Player Matchup

Bellona
Bellona
Menguista20
Bellona
Level 18
God Stats
1W - 2L
1,523 SR
Queue Stats
30W - 34L
1,315 Elo+
Solo
Fenrir
Fenrir
Rodolfo Soick
Fenrir
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 28L
1,403 Elo+
Solo
Hercules
Hercules
SANTIMO2K
Hercules
Level 28
God Stats
10W - 6L
1,354 SR
Queue Stats
186W - 223L
1,357 Elo+
Solo
Geb
Geb
mmspecs13
Geb
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
mumu_lendinha
Yemoja
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 18
1,475 SR
1,415 Elo+

VS

Team Averages
Level 17
1,418 SR
1,334 Elo+
Neith
Neith
BombeiroW
Neith
Level 11
God Stats
33W - 32L
1,194 SR
Queue Stats
121W - 122L
1,297 Elo+
Solo
Ao Kuang
Ao Kuang
TiaRomba22
Ao Kuang
Level 14
God Stats
18W - 12L
1,538 SR
Queue Stats
23W - 22L
1,445 Elo+
Solo
Kukulkan
Kukulkan
eltinrodrigues10
Kukulkan
Level 24
God Stats
4W - 6L
1,512 SR
Queue Stats
51W - 56L
1,348 Elo+
Solo
Anubis
Anubis
franklinferna103
Anubis
Level 28
God Stats
4W - 2L
1,433 SR
Queue Stats
114W - 114L
1,360 Elo+
Solo
Danzaburou
Danzaburou
gabrielkoga94
Danzaburou
Level 6
God Stats
25W - 26L
1,413 SR
Queue Stats
47W - 52L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Menguista20
Bellona
10
2 / 1 / 0
6,120
556
3,424
8,166
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 5 / 0
5,700
518
3,382
8,464
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
SANTIMO2K
Hercules
11
3 / 3 / 1
6,681
607
2,214
8,334
4,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 4 / 0
4,891
445
2,835
6,844
5,425
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 3 / 1
4,696
427
2,067
4,917
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BombeiroW
Neith
10
2 / 0 / 7
6,231
566
5,515
4,517
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
TiaRomba22
Ao Kuang
12
9 / 1 / 0
7,435
676
7,156
7,043
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 4 / 4
6,384
580
3,376
5,071
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 3 / 1
6,678
607
4,581
4,811
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Danzaburou
gabrielkoga94
Danzaburou
10
2 / 1 / 5
6,052
550
2,839
6,073
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
8
Kills
16
16
Deaths
9
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
BombeiroW
Neith
2
0
7
5.5
L
Bellona
Menguista20
Bellona
2
1
0
2
L
3
5
0
0.6
L
Hercules
SANTIMO2K
Hercules
3
3
1
1.17
W
Ao Kuang
TiaRomba22
Ao Kuang
9
1
0
9
W
0
4
4
0.5
W
3
3
1
1.17
W
Danzaburou
gabrielkoga94
Danzaburou
2
1
5
4.5
L
0
4
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,922
Damage
23,467
36,725
Taken
27,515
17,193
Mitigated
8,428
6,606
Healing
9,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BombeiroW
Neith
5,515
2,788
0
1,848
4,517
1,265
1,029
1,266
3,203
0
25,171
L
Bellona
Menguista20
Bellona
3,424
697
0
3,070
8,166
3,641
33
2,928
5,090
0
27,417
L
3,382
1,264
0
1,666
8,464
2,617
0
1,531
6,925
0
14,676
L
Hercules
SANTIMO2K
Hercules
2,214
560
0
843
8,334
4,548
163
5,725
2,321
0
30,021
W
Ao Kuang
TiaRomba22
Ao Kuang
7,156
2,419
0
3,593
7,043
1,902
0
0
7,043
27,759
0
W
3,376
1,033
0
290
5,071
1,559
762
295
4,776
29,598
0
W
4,581
356
0
450
4,811
1,902
551
1,131
3,446
30,933
0
W
Danzaburou
gabrielkoga94
Danzaburou
2,839
1,260
0
3,151
6,073
1,800
1,301
1,882
4,145
0
21,604
L
2,835
384
123
608
6,844
5,425
297
630
6,214
17,849
0
L
2,067
261
249
47
4,917
962
0
3,533
1,062
11,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,088
Gold Earned
32,780
213
Minions Killed
286
0
Camps Cleared
0
1,037,796
Distance Traveled
913,788
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,231
566
55
5
0
197,292
0
L
Bellona
6,120
556
69
6
0
228,675
0
L
Fenrir
5,700
518
22
2
0
213,692
1
L
Hercules
6,681
607
72
7
0
203,904
0
W
Ao Kuang
7,435
676
51
5
0
205,325
4
W
Kukulkan
6,384
580
80
7
0
170,257
3
W
Anubis
6,678
607
68
6
0
172,412
0
W
Danzaburou
6,052
550
32
3
0
168,502
0
L
Geb
4,891
445
27
2
0
219,252
1
L
Yemoja
4,696
427
23
2
0
172,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role