Player Matchup

Medusa
Medusa
PistolPete10
Medusa
Level 99
God Stats
9W - 2L
1,817 SR
Queue Stats
67W - 57L
1,656 Elo+
Solo
Zhong Kui
Zhong Kui
Twiche
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
qUiCk_2_ScOpE_U
Sylvanus
Level 66
God Stats
1W - 0L
1,320 SR
Queue Stats
11W - 9L
1,520 Elo+
Solo
Team Averages
Level 97
1,546 SR
1,558 Elo+

VS

Team Averages
Level 147
1,437 SR
1,564 Elo+
Merlin
Merlin
BarbosaFreire
Merlin
Level 154
God Stats
9W - 9L
1,389 SR
Queue Stats
431W - 340L
1,665 Elo+
Party 1
Chaac
Chaac
JcVEGETTA
Chaac
Level 147
God Stats
19W - 14L
1,624 SR
Queue Stats
217W - 253L
1,547 Elo+
Solo
Baron Samedi
Baron Samedi
danhenriquesc
Baron Samedi
Level 140
God Stats
6W - 5L
1,299 SR
Queue Stats
344W - 293L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 0 / 6
12,183
677
15,351
15,343
7,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
Twiche
Zhong Kui
16
5 / 5 / 4
12,109
673
16,352
20,384
14,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
15
1 / 1 / 9
12,032
668
4,678
18,620
21,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
10,719
596
14,606
7,272
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
JcVEGETTA
Chaac
14
2 / 5 / 3
10,838
602
15,267
23,285
18,429
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
danhenriquesc
Baron Samedi
14
2 / 4 / 4
10,495
583
11,614
13,356
6,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
11
Kills
6
6
Deaths
11
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
L
Chaac
JcVEGETTA
Chaac
2
5
3
0.7
W
Medusa
5
0
6
8
W
Zhong Kui
Twiche
Zhong Kui
5
5
4
1.4
L
Baron Samedi
danhenriquesc
Baron Samedi
2
4
4
1
W
Sylvanus
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,381
Damage
41,487
54,347
Taken
43,913
43,263
Mitigated
28,289
23,408
Healing
18,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,606
992
0
1,329
7,272
3,136
578
3,583
3,585
65,740
0
L
Chaac
JcVEGETTA
Chaac
15,267
1,045
1,447
10,749
23,285
18,429
0
9,465
13,444
0
55,977
W
Medusa
15,351
8,404
0
4,036
15,343
7,156
2,645
6,177
8,357
0
88,550
W
Zhong Kui
Twiche
Zhong Kui
16,352
1,128
198
8,053
20,384
14,902
936
8,127
10,959
54,471
0
L
Baron Samedi
danhenriquesc
Baron Samedi
11,614
665
1,097
4,029
13,356
6,724
363
7,315
5,681
28,087
0
W
Sylvanus
4,678
1,907
3,953
7,168
18,620
21,205
512
9,311
7,841
22,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,324
Gold Earned
32,052
231
Minions Killed
241
0
Camps Cleared
0
885,340
Distance Traveled
931,274
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,719
596
103
6
0
279,076
0
L
Chaac
10,838
602
81
5
0
352,883
7
W
Medusa
12,183
677
105
6
0
337,365
4
W
Zhong Kui
12,109
673
101
6
0
282,847
2
L
Baron Samedi
10,495
583
57
3
0
299,315
4
W
Sylvanus
12,032
668
25
1
0
265,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role