Player Matchup

Tsukuyomi
Tsukuyomi
DStxr2793
Tsukuyomi
Level 27
God Stats
10W - 11L
1,524 SR
Queue Stats
37W - 27L
1,403 Elo+
Party 1
Cabrakan
Cabrakan
King Hazbro
Cabrakan
Level 22
God Stats
9W - 8L
1,564 SR
Queue Stats
25W - 24L
1,416 Elo+
Party 1
Zhong Kui
Zhong Kui
Kubx_on_60fps
Zhong Kui
Level 25
God Stats
8W - 7L
1,470 SR
Queue Stats
56W - 47L
1,536 Elo+
Solo
Bellona
Bellona
Mocr
Bellona
Level 20
God Stats
21W - 15L
1,592 SR
Queue Stats
26W - 21L
1,419 Elo+
Party 1
Scylla
Scylla
supersiingh7
Scylla
Level 23
God Stats
25W - 22L
1,505 SR
Queue Stats
35W - 36L
1,414 Elo+
Party 1
Team Averages
Level 23
1,531 SR
1,438 Elo+

VS

Team Averages
Level 15
1,609 SR
1,548 Elo+
Ao Kuang
Ao Kuang
D1V1D3Dx3MM4
Ao Kuang
Level 18
God Stats
9W - 5L
1,667 SR
Queue Stats
21W - 9L
1,626 Elo+
Party 2
Danzaburou
Danzaburou
D1VID3DJ3ST3R
Danzaburou
Level 25
God Stats
38W - 16L
1,778 SR
Queue Stats
67W - 51L
1,577 Elo+
Party 2
Chang'e
Chang'e
Jck3d
Chang'e
Level 11
God Stats
4W - 8L
1,598 SR
Queue Stats
73W - 64L
1,451 Elo+
Solo
Merlin
Merlin
NoodleFlakes
Merlin
Level 16
God Stats
7W - 4L
1,500 SR
Queue Stats
467W - 416L
1,480 Elo+
Solo
Kuzenbo
Kuzenbo
zkharbouch
Kuzenbo
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 5L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DStxr2793
Tsukuyomi
20
4 / 3 / 8
12,798
533
12,926
15,644
6,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
King Hazbro
Cabrakan
17
5 / 5 / 11
12,258
511
9,477
17,696
22,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Kubx_on_60fps
Zhong Kui
20
7 / 7 / 4
13,090
545
15,507
23,045
15,671
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Mocr
Bellona
18
8 / 6 / 6
12,897
537
17,636
20,237
15,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
19
6 / 5 / 8
12,731
530
15,232
11,152
4,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
D1V1D3Dx3MM4
Ao Kuang
20
12 / 4 / 7
13,358
557
23,411
30,628
13,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
D1VID3DJ3ST3R
Danzaburou
17
4 / 8 / 5
12,007
500
19,140
17,458
7,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Jck3d
Chang'e
18
5 / 8 / 5
11,479
478
13,258
22,997
14,218
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
15
4 / 3 / 4
10,688
445
7,630
7,492
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
zkharbouch
Kuzenbo
13
1 / 7 / 5
8,606
359
3,619
14,381
13,158
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
52
30
Kills
26
26
Deaths
30
37
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
D1V1D3Dx3MM4
Ao Kuang
12
4
7
3.88
L
Danzaburou
D1VID3DJ3ST3R
Danzaburou
4
8
5
0.81
W
Tsukuyomi
DStxr2793
Tsukuyomi
4
3
8
2.67
L
Chang'e
Jck3d
Chang'e
5
8
5
0.94
W
Cabrakan
King Hazbro
Cabrakan
5
5
11
2.1
W
Zhong Kui
Kubx_on_60fps
Zhong Kui
7
7
4
1.29
W
Bellona
Mocr
Bellona
8
6
6
1.83
L
Merlin
4
3
4
2
W
Scylla
6
5
8
2
L
Kuzenbo
zkharbouch
Kuzenbo
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,778
Damage
67,058
87,774
Taken
92,956
64,677
Mitigated
50,953
21,147
Healing
27,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
D1V1D3Dx3MM4
Ao Kuang
23,411
6,659
399
14,001
30,628
13,030
99
12,592
17,920
98,246
0
L
Danzaburou
D1VID3DJ3ST3R
Danzaburou
19,140
9,133
0
2,592
17,458
7,640
805
9,278
7,874
0
89,544
W
Tsukuyomi
DStxr2793
Tsukuyomi
12,926
3,027
0
4,394
15,644
6,373
959
6,537
8,943
0
92,891
L
Chang'e
Jck3d
Chang'e
13,258
1,348
1,138
7,642
22,997
14,218
690
6,686
16,235
66,537
0
W
Cabrakan
King Hazbro
Cabrakan
9,477
1,459
0
2,447
17,696
22,772
416
7,472
10,103
22,314
0
W
Zhong Kui
Kubx_on_60fps
Zhong Kui
15,507
2,125
510
9,701
23,045
15,671
1,846
14,403
8,204
92,629
0
W
Bellona
Mocr
Bellona
17,636
8,416
0
2,495
20,237
15,603
3,242
13,067
6,617
0
57,770
L
Merlin
7,630
477
0
995
7,492
2,907
342
4,259
3,219
57,231
0
W
Scylla
15,232
650
0
1,600
11,152
4,258
673
5,152
5,989
76,201
0
L
Kuzenbo
zkharbouch
Kuzenbo
3,619
1,131
0
259
14,381
13,158
84
6,665
7,492
20,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,774
Gold Earned
56,138
529
Minions Killed
518
0
Camps Cleared
0
2,293,334
Distance Traveled
1,968,027
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
13,358
557
122
5
0
452,576
0
L
Danzaburou
12,007
500
141
6
0
421,008
8
W
Tsukuyomi
12,798
533
145
6
0
560,901
0
L
Chang'e
11,479
478
112
5
0
380,727
4
W
Cabrakan
12,258
511
15
1
0
451,137
2
W
Zhong Kui
13,090
545
151
6
0
410,766
0
W
Bellona
12,897
537
96
4
0
452,310
0
L
Merlin
10,688
445
118
5
0
283,919
0
W
Scylla
12,731
530
122
5
0
418,220
0
L
Kuzenbo
8,606
359
25
1
0
429,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role