Player Matchup

Fenrir
Fenrir
Marlbōro
Fenrir
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
380W - 185L
1,778 Elo+
Party 2
Janus
Janus
Mepideleche
Janus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Zeяø
Ganesha
Level 160
God Stats
4W - 3L
1,445 SR
Queue Stats
775W - 310L
1,768 Elo+
Party 2
Sylvanus
Sylvanus
däm1an
Sylvanus
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 22L
1,812 Elo+
Party 2
Cu Chulainn
Cu Chulainn
eNeRGiZeR77
Cu Chulainn
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 158
1,489 SR
1,672 Elo+

VS

Team Averages
Level 135
1,527 SR
1,513 Elo+
Ymir
Ymir
Eduardoextreme10
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
NoJeff
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
OGarcias
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
RnnTW
Heimdallr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
frankitoadb
Tiamat
Level 140
God Stats
13W - 17L
1,633 SR
Queue Stats
132W - 145L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Marlbōro
Fenrir
12
3 / 5 / 1
6,891
626
4,744
8,850
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 0
5,573
507
904
3,525
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ganesha
Zeяø
Ganesha
8
0 / 2 / 2
5,144
468
1,740
6,430
2,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
däm1an
Sylvanus
10
1 / 2 / 1
5,802
527
4,014
6,243
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
eNeRGiZeR77
Cu Chulainn
11
1 / 1 / 1
6,267
570
4,638
8,193
4,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
6,630
603
1,586
3,779
1,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
NoJeff
Thanatos
13
4 / 1 / 1
7,105
646
5,550
8,777
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
OGarcias
Bastet
11
4 / 1 / 3
6,821
620
5,499
7,065
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
RnnTW
Heimdallr
12
0 / 1 / 2
6,445
586
3,840
6,479
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
13
2 / 1 / 3
7,321
666
3,266
2,944
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
11
11
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
L
Fenrir
Marlbōro
Fenrir
3
5
1
0.7
L
0
1
0
0
W
Thanatos
NoJeff
Thanatos
4
1
1
4.5
W
Bastet
OGarcias
Bastet
4
1
3
5.5
W
Heimdallr
RnnTW
Heimdallr
0
1
2
1
L
Ganesha
Zeяø
Ganesha
0
2
2
0.5
L
Sylvanus
däm1an
Sylvanus
1
2
1
0.75
L
Cu Chulainn
eNeRGiZeR77
Cu Chulainn
1
1
1
1.5
W
Tiamat
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,040
Damage
19,741
33,241
Taken
29,044
13,104
Mitigated
11,893
11,013
Healing
17,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,586
153
0
1,171
3,779
1,795
374
1,328
2,451
25,499
0
L
Fenrir
Marlbōro
Fenrir
4,744
1,453
0
3,022
8,850
2,866
0
1,235
7,571
0
39,127
L
904
0
0
944
3,525
787
0
727
2,732
33,031
0
W
Thanatos
NoJeff
Thanatos
5,550
1,667
0
8,532
8,777
4,561
854
459
8,318
0
36,200
W
Bastet
OGarcias
Bastet
5,499
1,489
0
2,153
7,065
2,126
0
790
6,247
0
36,287
W
Heimdallr
RnnTW
Heimdallr
3,840
1,759
0
3,929
6,479
1,639
0
3,707
2,772
0
42,413
L
Ganesha
Zeяø
Ganesha
1,740
229
0
1,564
6,430
2,515
0
1,778
4,490
15,288
0
L
Sylvanus
däm1an
Sylvanus
4,014
1,461
429
1,831
6,243
2,217
0
441
5,802
35,527
0
L
Cu Chulainn
eNeRGiZeR77
Cu Chulainn
4,638
1,026
0
3,223
8,193
4,719
0
399
7,794
1,311
37,157
W
Tiamat
3,266
340
0
1,416
2,944
1,772
417
602
2,275
47,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,677
Gold Earned
34,322
360
Minions Killed
414
0
Camps Cleared
0
1,012,245
Distance Traveled
1,207,061
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,630
603
40
4
0
224,529
8
L
Fenrir
6,891
626
84
8
0
225,455
2
L
Janus
5,573
507
106
10
0
185,445
5
W
Thanatos
7,105
646
81
7
0
255,622
4
W
Bastet
6,821
620
76
7
0
276,187
8
W
Heimdallr
6,445
586
96
9
0
210,169
4
L
Ganesha
5,144
468
9
1
0
190,060
2
L
Sylvanus
5,802
527
88
8
0
197,426
5
L
Cu Chulainn
6,267
570
73
7
0
213,859
3
W
Tiamat
7,321
666
121
11
0
240,554
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role