,979
1,260
0
1,290
6,822
1,674
2,083
2,445
4,377
0
21,604
L
Cerberus
LoweeRRMVP
Cerberus
7,541
616
0
2,616
11,955
7,640
0
2,220
9,735
19,547
0
L
The Morrigan
M4STER3931
The Morrigan
307
44
0
0
2,948
799
0
945
2,003
13,981
0
W
Mercury
Miniady44
Mercury
3,174
1,125
0
822
7,494
3,041
745
918
6,576
0
57,303
W
1,918
259
0
1,771
10,791
5,655
426
2,508
8,283
23,878
0
L
Fenrir
cano7757
Fenrir
483
241
0
487
8,619
2,443
0
2,818
5,801
0
12,482
L
2,937
116
0
900
10,196
2,611
0
3,328
6,868
28,561
0
W
12,174
6,459
0
3,106
7,151
1,971
1,382
3,479
3,474
0
69,586
W
Zhong Kui
xBroly17
Zhong Kui
9,482
1,392
0
4,881
6,486
4,616
692
1,071
5,249
58,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,151
Gold Earned
32,058
420
Minions Killed
229
0
Camps Cleared
0
1,362,050
Distance Traveled
1,148,997
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,754
554
74
5
0
240,421
0
W
Neith
6,485
463
51
4
0
245,728
0
L
Cerberus
7,465
533
33
2
0
278,746
0
L
The Morrigan
5,267
376
34
2
0
220,385
1
W
Mercury
9,170
655
105
8
0
326,403
0
W
Sobek
7,174
512
34
2
0
275,012
0
L
Fenrir
4,843
346
24
2
0
193,637
0
L
Janus
6,729
481
64
5
0
215,808
1
W
Skadi
9,336
667
128
9
0
253,748
5
W
Zhong Kui
8,986
642
102
7
0
261,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role