Player Matchup

Freya
Freya
LucemUmbra
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 134L
1,655 Elo+
Solo
Hercules
Hercules
Philthyorc
Hercules
Level 16
God Stats
4W - 5L
1,606 SR
Queue Stats
18W - 11L
1,663 Elo+
Solo
Chronos
Chronos
Päandorä
Chronos
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 32L
1,614 Elo+
Solo
Pele
Pele
TKNmoon
Pele
Level 28
God Stats
8W - 12L
1,627 SR
Queue Stats
92W - 106L
1,591 Elo+
Solo
Bellona
Bellona
impressiveone
Bellona
Level 7
God Stats
5W - 1L
1,748 SR
Queue Stats
36W - 39L
1,776 Elo+
Solo
Team Averages
Level 21
1,596 SR
1,660 Elo+

VS

Team Averages
Level 27
1,630 SR
1,640 Elo+
King Arthur
King Arthur
Ccouchh
King Arthur
Level 27
God Stats
11W - 4L
1,365 SR
Queue Stats
55W - 53L
1,476 Elo+
Solo
Mercury
Mercury
Fenaticc-_-
Mercury
Level 29
God Stats
20W - 16L
1,640 SR
Queue Stats
395W - 350L
1,621 Elo+
Solo
Artio
Artio
RevengeOfKronos
Artio
Level 27
God Stats
6W - 2L
1,771 SR
Queue Stats
27W - 10L
1,780 Elo+
Party 1
Cupid
Cupid
SteveyNogales
Cupid
Level 29
God Stats
3W - 0L
1,794 SR
Queue Stats
130W - 66L
1,760 Elo+
Party 1
Ra
Ra
lunarkz
Ra
Level 25
God Stats
2W - 0L
1,581 SR
Queue Stats
48W - 41L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
6
0 / 2 / 1
4,099
512
2,022
4,215
900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
Philthyorc
Hercules
5
1 / 3 / 0
3,966
496
1,530
4,130
1,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
Päandorä
Chronos
7
0 / 3 / 0
4,133
517
1,092
5,082
1,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Pele
TKNmoon
Pele
5
0 / 2 / 0
3,669
459
931
3,491
853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
8
0 / 3 / 0
4,629
579
3,089
6,818
3,791
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ccouchh
King Arthur
9
3 / 0 / 0
5,079
635
3,571
4,187
2,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
Fenaticc-_-
Mercury
8
3 / 0 / 1
5,163
645
1,799
4,254
1,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
2 / 1 / 3
4,848
606
2,572
5,233
2,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
4 / 0 / 0
5,148
644
3,225
3,339
1,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 4
5,214
652
2,791
3,513
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
12
13
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ccouchh
King Arthur
3
0
0
3
W
Mercury
Fenaticc-_-
Mercury
3
0
1
3.5
L
Freya
0
2
1
0.25
L
Hercules
Philthyorc
Hercules
1
3
0
0.33
L
Chronos
Päandorä
Chronos
0
3
0
0
W
2
1
3
3.5
W
4
0
0
4
L
Pele
TKNmoon
Pele
0
2
0
0
L
Bellona
0
3
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,664
Damage
13,958
23,736
Taken
20,526
8,488
Mitigated
7,632
6,047
Healing
9,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ccouchh
King Arthur
3,571
592
0
999
4,187
2,350
72
0
4,187
0
19,356
W
Mercury
Fenaticc-_-
Mercury
1,799
1,229
0
1,797
4,254
1,110
302
0
4,254
0
21,359
L
Freya
2,022
925
0
1,449
4,215
900
0
1,288
2,927
17,612
0
L
Hercules
Philthyorc
Hercules
1,530
515
0
872
4,130
1,187
0
1,119
3,011
0
5,157
L
Chronos
Päandorä
Chronos
1,092
209
0
1,082
5,082
1,757
0
1,915
3,167
16,072
1,341
W
2,572
411
515
2,264
5,233
2,072
0
1,480
3,753
7,923
0
W
3,225
2,063
122
1,610
3,339
1,045
88
542
2,797
0
26,537
L
Pele
TKNmoon
Pele
931
286
0
878
3,491
853
0
1,041
2,450
0
9,851
L
Bellona
3,089
1,662
0
1,766
6,818
3,791
0
0
6,593
0
26,052
W
2,791
590
48
1,670
3,513
1,055
444
1,035
2,478
31,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,496
Gold Earned
25,452
169
Minions Killed
220
0
Camps Cleared
0
674,998
Distance Traveled
733,296
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,079
635
44
6
0
118,019
0
W
Mercury
5,163
645
47
6
0
180,391
1
L
Freya
4,099
512
36
5
0
130,119
1
L
Hercules
3,966
496
4
1
0
167,117
3
L
Chronos
4,133
517
37
5
0
130,502
1
W
Artio
4,848
606
11
1
0
170,812
0
W
Cupid
5,148
644
57
7
0
127,974
0
L
Pele
3,669
459
28
4
0
108,484
0
L
Bellona
4,629
579
64
8
0
138,776
0
W
Ra
5,214
652
61
8
0
136,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role