Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DirtyHeathen74
Fenrir
Level 84
God Stats
9W - 8L
1,422 SR
Queue Stats
190W - 186L
1,443 Elo+
Party 1
Medusa
Medusa
EminentDeath360
Medusa
Level 36
God Stats
13W - 11L
1,469 SR
Queue Stats
32W - 33L
1,454 Elo+
Party 1
Cerberus
Cerberus
QKZM
Cerberus
Level 123
God Stats
2W - 3L
1,339 SR
Queue Stats
186W - 131L
1,726 Elo+
Party 1
Team Averages
Level 100
1,446 SR
1,525 Elo+

VS

Team Averages
Level 84
1,550 SR
1,543 Elo+
Chaac
Chaac
 
Chaac
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
DaddyCremo17
Hel
Level 22
God Stats
0W - 1L
1,057 SR
Queue Stats
53W - 67L
1,577 Elo+
Party 2
Tiamat
Tiamat
FR0ST BL1TZ
Tiamat
Level 160
God Stats
55W - 30L
1,719 SR
Queue Stats
1,244W - 1,040L
1,623 Elo+
Party 3
Skadi
Skadi
Simple Karly
Skadi
Level 127
God Stats
18W - 13L
1,973 SR
Queue Stats
718W - 651L
1,580 Elo+
Party 3
Kali
Kali
vNxghTmare5062
Kali
Level 44
God Stats
1W - 4L
1,500 SR
Queue Stats
15W - 16L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
4 / 1 / 3
7,214
656
8,103
9,565
8,738
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
 
Merlin
11
2 / 1 / 6
6,314
574
4,328
4,989
1,561
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
11 / 2 / 1
7,405
673
7,603
6,468
2,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 2
5,600
509
1,023
5,545
1,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
QKZM
Cerberus
10
4 / 0 / 3
6,239
567
5,434
9,812
5,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 6 / 2
5,733
521
3,402
11,000
4,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

8
0 / 5 / 1
5,047
459
1,717
6,455
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
8
1 / 4 / 0
5,001
455
5,896
9,254
4,307
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
1 / 2 / 0
6,540
595
5,536
5,815
1,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 4 / 0
6,175
561
2,924
8,739
2,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
21
Kills
4
5
Deaths
21
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
1
3
5.5
W
Merlin
 
Merlin
2
1
6
5
L
Chaac
 
Chaac
0
6
2
0.17
L
0
5
1
0.1
W
11
2
1
5.75
W
0
1
2
1
L
Tiamat
1
4
0
0.25
W
Cerberus
QKZM
Cerberus
4
0
3
5.5
L
1
2
0
0.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,491
Damage
19,475
36,379
Taken
41,263
18,880
Mitigated
14,497
16,681
Healing
13,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,103
1,569
0
5,071
9,565
8,738
44
0
9,240
0
44,988
W
Merlin
 
Merlin
4,328
502
0
1,500
4,989
1,561
99
2,354
2,635
29,127
0
L
Chaac
 
Chaac
3,402
830
0
3,931
11,000
4,811
0
0
11,000
0
28,916
L
1,717
400
806
1,146
6,455
1,926
145
3,962
2,493
18,297
0
W
7,603
2,948
0
2,643
6,468
2,202
0
603
5,840
0
35,039
W
1,023
525
0
2,025
5,545
1,218
0
781
4,764
0
25,935
L
Tiamat
5,896
1,385
147
3,272
9,254
4,307
0
4,055
5,199
27,161
0
W
Cerberus
QKZM
Cerberus
5,434
550
0
5,442
9,812
5,161
0
3,875
5,937
23,510
0
L
5,536
3,455
0
971
5,815
1,342
523
1,433
4,382
0
43,561
L
2,924
1,656
0
3,173
8,739
2,111
0
312
8,427
0
25,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,772
Gold Earned
28,496
323
Minions Killed
268
0
Camps Cleared
0
1,031,330
Distance Traveled
988,257
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,214
656
92
8
0
208,174
3
W
Merlin
6,314
574
63
6
0
179,582
0
L
Chaac
5,733
521
48
4
0
183,152
1
L
Hel
5,047
459
40
4
0
197,924
0
W
Fenrir
7,405
673
52
5
0
242,067
0
W
Medusa
5,600
509
62
6
0
182,419
0
L
Tiamat
5,001
455
38
3
0
174,422
2
W
Cerberus
6,239
567
54
5
0
219,088
2
L
Skadi
6,540
595
81
7
0
206,340
3
L
Kali
6,175
561
61
6
0
226,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role