Player Matchup

Loki
Loki
Cephalic21
Loki
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Mercury
Mercury
CigsForDinner
Mercury
Level 5
God Stats
8W - 5L
1,279 SR
Queue Stats
19W - 18L
1,077 Elo+
Solo
Kukulkan
Kukulkan
DarthKniight
Kukulkan
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,132 Elo+
Solo
Ra
Ra
LadyAmetista
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 167L
1,391 Elo+
Solo
Izanami
Izanami
SkinnyMalonee
Izanami
Level 27
God Stats
295W - 301L
1,488 SR
Queue Stats
345W - 390L
1,402 Elo+
Solo
Team Averages
Level 14
1,453 SR
1,300 Elo+

VS

Team Averages
Level 17
1,432 SR
1,358 Elo+
Ne Zha
Ne Zha
AyoRen_
Ne Zha
Level 19
God Stats
5W - 19L
1,196 SR
Queue Stats
8W - 19L
1,278 Elo+
Party 1
Tiamat
Tiamat
GhostPrince5
Tiamat
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 35L
1,476 Elo+
Solo
Bacchus
Bacchus
JENGLE
Bacchus
Level 21
God Stats
15W - 17L
1,515 SR
Queue Stats
83W - 89L
1,402 Elo+
Solo
Danzaburou
Danzaburou
Levantapoera
Danzaburou
Level 14
God Stats
34W - 39L
1,479 SR
Queue Stats
104W - 135L
1,437 Elo+
Solo
Nemesis
Nemesis
Mercury616
Nemesis
Level 3
God Stats
4W - 8L
1,472 SR
Queue Stats
14W - 30L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 22
12,766
1,064
16,359
9,388
4,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
20
18 / 2 / 14
14,401
1,200
26,676
12,850
5,024
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
DarthKniight
Kukulkan
20
8 / 0 / 27
13,690
1,141
19,032
10,939
4,012
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
4 / 1 / 21
12,503
1,042
10,453
6,710
2,342
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
18
6 / 1 / 16
11,717
976
10,550
8,024
2,786
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

291

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AyoRen_
Ne Zha
16
0 / 11 / 1
10,074
840
3,189
17,493
6,919
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tiamat
17
1 / 10 / 4
11,687
974
6,863
19,837
11,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
JENGLE
Bacchus
17
1 / 5 / 2
10,732
894
14,172
19,962
25,315
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Levantapoera
Danzaburou
16
2 / 6 / 2
11,423
952
8,438
14,553
6,228
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nemesis
Mercury616
Nemesis
16
1 / 14 / 2
10,290
858
11,393
21,908
9,928
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
16
46
Kills
5
5
Deaths
46
100
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AyoRen_
Ne Zha
0
11
1
0.05
W
10
1
22
21
W
Mercury
18
2
14
12.5
W
Kukulkan
DarthKniight
Kukulkan
8
0
27
21.5
L
Tiamat
1
10
4
0.3
L
Bacchus
JENGLE
Bacchus
1
5
2
0.4
W
4
1
21
14.5
L
Danzaburou
Levantapoera
Danzaburou
2
6
2
0.5
L
Nemesis
Mercury616
Nemesis
1
14
2
0.14
W
Izanami
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,070
Damage
44,055
47,911
Taken
93,753
18,233
Mitigated
59,485
2,215
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AyoRen_
Ne Zha
3,189
1,162
0
36
17,493
6,919
0
5,860
11,633
0
16,911
W
16,359
5,359
0
0
9,388
4,069
0
4,163
5,199
0
32,484
W
Mercury
26,676
19,820
810
585
12,850
5,024
0
4,018
8,702
0
36,767
W
Kukulkan
DarthKniight
Kukulkan
19,032
2,978
0
50
10,939
4,012
0
4,700
6,140
29,001
0
L
Tiamat
6,863
808
390
3,237
19,837
11,095
0
7,024
12,813
35,680
0
L
Bacchus
JENGLE
Bacchus
14,172
108
438
1,178
19,962
25,315
0
5,391
14,571
30,511
0
W
10,453
2,374
376
139
6,710
2,342
0
4,130
2,548
34,907
0
L
Danzaburou
Levantapoera
Danzaburou
8,438
3,788
0
528
14,553
6,228
0
2,741
11,812
0
31,443
L
Nemesis
Mercury616
Nemesis
11,393
5,412
0
1,217
21,908
9,928
0
8,469
13,439
0
24,449
W
Izanami
10,550
8,073
0
255
8,024
2,786
0
3,545
4,287
0
22,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,077
Gold Earned
54,206
194
Minions Killed
166
7
Camps Cleared
11
1,190,093
Distance Traveled
931,565
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,074
840
20
2
0
174,587
1
W
Loki
12,766
1,064
43
4
2
272,451
0
W
Mercury
14,401
1,200
27
2
2
267,025
1
W
Kukulkan
13,690
1,141
31
3
3
273,199
0
L
Tiamat
11,687
974
59
5
4
173,933
0
L
Bacchus
10,732
894
26
2
0
251,898
2
W
Ra
12,503
1,042
63
5
0
219,313
1
L
Danzaburou
11,423
952
38
3
6
145,524
3
L
Nemesis
10,290
858
23
2
1
185,623
1
W
Izanami
11,717
976
30
3
0
158,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role