Player Matchup

Athena
Athena
 
Athena
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
DropTopFarm
Tiamat
Level 160
God Stats
28W - 29L
1,493 SR
Queue Stats
774W - 743L
1,522 Elo+
Party 2
Chaac
Chaac
Fabileka
Chaac
Level 48
God Stats
7W - 7L
1,528 SR
Queue Stats
61W - 77L
1,493 Elo+
Solo
Medusa
Medusa
Schatzixo
Medusa
Level 123
God Stats
20W - 24L
1,404 SR
Queue Stats
132W - 128L
1,521 Elo+
Party 2
Ymir
Ymir
osmelee
Ymir
Level 23
God Stats
47W - 38L
1,748 SR
Queue Stats
340W - 319L
1,554 Elo+
Party 2
Team Averages
Level 96
1,535 SR
1,518 Elo+

VS

Team Averages
Level 118
1,374 SR
1,461 Elo+
Ra
Ra
Ebirdfrm757
Ra
Level 125
God Stats
6W - 0L
1,911 SR
Queue Stats
158W - 167L
1,514 Elo+
Party 1
Anhur
Anhur
Suimasen
Anhur
Level 144
God Stats
13W - 21L
1,022 SR
Queue Stats
57W - 71L
1,300 Elo+
Party 1
Eset
Eset
Tk So Saucy
Eset
Level 122
God Stats
5W - 3L
1,331 SR
Queue Stats
340W - 359L
1,465 Elo+
Party 1
Ymir
Ymir
Yoho901
Ymir
Level 45
God Stats
34W - 33L
1,422 SR
Queue Stats
458W - 410L
1,506 Elo+
Solo
Ne Zha
Ne Zha
xFatboyTrae
Ne Zha
Level 154
God Stats
8W - 9L
1,184 SR
Queue Stats
474W - 475L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
2 / 4 / 3
8,703
484
6,165
16,787
6,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
14
3 / 4 / 1
9,258
514
11,041
7,497
3,568
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Fabileka
Chaac
15
0 / 4 / 0
8,897
494
9,825
16,243
8,436
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
Schatzixo
Medusa
14
2 / 5 / 3
8,570
476
7,188
9,372
1,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
osmelee
Ymir
10
0 / 5 / 2
7,268
404
4,479
15,347
10,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 6
10,172
565
10,845
10,499
13,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
Suimasen
Anhur
16
6 / 2 / 7
9,711
540
14,057
10,231
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 1 / 8
10,016
556
7,262
8,537
3,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Yoho901
Ymir
13
1 / 3 / 12
8,595
478
3,584
17,515
18,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
18
8 / 1 / 9
10,843
602
14,220
16,825
7,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
7
Kills
22
22
Deaths
7
9
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
4
3
0.88
L
Tiamat
3
4
1
0.88
W
4
0
6
7
L
Chaac
Fabileka
Chaac
0
4
0
0
L
Medusa
Schatzixo
Medusa
2
5
3
0.7
W
Anhur
Suimasen
Anhur
6
2
7
4.75
W
3
1
8
7
W
Ymir
Yoho901
Ymir
1
3
12
2.33
L
Ymir
osmelee
Ymir
0
5
2
0.2
W
Ne Zha
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,698
Damage
49,968
65,246
Taken
63,607
31,013
Mitigated
46,541
15,556
Healing
27,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,165
1,294
0
5,063
16,787
6,806
0
4,874
11,785
54,365
0
L
Tiamat
11,041
434
0
1,711
7,497
3,568
66
2,264
5,089
60,433
0
W
10,845
2,286
1,788
4,718
10,499
13,483
838
2,134
8,365
66,014
0
L
Chaac
Fabileka
Chaac
9,825
1,310
0
5,147
16,243
8,436
912
8,164
8,079
0
62,681
L
Medusa
Schatzixo
Medusa
7,188
3,459
0
1,510
9,372
1,914
1,086
564
8,808
0
49,672
W
Anhur
Suimasen
Anhur
14,057
7,383
0
3,621
10,231
3,380
2,972
3,546
6,685
0
59,048
W
7,262
693
1,944
3,962
8,537
3,622
1,016
4,805
3,732
70,563
0
W
Ymir
Yoho901
Ymir
3,584
289
0
1,742
17,515
18,139
0
6,971
10,544
31,009
0
L
Ymir
osmelee
Ymir
4,479
385
0
2,125
15,347
10,289
0
5,481
9,794
20,236
0
W
Ne Zha
14,220
5,140
0
9,592
16,825
7,917
970
4,229
12,596
0
85,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,696
Gold Earned
49,337
479
Minions Killed
572
0
Camps Cleared
0
1,669,522
Distance Traveled
1,698,762
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,703
484
102
6
0
363,423
1
L
Tiamat
9,258
514
123
7
0
339,848
5
W
Ra
10,172
565
122
7
0
295,297
1
L
Chaac
8,897
494
131
7
0
307,751
5
L
Medusa
8,570
476
79
4
0
336,022
6
W
Anhur
9,711
540
109
6
0
315,380
1
W
Eset
10,016
556
163
9
0
350,251
5
W
Ymir
8,595
478
41
2
0
339,798
3
L
Ymir
7,268
404
44
2
0
322,478
0
W
Ne Zha
10,843
602
137
8
0
398,036
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role