Player Matchup

Tiamat
Tiamat
Crysis Acid123
Tiamat
Level 29
God Stats
11W - 3L
1,821 SR
Queue Stats
175W - 164L
1,616 Elo+
Solo
Mulan
Mulan
HubelMcGnubel
Mulan
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
KABLAMSO
Izanami
Level 31
God Stats
23W - 17L
1,551 SR
Queue Stats
112W - 79L
1,586 Elo+
Party 1
Nike
Nike
buttclapper69
Nike
Level 29
God Stats
2W - 1L
1,563 SR
Queue Stats
112W - 72L
1,593 Elo+
Party 1
Kukulkan
Kukulkan
carloosf99
Kukulkan
Level 7
God Stats
32W - 32L
1,812 SR
Queue Stats
146W - 188L
1,456 Elo+
Solo
Team Averages
Level 24
1,649 SR
1,550 Elo+

VS

Team Averages
Level 28
1,584 SR
1,540 Elo+
Artemis
Artemis
DKownsyou
Artemis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,515 Elo+
Party 2
Danzaburou
Danzaburou
LombaxTom
Danzaburou
Level 28
God Stats
6W - 5L
1,571 SR
Queue Stats
10W - 7L
1,587 Elo+
Party 2
Merlin
Merlin
Miracle25
Merlin
Level 27
God Stats
20W - 15L
1,756 SR
Queue Stats
72W - 64L
1,525 Elo+
Solo
Cthulhu
Cthulhu
Naxaj
Cthulhu
Level 11
God Stats
8W - 6L
1,578 SR
Queue Stats
10W - 7L
1,587 Elo+
Party 2
Nemesis
Nemesis
Spydere
Nemesis
Level 4
God Stats
1W - 3L
1,514 SR
Queue Stats
2W - 4L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,665
639
7,267
5,836
4,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 1
6,634
553
3,442
8,397
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
KABLAMSO
Izanami
11
3 / 3 / 5
6,510
543
6,013
5,782
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 1 / 4
7,190
599
6,033
10,252
5,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
carloosf99
Kukulkan
13
3 / 1 / 1
7,424
619
3,619
3,570
1,222
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DKownsyou
Artemis
12
0 / 3 / 0
6,483
540
2,237
9,239
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
LombaxTom
Danzaburou
9
3 / 6 / 1
6,186
516
6,391
8,571
1,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Miracle25
Merlin
10
1 / 2 / 0
5,967
497
3,747
4,356
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Naxaj
Cthulhu
9
1 / 3 / 2
5,374
448
4,739
8,021
4,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Spydere
Nemesis
8
1 / 3 / 1
5,507
459
1,888
7,682
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
17
Kills
6
6
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
Artemis
DKownsyou
Artemis
0
3
0
0
W
3
1
1
3.5
W
Izanami
KABLAMSO
Izanami
3
3
5
1.83
L
Danzaburou
LombaxTom
Danzaburou
3
6
1
0.58
L
Merlin
Miracle25
Merlin
1
2
0
0.5
L
Cthulhu
Naxaj
Cthulhu
1
3
2
0.67
L
Nemesis
Spydere
Nemesis
1
3
1
0.5
W
5
1
4
7
W
Kukulkan
carloosf99
Kukulkan
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,374
Damage
19,002
33,837
Taken
37,869
16,093
Mitigated
13,600
13,232
Healing
8,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,267
573
0
3,602
5,836
4,239
708
934
4,836
40,296
0
L
Artemis
DKownsyou
Artemis
2,237
610
0
4,589
9,239
3,271
1,938
5,689
3,110
0
36,620
W
3,442
749
0
4,339
8,397
3,251
0
882
7,440
0
31,792
W
Izanami
KABLAMSO
Izanami
6,013
4,705
0
1,324
5,782
1,777
222
1,835
3,872
0
32,999
L
Danzaburou
LombaxTom
Danzaburou
6,391
3,120
0
931
8,571
1,822
0
982
7,589
0
20,123
L
Merlin
Miracle25
Merlin
3,747
394
0
210
4,356
1,318
315
1,248
3,100
29,353
0
L
Cthulhu
Naxaj
Cthulhu
4,739
831
84
1,960
8,021
4,715
0
114
7,907
17,824
0
L
Nemesis
Spydere
Nemesis
1,888
1,009
0
291
7,682
2,474
0
2,337
5,277
0
25,373
W
6,033
1,358
0
3,582
10,252
5,604
0
3,054
6,864
0
28,079
W
Kukulkan
carloosf99
Kukulkan
3,619
180
0
385
3,570
1,222
1,102
1,057
2,339
41,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,423
Gold Earned
29,517
357
Minions Killed
254
0
Camps Cleared
0
1,164,608
Distance Traveled
1,066,580
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,665
639
93
8
0
212,937
4
L
Artemis
6,483
540
81
7
0
174,220
0
W
Mulan
6,634
553
65
5
0
240,582
1
W
Izanami
6,510
543
55
5
0
231,058
0
L
Danzaburou
6,186
516
30
3
0
226,310
4
L
Merlin
5,967
497
62
5
0
218,011
4
L
Cthulhu
5,374
448
25
2
0
230,738
3
L
Nemesis
5,507
459
56
5
0
217,301
0
W
Nike
7,190
599
48
4
0
256,359
4
W
Kukulkan
7,424
619
96
8
0
223,672
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role