Player Matchup

Scylla
Scylla
KwaZarr
Scylla
Level 6
God Stats
14W - 7L
1,621 SR
Queue Stats
16W - 10L
1,368 Elo+
Party 2
Arachne
Arachne
MaldingBoomer
Arachne
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 158L
1,424 Elo+
Solo
King Arthur
King Arthur
Mucious
King Arthur
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,455 Elo+
Party 2
Nike
Nike
Scotiboii14
Nike
Level 26
God Stats
4W - 2L
1,522 SR
Queue Stats
105W - 119L
1,298 Elo+
Party 3
Medusa
Medusa
darkendneon
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,178 Elo+
Party 3
Team Averages
Level 16
1,528 SR
1,345 Elo+

VS

Team Averages
Level 22
1,472 SR
1,370 Elo+
Aphrodite
Aphrodite
Damronth
Aphrodite
Level 27
God Stats
30W - 37L
1,448 SR
Queue Stats
111W - 125L
1,356 Elo+
Party 1
Tiamat
Tiamat
Dark_Chayanne666
Tiamat
Level 27
God Stats
10W - 14L
1,361 SR
Queue Stats
88W - 88L
1,380 Elo+
Solo
Chernobog
Chernobog
Fox_Scarlett
Chernobog
Level 25
God Stats
27W - 34L
1,615 SR
Queue Stats
106W - 131L
1,381 Elo+
Party 1
Fenrir
Fenrir
PlanaaassssS
Fenrir
Level 26
God Stats
1W - 3L
1,433 SR
Queue Stats
5W - 17L
1,230 Elo+
Solo
Zeus
Zeus
crazyblizard
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KwaZarr
Scylla
14
8 / 2 / 2
9,014
563
6,928
5,427
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
14
5 / 0 / 5
8,808
551
6,242
8,457
2,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Mucious
King Arthur
10
3 / 4 / 3
6,879
430
6,889
10,297
6,972
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
6 / 1 / 1
8,794
550
5,011
12,665
4,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
11
1 / 2 / 6
7,242
453
5,357
6,812
2,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Damronth
Aphrodite
12
3 / 4 / 4
7,442
465
4,618
11,024
3,870
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 7 / 0
7,985
499
8,611
9,199
5,068
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Fox_Scarlett
Chernobog
11
2 / 2 / 2
6,912
432
3,905
9,468
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
5
0 / 7 / 0
5,183
324
197
8,916
1,991
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 8 / 2
6,993
437
4,161
7,789
2,175
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
23
Kills
8
9
Deaths
28
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Damronth
Aphrodite
3
4
4
1.25
L
1
7
0
0.14
L
Chernobog
Fox_Scarlett
Chernobog
2
2
2
1.5
W
Scylla
KwaZarr
Scylla
8
2
2
4.5
W
Arachne
5
0
5
7.5
W
King Arthur
Mucious
King Arthur
3
4
3
1.13
L
Fenrir
0
7
0
0
W
6
1
1
6.5
L
2
8
2
0.38
W
Medusa
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,427
Damage
21,492
43,658
Taken
46,396
18,524
Mitigated
15,704
9,078
Healing
15,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Damronth
Aphrodite
4,618
377
4,079
5,355
11,024
3,870
278
1,917
8,823
27,175
0
L
8,611
1,413
0
1,030
9,199
5,068
102
64
9,135
41,189
0
L
Chernobog
Fox_Scarlett
Chernobog
3,905
2,541
0
2,489
9,468
2,600
780
1,229
7,943
0
26,287
W
Scylla
KwaZarr
Scylla
6,928
741
0
0
5,427
1,753
677
2,662
2,765
40,656
0
W
Arachne
6,242
4,367
0
5,829
8,457
2,925
7
1,721
6,710
0
47,616
W
King Arthur
Mucious
King Arthur
6,889
1,588
0
400
10,297
6,972
538
2,956
7,341
0
19,910
L
Fenrir
197
160
0
2,027
8,916
1,991
0
965
7,842
0
14,924
W
5,011
821
0
1,729
12,665
4,816
423
7,579
4,676
127
42,491
L
4,161
1,175
0
250
7,789
2,175
1,155
2,349
5,236
20,271
0
W
Medusa
5,357
1,951
0
1,120
6,812
2,058
1,422
2,036
4,776
0
29,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,737
Gold Earned
34,515
345
Minions Killed
253
0
Camps Cleared
0
1,454,535
Distance Traveled
1,170,797
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,442
465
45
3
0
276,865
4
L
Tiamat
7,985
499
94
6
0
255,663
2
L
Chernobog
6,912
432
62
4
0
293,466
3
W
Scylla
9,014
563
89
6
0
301,064
2
W
Arachne
8,808
551
88
6
0
323,876
4
W
King Arthur
6,879
430
25
2
0
299,788
3
L
Fenrir
5,183
324
19
1
0
155,660
0
W
Nike
8,794
550
96
6
0
257,312
3
L
Zeus
6,993
437
33
2
0
189,143
1
W
Medusa
7,242
453
47
3
0
272,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role