Player Matchup

Tyr
Tyr
ErvaVenenosaa
Tyr
Level 158
God Stats
9W - 6L
1,339 SR
Queue Stats
904W - 405L
1,867 Elo+
Party 1
Sol
Sol
Holymion
Sol
Level 46
God Stats
4W - 1L
1,738 SR
Queue Stats
81W - 21L
1,767 Elo+
Party 1
Vulcan
Vulcan
PaulaoChamps
Vulcan
Level 29
God Stats
2W - 1L
1,358 SR
Queue Stats
275W - 84L
1,875 Elo+
Party 1
Izanami
Izanami
SwedeØ
Izanami
Level 83
God Stats
1W - 3L
1,500 SR
Queue Stats
141W - 94L
1,703 Elo+
Party 1
Guan Yu
Guan Yu
Vitor S R
Guan Yu
Level 157
God Stats
6W - 5L
1,571 SR
Queue Stats
512W - 326L
1,774 Elo+
Party 1
Team Averages
Level 95
1,501 SR
1,797 Elo+

VS

Team Averages
Level 50
1,555 SR
1,484 Elo+
Ra
Ra
Birthright
Ra
Level 47
God Stats
2W - 1L
1,850 SR
Queue Stats
118W - 99L
1,507 Elo+
Party 2
Kuzenbo
Kuzenbo
Boifita
Kuzenbo
Level 23
God Stats
37W - 54L
1,500 SR
Queue Stats
161W - 204L
1,489 Elo+
Party 3
Sobek
Sobek
Pedro lucas167
Sobek
Level 100
God Stats
5W - 2L
1,500 SR
Queue Stats
140W - 166L
1,444 Elo+
Party 3
Skadi
Skadi
ZéMuqueta
Skadi
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
a_o_n1
Cu Chulainn
Level 42
God Stats
4W - 13L
1,423 SR
Queue Stats
468W - 459L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 6
12,737
579
18,690
24,598
17,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
5 / 2 / 11
12,836
583
18,589
17,879
8,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
15
1 / 7 / 8
10,566
480
8,082
11,156
5,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SwedeØ
Izanami
20
12 / 3 / 7
14,048
639
28,372
17,467
8,281
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
Vitor S R
Guan Yu
16
6 / 3 / 11
11,988
545
11,638
20,635
22,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 9 / 5
11,223
510
13,672
17,776
6,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Boifita
Kuzenbo
13
3 / 3 / 4
8,515
387
6,026
17,374
15,602
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 8 / 1
8,463
385
8,186
22,007
20,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
17
4 / 12 / 6
10,749
489
14,828
21,105
7,118
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cu Chulainn
a_o_n1
Cu Chulainn
18
3 / 5 / 7
10,570
480
10,796
27,603
12,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
39
37
Kills
16
17
Deaths
37
43
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
9
5
0.72
L
Kuzenbo
Boifita
Kuzenbo
3
3
4
1.67
W
13
2
6
8
W
5
2
11
5.25
W
Vulcan
1
7
8
0.71
L
2
8
1
0.31
W
Izanami
SwedeØ
Izanami
12
3
7
5.17
W
Guan Yu
Vitor S R
Guan Yu
6
3
11
3.83
L
Skadi
4
12
6
0.58
L
Cu Chulainn
a_o_n1
Cu Chulainn
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,371
Damage
53,508
91,735
Taken
105,865
63,142
Mitigated
62,662
35,812
Healing
24,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,672
1,336
854
4,107
17,776
6,906
0
1,816
15,882
70,242
0
L
Kuzenbo
Boifita
Kuzenbo
6,026
1,982
460
856
17,374
15,602
145
4,084
13,237
24,303
0
W
18,690
2,859
0
7,066
24,598
17,796
50
7,305
16,975
0
75,544
W
18,589
5,575
0
8,362
17,879
8,861
4,582
3,476
14,345
88,506
7,150
W
Vulcan
8,082
2,074
0
1,052
11,156
5,386
1,363
3,130
7,736
55,672
0
L
8,186
287
0
7,515
22,007
20,904
601
3,211
18,774
39,901
0
W
Izanami
SwedeØ
Izanami
28,372
22,696
0
8,729
17,467
8,281
8,698
6,145
11,216
0
116,983
W
Guan Yu
Vitor S R
Guan Yu
11,638
1,256
2,010
8,593
20,635
22,818
58
6,816
13,579
0
53,419
L
Skadi
14,828
9,894
0
2,863
21,105
7,118
0
10,539
10,466
0
72,369
L
Cu Chulainn
a_o_n1
Cu Chulainn
10,796
2,440
0
8,127
27,603
12,132
0
5,938
21,509
0
72,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,175
Gold Earned
49,520
583
Minions Killed
496
0
Camps Cleared
0
2,138,544
Distance Traveled
1,954,778
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,223
510
142
6
0
380,044
2
L
Kuzenbo
8,515
387
34
2
0
426,425
1
W
Tyr
12,737
579
96
4
0
502,557
3
W
Sol
12,836
583
141
6
0
424,754
4
W
Vulcan
10,566
480
93
4
0
380,222
5
L
Sobek
8,463
385
60
3
0
392,458
6
W
Izanami
14,048
639
197
9
0
384,138
1
W
Guan Yu
11,988
545
56
3
0
446,873
4
L
Skadi
10,749
489
121
6
0
348,981
1
L
Cu Chulainn
10,570
480
139
6
0
406,870
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role