Player Matchup

Neith
Neith
Gold II
Aleriron
Neith
Gold II
Level 106
God Stats
1W - 2L
1,495 SR
Queue Stats
150W - 150L
1,769 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
Gaizka3012
Cu Chulainn
Platinum III
Level 146
God Stats
10W - 8L
1,702 SR
Queue Stats
252W - 251L
1,836 MMR
Party 4
Fenrir
Fenrir
Platinum II
Produde075
Fenrir
Platinum II
Level 146
God Stats
2W - 4L
1,577 SR
Queue Stats
244W - 224L
1,861 MMR
Party 2
Athena
Athena
Platinum III
Tanzello
Athena
Platinum III
Level 141
God Stats
4W - 1L
1,720 SR
Queue Stats
108W - 99L
1,761 MMR
Party 2
Chang'e
Chang'e
Platinum IV
jontajonar
Chang'e
Platinum IV
Level 140
God Stats
2W - 3L
1,303 SR
Queue Stats
271W - 265L
1,741 MMR
Party 4
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,560 SR
1,793 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,677 SR
1,793 MMR
Hercules
Hercules
Gold II
Hercmeister98
Hercules
Gold II
Level 102
God Stats
6W - 3L
1,794 SR
Queue Stats
30W - 22L
1,883 MMR
Party 1
Janus
Janus
Gold II
Jarso12
Janus
Gold II
Level 148
God Stats
8W - 7L
1,781 SR
Queue Stats
93W - 85L
1,657 MMR
Party 3
Kali
Kali
Gold III
SmurfKaldr
Kali
Gold III
Level 49
God Stats
77W - 52L
1,675 SR
Queue Stats
83W - 64L
1,791 MMR
Party 1
Ymir
Ymir
Platinum V
sali69-choni_s
Ymir
Platinum V
Level 127
God Stats
139W - 117L
1,659 SR
Queue Stats
256W - 262L
1,744 MMR
Solo
Anhur
Anhur
Platinum I
stofy61
Anhur
Platinum I
Level 149
God Stats
4W - 6L
1,474 SR
Queue Stats
315W - 312L
1,891 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aleriron
Neith
18
2 / 1 / 3
11,015
525
6,537
6,463
2,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
Gaizka3012
Cu Chulainn
18
0 / 1 / 3
10,750
512
10,494
12,499
11,218
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
Produde075
Fenrir
15
4 / 5 / 3
9,758
465
7,403
16,512
7,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Athena
Tanzello
Athena
15
2 / 1 / 5
9,580
456
8,528
15,402
11,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
jontajonar
Chang'e
15
0 / 4 / 3
8,892
423
6,461
12,728
4,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ao KuangSetApolloDanzaburouScylla

VS

Bans
NemesisGuan YuTsukuyomiXbalanqueAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hercmeister98
Hercules
17
1 / 2 / 0
10,751
512
7,174
15,795
16,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Jarso12
Janus
16
2 / 2 / 4
10,369
494
10,386
5,402
1,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 2 / 3
11,510
548
12,785
20,910
11,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 5
9,306
443
6,968
11,991
9,055
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
stofy61
Anhur
20
2 / 1 / 4
11,989
571
6,735
11,182
4,462
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
8
Kills
12
12
Deaths
10
17
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
Aleriron
Neith
2
1
3
3.5
L
Cu Chulainn
Gaizka3012
Cu Chulainn
0
1
3
1.5
W
Hercules
Hercmeister98
Hercules
1
2
0
0.5
W
Janus
Jarso12
Janus
2
2
4
2
L
Fenrir
Produde075
Fenrir
4
5
3
1.1
W
6
2
3
3.75
L
Athena
Tanzello
Athena
2
1
5
4.5
L
Chang'e
jontajonar
Chang'e
0
4
3
0.38
W
1
3
5
1.17
W
Anhur
stofy61
Anhur
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,423
Damage
44,048
63,604
Taken
65,280
37,072
Mitigated
43,661
19,070
Healing
22,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aleriron
Neith
6,537
1,349
0
1,109
6,463
2,163
0
36
6,427
0
91,610
L
Cu Chulainn
Gaizka3012
Cu Chulainn
10,494
1,779
0
3,617
12,499
11,218
0
865
11,356
8,291
72,664
W
Hercules
Hercmeister98
Hercules
7,174
3,907
0
6,758
15,795
16,921
0
2,984
12,811
0
66,031
W
Janus
Jarso12
Janus
10,386
256
0
1,510
5,402
1,637
764
1,113
4,289
76,479
0
L
Fenrir
Produde075
Fenrir
7,403
2,320
0
2,876
16,512
7,907
0
3,742
12,770
0
65,344
W
12,785
5,841
0
5,952
20,910
11,586
0
6,176
14,734
0
86,106
L
Athena
Tanzello
Athena
8,528
2,471
0
4,124
15,402
11,222
0
7,406
7,921
45,194
0
L
Chang'e
jontajonar
Chang'e
6,461
279
2,479
4,865
12,728
4,562
0
5,305
7,398
58,623
0
W
6,968
353
0
875
11,991
9,055
342
5,214
6,777
33,168
0
W
Anhur
stofy61
Anhur
6,735
2,286
0
7,700
11,182
4,462
0
743
10,439
0
120,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,995
Gold Earned
53,925
644
Minions Killed
668
0
Camps Cleared
0
2,065,521
Distance Traveled
2,073,905
34
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,015
525
168
8
0
373,913
6
L
Cu Chulainn
10,750
512
183
9
0
412,344
7
W
Hercules
10,751
512
146
7
0
409,027
5
W
Janus
10,369
494
153
7
0
421,957
10
L
Fenrir
9,758
465
98
5
0
442,907
4
W
Kali
11,510
548
134
6
0
464,658
7
L
Athena
9,580
456
80
4
0
455,992
7
L
Chang'e
8,892
423
115
5
0
380,365
10
W
Ymir
9,306
443
48
2
0
400,731
6
W
Anhur
11,989
571
187
9
0
377,532
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role