Player Matchup

Sol
Sol
BlackGMR99
Sol
Level 47
God Stats
6W - 6L
1,500 SR
Queue Stats
222W - 229L
1,325 Elo+
Party 2
Thor
Thor
DeadSoul3
Thor
Level 5
God Stats
3W - 1L
1,539 SR
Queue Stats
10W - 8L
1,613 Elo+
Party 2
Chaac
Chaac
Deinmon3
Chaac
Level 29
God Stats
1W - 3L
1,178 SR
Queue Stats
108W - 112L
1,425 Elo+
Party 2
Bellona
Bellona
GraLenNo_1
Bellona
Level 28
God Stats
4W - 1L
1,656 SR
Queue Stats
8W - 7L
1,298 Elo+
Solo
Danzaburou
Danzaburou
anrave
Danzaburou
Level 42
God Stats
34W - 26L
1,737 SR
Queue Stats
148W - 150L
1,347 Elo+
Party 2
Team Averages
Level 30
1,522 SR
1,402 Elo+

VS

Team Averages
Level 28
1,368 SR
1,480 Elo+
Set
Set
 
Set
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Co5k__
Sun Wukong
Level 17
God Stats
8W - 16L
1,367 SR
Queue Stats
19W - 26L
1,377 Elo+
Party 1
He Bo
He Bo
CrystalCorndog
He Bo
Level 27
God Stats
0W - 2L
1,262 SR
Queue Stats
24W - 21L
1,449 Elo+
Solo
Tiamat
Tiamat
Deathmic_Alex
Tiamat
Level 5
God Stats
3W - 5L
1,500 SR
Queue Stats
13W - 10L
1,650 Elo+
Party 1
Apollo
Apollo
HanzoS_cks
Apollo
Level 67
God Stats
2W - 1L
1,210 SR
Queue Stats
79W - 84L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 2 / 7
13,874
631
20,716
13,317
6,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
18
9 / 1 / 3
12,441
566
8,489
15,313
5,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
Deinmon3
Chaac
18
4 / 1 / 11
11,992
545
10,741
22,707
21,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
GraLenNo_1
Bellona
16
1 / 3 / 7
11,110
505
6,600
13,834
8,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
anrave
Danzaburou
17
8 / 4 / 4
11,974
544
7,421
12,194
4,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
1 / 5 / 1
9,262
421
3,313
13,223
5,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
Co5k__
Sun Wukong
14
0 / 8 / 0
8,768
399
7,743
19,153
12,491
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 6 / 1
10,697
486
12,114
17,184
7,486
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 7 / 1
8,255
375
6,189
11,199
6,717
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
HanzoS_cks
Apollo
18
5 / 8 / 3
11,000
500
13,053
23,357
9,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
16
34
Kills
10
11
Deaths
34
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
5
1
0.3
W
12
2
7
7.75
L
Sun Wukong
Co5k__
Sun Wukong
0
8
0
0
L
3
6
1
0.58
W
Thor
9
1
3
10.5
L
1
7
1
0.21
W
Chaac
Deinmon3
Chaac
4
1
11
9.5
W
Bellona
GraLenNo_1
Bellona
1
3
7
1.5
L
Apollo
HanzoS_cks
Apollo
5
8
3
0.81
W
Danzaburou
anrave
Danzaburou
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,967
Damage
42,412
77,365
Taken
84,116
46,983
Mitigated
40,980
31,642
Healing
19,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,313
424
0
2,152
13,223
5,104
0
4,171
8,977
0
50,484
W
20,716
7,356
0
7,052
13,317
6,235
7,808
4,845
8,472
87,223
3,743
L
Sun Wukong
Co5k__
Sun Wukong
7,743
1,556
0
2,186
19,153
12,491
0
4,496
14,132
0
49,996
L
12,114
454
244
6,293
17,184
7,486
0
8,549
8,635
72,939
0
W
Thor
8,489
2,421
0
5,919
15,313
5,875
888
3,147
12,166
0
77,443
L
6,189
776
0
1,536
11,199
6,717
0
0
11,174
32,743
0
W
Chaac
Deinmon3
Chaac
10,741
2,101
0
13,887
22,707
21,714
1,772
4,552
18,155
187
53,621
W
Bellona
GraLenNo_1
Bellona
6,600
1,813
0
1,564
13,834
8,540
1,765
6,001
7,833
0
41,580
L
Apollo
HanzoS_cks
Apollo
13,053
5,968
0
7,220
23,357
9,182
27
3,576
19,756
0
83,429
W
Danzaburou
anrave
Danzaburou
7,421
2,540
0
3,220
12,194
4,619
375
1,557
10,637
0
64,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,391
Gold Earned
47,982
541
Minions Killed
449
0
Camps Cleared
0
1,919,484
Distance Traveled
1,933,846
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,262
421
85
4
0
437,425
1
W
Sol
13,874
631
130
6
0
369,828
2
L
Sun Wukong
8,768
399
70
3
0
342,089
0
L
He Bo
10,697
486
107
5
0
371,133
0
W
Thor
12,441
566
121
6
0
364,273
3
L
Tiamat
8,255
375
58
3
0
386,883
0
W
Chaac
11,992
545
91
4
0
394,463
2
W
Bellona
11,110
505
95
4
0
405,164
1
L
Apollo
11,000
500
129
6
0
396,316
0
W
Danzaburou
11,974
544
104
5
0
385,756
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role