Player Matchup

Cthulhu
Cthulhu
Silver I
ALECAB2013
Cthulhu
Silver I
Level 76
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 59L
1,587 MMR
Solo
Janus
Janus
Gold II
Barnsanity
Janus
Gold II
Level 148
God Stats
2W - 3L
1,215 SR
Queue Stats
68W - 41L
1,630 MMR
Party 1
King Arthur
King Arthur
Silver I
EmeraldAg3nt450
King Arthur
Silver I
Level 47
God Stats
5W - 8L
1,568 SR
Queue Stats
14W - 15L
1,604 MMR
Solo
Ratatoskr
Ratatoskr
Gold IV
GoldenBoySSG_YT
Ratatoskr
Gold IV
Level 124
God Stats
4W - 4L
1,204 SR
Queue Stats
197W - 190L
1,585 MMR
Solo
Cupid
Cupid
Gold III
RJicky
Cupid
Gold III
Level 119
God Stats
20W - 12L
1,750 SR
Queue Stats
135W - 125L
1,536 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,447 SR
1,588 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,553 SR
1,588 MMR
Cu Chulainn
Cu Chulainn
Gold III
FeSoares121
Cu Chulainn
Gold III
Level 108
God Stats
7W - 9L
1,652 SR
Queue Stats
146W - 152L
1,581 MMR
Solo
Zhong Kui
Zhong Kui
Platinum V
Itz I Jokker I
Zhong Kui
Platinum V
Level 155
God Stats
14W - 8L
1,585 SR
Queue Stats
226W - 229L
1,604 MMR
Solo
Apollo
Apollo
Platinum IV
That__Guy245
Apollo
Platinum IV
Level 66
God Stats
2W - 4L
1,533 SR
Queue Stats
170W - 159L
1,594 MMR
Solo
Athena
Athena
Gold IV
sadsololaner
Athena
Gold IV
Level 88
God Stats
2W - 3L
1,492 SR
Queue Stats
21W - 18L
1,581 MMR
Solo
Fafnir
Fafnir
Silver II
xCreedx14
Fafnir
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ALECAB2013
Cthulhu
19
3 / 5 / 14
12,994
520
13,023
23,209
22,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
20
8 / 1 / 14
15,112
604
28,662
13,467
5,847
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
EmeraldAg3nt450
King Arthur
20
1 / 4 / 12
13,472
539
20,425
27,606
27,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ratatoskr
GoldenBoySSG_YT
Ratatoskr
20
11 / 2 / 6
14,510
580
14,244
18,418
9,702
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cupid
RJicky
Cupid
20
4 / 6 / 10
13,626
545
15,966
14,988
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
TiamatPersephoneSetTsukuyomi

VS

Bans
Guan YuScyllaNemesisDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FeSoares121
Cu Chulainn
19
2 / 2 / 3
12,070
483
19,024
36,212
29,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
Itz I Jokker I
Zhong Kui
19
2 / 4 / 1
12,008
480
11,220
16,992
11,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apollo
19
4 / 9 / 4
11,897
476
9,679
23,450
9,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
18
8 / 5 / 3
12,114
485
12,672
22,825
10,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fafnir
xCreedx14
Fafnir
15
2 / 7 / 8
11,256
450
9,422
22,622
25,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
37
27
Kills
18
18
Deaths
27
56
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ALECAB2013
Cthulhu
3
5
14
2
W
Janus
8
1
14
15
W
King Arthur
EmeraldAg3nt450
King Arthur
1
4
12
1.75
L
Cu Chulainn
FeSoares121
Cu Chulainn
2
2
3
1.75
W
Ratatoskr
GoldenBoySSG_YT
Ratatoskr
11
2
6
7
L
Zhong Kui
Itz I Jokker I
Zhong Kui
2
4
1
0.63
W
Cupid
RJicky
Cupid
4
6
10
1.5
L
Apollo
4
9
4
0.67
L
Athena
8
5
3
1.9
L
Fafnir
xCreedx14
Fafnir
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,320
Damage
62,017
97,688
Taken
122,101
71,332
Mitigated
86,859
35,428
Healing
36,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ALECAB2013
Cthulhu
13,023
926
2,329
5,268
23,209
22,899
78
9,052
14,112
45,761
0
W
Janus
28,662
2,428
372
4,696
13,467
5,847
644
6,574
6,818
122,447
0
W
King Arthur
EmeraldAg3nt450
King Arthur
20,425
3,371
0
12,686
27,606
27,210
379
6,969
19,764
0
88,852
L
Cu Chulainn
FeSoares121
Cu Chulainn
19,024
3,221
0
16,773
36,212
29,905
0
7,841
26,966
6,775
81,978
W
Ratatoskr
GoldenBoySSG_YT
Ratatoskr
14,244
4,683
0
6,178
18,418
9,702
666
7,877
10,491
0
96,700
L
Zhong Kui
Itz I Jokker I
Zhong Kui
11,220
84
0
7,367
16,992
11,668
0
6,647
10,031
89,516
0
W
Cupid
RJicky
Cupid
15,966
9,398
108
3,791
14,988
5,674
7,186
7,376
7,587
0
98,223
L
Apollo
9,679
5,630
0
8,074
23,450
9,006
1,109
8,356
14,839
0
90,432
L
Athena
12,672
3,283
0
823
22,825
10,700
0
8,272
14,368
95,525
0
L
Fafnir
xCreedx14
Fafnir
9,422
2,196
0
3,586
22,622
25,580
54
9,450
12,862
40,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,714
Gold Earned
59,345
678
Minions Killed
649
0
Camps Cleared
0
2,617,750
Distance Traveled
2,072,453
35
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,994
520
52
2
0
520,744
3
W
Janus
15,112
604
200
8
0
543,980
9
W
King Arthur
13,472
539
153
6
0
498,345
8
L
Cu Chulainn
12,070
483
148
6
0
427,873
2
W
Ratatoskr
14,510
580
125
5
0
591,082
7
L
Zhong Kui
12,008
480
151
6
0
404,885
14
W
Cupid
13,626
545
148
6
0
463,599
8
L
Apollo
11,897
476
164
7
0
404,011
5
L
Athena
12,114
485
145
6
0
435,498
3
L
Fafnir
11,256
450
41
2
0
400,186
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role