Player Matchup

Chaac
Chaac
Guyra
Chaac
Level 17
God Stats
1W - 0L
1,634 SR
Queue Stats
3W - 3L
1,486 Elo+
Solo
Rama
Rama
Sh4d1xx
Rama
Level 56
God Stats
5W - 6L
1,363 SR
Queue Stats
104W - 100L
1,477 Elo+
Party 2
Bastet
Bastet
TheManOfNoWords
Bastet
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Agni
Agni
VinoSalvaje
Agni
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,575 Elo+
Party 2
Ymir
Ymir
ZzErickzZ98
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,566 Elo+
Solo
Team Averages
Level 22
1,499 SR
1,521 Elo+

VS

Team Averages
Level 15
1,628 SR
1,540 Elo+
Yemoja
Yemoja
Assuncao7148
Yemoja
Level 11
God Stats
4W - 7L
1,621 SR
Queue Stats
13W - 28L
1,390 Elo+
Party 1
Bellona
Bellona
FatLarz
Bellona
Level 15
God Stats
29W - 17L
1,791 SR
Queue Stats
93W - 77L
1,693 Elo+
Solo
Skadi
Skadi
Gczindazn
Skadi
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 13L
1,454 Elo+
Party 1
Thor
Thor
Pederloca
Thor
Level 15
God Stats
1W - 2L
1,482 SR
Queue Stats
7W - 9L
1,472 Elo+
Party 1
Merlin
Merlin
frostboundDif
Merlin
Level 15
God Stats
1W - 2L
1,744 SR
Queue Stats
51W - 45L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Guyra
Chaac
6
0 / 0 / 1
3,773
629
371
2,741
1,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
Sh4d1xx
Rama
6
3 / 0 / 0
4,144
691
1,772
2,413
544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 0 / 0
4,097
683
1,003
1,665
382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
1 / 3 / 0
3,791
632
1,356
3,255
926
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 2
3,702
617
1,545
2,620
1,237
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
5
0 / 1 / 0
3,359
560
1,091
1,858
566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
FatLarz
Bellona
1
0 / 0 / 0
2,607
435
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Skadi
Gczindazn
Skadi
5
0 / 2 / 0
3,188
531
2,026
3,682
770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
7
0 / 1 / 0
3,685
614
711
3,122
752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
3 / 1 / 0
4,494
749
2,085
2,803
686
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
5
Kills
3
3
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
1
0
0
L
Bellona
FatLarz
Bellona
0
0
0
0
L
Skadi
Gczindazn
Skadi
0
2
0
0
W
Chaac
Guyra
Chaac
0
0
1
0.5
L
Thor
0
1
0
0
W
Rama
Sh4d1xx
Rama
3
0
0
3
W
1
0
0
1
W
1
3
0
0.33
W
0
0
2
1
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,047
Damage
5,913
12,694
Taken
11,465
4,162
Mitigated
2,774
3,895
Healing
3,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
1,091
256
328
521
1,858
566
0
275
1,583
4,735
0
L
Bellona
FatLarz
Bellona
0
0
0
0
0
0
0
0
0
0
0
L
Skadi
Gczindazn
Skadi
2,026
763
0
530
3,682
770
0
1,270
2,412
0
12,552
W
Chaac
Guyra
Chaac
371
0
0
1,052
2,741
1,073
0
42
2,699
0
14,696
L
Thor
711
81
0
1,472
3,122
752
0
0
3,122
0
10,509
W
Rama
Sh4d1xx
Rama
1,772
1,288
0
1,370
2,413
544
0
454
1,959
0
12,130
W
1,003
365
0
143
1,665
382
612
0
1,665
0
10,708
W
1,356
79
0
500
3,255
926
0
2,043
1,212
9,652
0
W
1,545
271
0
830
2,620
1,237
0
637
1,983
11,353
0
L
2,085
384
0
244
2,803
686
0
1,042
1,447
22,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,507
Gold Earned
17,333
121
Minions Killed
115
0
Camps Cleared
0
587,554
Distance Traveled
431,191
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,359
560
7
1
0
112,587
0
L
Bellona
2,607
435
0
0
0
4,492
0
L
Skadi
3,188
531
23
4
0
108,577
0
W
Chaac
3,773
629
31
5
0
130,362
1
L
Thor
3,685
614
33
6
0
99,685
0
W
Rama
4,144
691
25
4
0
100,697
0
W
Bastet
4,097
683
33
6
0
127,666
0
W
Agni
3,791
632
12
2
0
106,347
1
W
Ymir
3,702
617
20
3
0
122,482
2
L
Merlin
4,494
749
52
9
0
105,850
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role