Player Matchup

Ne Zha
Ne Zha
B3JARAN0
Ne Zha
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
215W - 178L
1,564 Elo+
Party 2
Chronos
Chronos
CondonesMagicos
Chronos
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,776 Elo+
Party 2
Sobek
Sobek
isidro800
Sobek
Level 82
God Stats
6W - 5L
1,317 SR
Queue Stats
80W - 62L
1,480 Elo+
Party 2
Team Averages
Level 127
1,439 SR
1,607 Elo+

VS

Team Averages
Level 76
1,573 SR
1,517 Elo+
Izanami
Izanami
FalseProphet666
Izanami
Level 89
God Stats
3W - 8L
1,488 SR
Queue Stats
15W - 19L
1,577 Elo+
Solo
Kuzenbo
Kuzenbo
monkeyguy14
Kuzenbo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,486 Elo+
Party 1
Zhong Kui
Zhong Kui
monkeyguy15
Zhong Kui
Level 78
God Stats
6W - 4L
1,731 SR
Queue Stats
15W - 15L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
B3JARAN0
Ne Zha
15
7 / 1 / 14
11,452
716
20,487
16,433
14,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
9 / 2 / 8
11,733
733
18,358
10,563
4,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
isidro800
Sobek
14
6 / 1 / 14
11,131
696
6,650
15,692
20,075
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 10 / 0
9,178
574
8,861
15,399
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
monkeyguy14
Kuzenbo
11
0 / 6 / 2
8,760
548
5,874
19,660
21,520
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
monkeyguy15
Zhong Kui
13
3 / 6 / 1
10,299
644
12,308
16,482
10,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
22
Kills
4
4
Deaths
22
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
B3JARAN0
Ne Zha
7
1
14
14
W
9
2
8
6.5
L
1
10
0
0.1
W
Sobek
isidro800
Sobek
6
1
14
13
L
Kuzenbo
monkeyguy14
Kuzenbo
0
6
2
0.17
L
Zhong Kui
monkeyguy15
Zhong Kui
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,495
Damage
27,043
42,688
Taken
51,541
38,571
Mitigated
36,720
12,048
Healing
7,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
B3JARAN0
Ne Zha
20,487
6,001
0
7,099
16,433
14,327
489
6,963
9,092
0
56,145
W
18,358
6,674
0
3,089
10,563
4,169
1,861
4,957
5,400
74,515
0
L
8,861
5,653
0
1,981
15,399
5,163
255
6,120
8,773
0
34,356
W
Sobek
isidro800
Sobek
6,650
1,245
0
1,860
15,692
20,075
208
5,337
9,923
17,632
0
L
Kuzenbo
monkeyguy14
Kuzenbo
5,874
2,899
0
430
19,660
21,520
0
9,954
8,833
16,246
0
L
Zhong Kui
monkeyguy15
Zhong Kui
12,308
1,100
989
4,187
16,482
10,037
0
8,154
7,811
44,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,316
Gold Earned
28,237
188
Minions Killed
141
0
Camps Cleared
0
912,625
Distance Traveled
769,463
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,452
716
50
3
0
315,762
8
W
Chronos
11,733
733
109
7
0
290,706
2
L
Izanami
9,178
574
58
4
0
231,470
0
W
Sobek
11,131
696
29
2
0
306,157
0
L
Kuzenbo
8,760
548
11
1
0
290,152
1
L
Zhong Kui
10,299
644
72
5
0
247,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role