Player Matchup

Nu Wa
Nu Wa
Gold II
Black stewie337
Nu Wa
Gold II
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 228L
1,462 MMR
Solo
Chiron
Chiron
Gold IV
BluJay2005
Chiron
Gold IV
Level 128
God Stats
11W - 11L
1,937 SR
Queue Stats
203W - 218L
1,454 MMR
Solo
Fenrir
Fenrir
Gold IV
GrandmaPuff
Fenrir
Gold IV
Level 156
God Stats
22W - 25L
1,527 SR
Queue Stats
74W - 79L
1,433 MMR
Solo
Chang'e
Chang'e
Gold IV
sandwich1998
Chang'e
Gold IV
Level 103
God Stats
34W - 32L
1,479 SR
Queue Stats
605W - 595L
1,417 MMR
Solo
Cthulhu
Cthulhu
Gold II
x2 S1cK FoR Ux
Cthulhu
Gold II
Level 83
God Stats
11W - 12L
1,838 SR
Queue Stats
241W - 225L
1,474 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 108
1,656 SR
1,448 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 115
1,495 SR
1,448 MMR
Geb
Geb
Bronze III
ChortlingBear
Geb
Bronze III
Level 71
God Stats
4W - 3L
1,607 SR
Queue Stats
13W - 14L
1,470 MMR
Party 2
Scylla
Scylla
Bronze III
Cottonswabb
Scylla
Bronze III
Level 159
God Stats
0W - 4L
1,501 SR
Queue Stats
55W - 62L
1,421 MMR
Party 1
Vulcan
Vulcan
Gold IV
Dies_Laughing
Vulcan
Gold IV
Level 146
God Stats
4W - 6L
1,274 SR
Queue Stats
193W - 192L
1,469 MMR
Solo
Arachne
Arachne
Bronze III
MaRc A BiLLie
Arachne
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 118L
1,413 MMR
Party 1
Cupid
Cupid
Bronze III
Omni Sweep
Cupid
Bronze III
Level 129
God Stats
0W - 1L
1,595 SR
Queue Stats
13W - 14L
1,470 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 7
6,449
496
5,653
5,123
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
BluJay2005
Chiron
12
3 / 0 / 6
7,467
574
6,377
5,464
1,733
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
13
6 / 0 / 5
7,815
601
5,912
6,456
2,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
sandwich1998
Chang'e
13
2 / 1 / 2
7,330
564
4,404
8,232
3,010
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
4 / 1 / 5
7,061
543
4,235
9,936
6,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
DanzaburouAphroditeSetNemesisApollo

VS

Bans
TsukuyomiAthenaGuan YuHeimdallrCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,396
415
3,262
9,792
5,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Scylla
11
3 / 3 / 0
6,785
522
4,799
5,472
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 1
6,378
491
7,374
7,764
3,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
10
1 / 2 / 0
6,313
486
2,326
10,404
3,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
11
0 / 3 / 0
6,090
468
1,880
8,613
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
16
Kills
4
4
Deaths
16
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
W
Chiron
BluJay2005
Chiron
3
0
6
6
L
0
3
0
0
L
Scylla
3
3
0
1
L
0
5
1
0.1
W
Fenrir
6
0
5
8.5
L
Arachne
1
2
0
0.5
L
Cupid
0
3
0
0
W
Chang'e
sandwich1998
Chang'e
2
1
2
3
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,581
Damage
19,641
35,211
Taken
42,045
14,997
Mitigated
15,972
15,003
Healing
11,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,653
647
0
500
5,123
1,604
124
3,355
1,656
32,495
0
W
Chiron
BluJay2005
Chiron
6,377
2,817
399
3,221
5,464
1,733
1,030
1,863
3,601
0
38,297
L
3,262
212
0
1,892
9,792
5,060
0
3,984
5,596
13,334
0
L
Scylla
4,799
494
0
894
5,472
1,402
0
1,754
3,502
38,419
0
L
7,374
3,983
0
1,401
7,764
3,891
237
4,918
2,726
36,481
0
W
Fenrir
5,912
1,138
0
3,758
6,456
2,415
0
2,061
4,351
0
42,719
L
Arachne
2,326
1,953
0
4,072
10,404
3,560
0
1,721
8,541
0
30,437
L
Cupid
1,880
1,094
27
2,748
8,613
2,059
0
1,133
7,388
0
41,440
W
Chang'e
sandwich1998
Chang'e
4,404
630
0
4,546
8,232
3,010
688
4,419
3,789
41,794
0
W
4,235
32
913
1,666
9,936
6,235
0
3,471
6,379
19,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,122
Gold Earned
30,962
366
Minions Killed
280
0
Camps Cleared
0
1,273,445
Distance Traveled
1,158,074
28
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,449
496
58
4
0
240,943
5
W
Chiron
7,467
574
87
7
0
240,573
4
L
Geb
5,396
415
11
1
0
234,611
4
L
Scylla
6,785
522
76
6
0
228,861
4
L
Vulcan
6,378
491
51
4
0
205,190
2
W
Fenrir
7,815
601
84
6
0
276,229
4
L
Arachne
6,313
486
61
5
0
268,713
1
L
Cupid
6,090
468
81
6
0
220,699
0
W
Chang'e
7,330
564
104
8
0
230,137
6
W
Cthulhu
7,061
543
33
3
0
285,563
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role