Player Matchup

Ymir
Ymir
Platinum I
Oakkwood
Ymir
Platinum I
Level 148
God Stats
18W - 9L
1,707 SR
Queue Stats
352W - 351L
2,062 MMR
Solo
Tiamat
Tiamat
Diamond IV
Whatchamacalit
Tiamat
Diamond IV
Level 153
God Stats
5W - 3L
1,631 SR
Queue Stats
117W - 97L
2,063 MMR
Party 1
Nemesis
Nemesis
Platinum IV
Xinths
Nemesis
Platinum IV
Level 101
God Stats
4W - 1L
2,004 SR
Queue Stats
52W - 27L
2,069 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Yioia
Danzaburou
Platinum I
Level 109
God Stats
1W - 0L
1,894 SR
Queue Stats
127W - 103L
2,017 MMR
Solo
Cabrakan
Cabrakan
Diamond III
trioculate
Cabrakan
Diamond III
Level 158
God Stats
6W - 3L
1,514 SR
Queue Stats
394W - 364L
2,107 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,750 SR
2,064 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 114
1,708 SR
2,065 MMR
Janus
Janus
Platinum III
DaFewgy
Janus
Platinum III
Level 49
God Stats
1W - 1L
1,867 SR
Queue Stats
61W - 46L
2,094 MMR
Solo
Arachne
Arachne
Platinum II
Fruffles
Arachne
Platinum II
Level 144
God Stats
15W - 11L
1,854 SR
Queue Stats
51W - 46L
2,013 MMR
Solo
Sobek
Sobek
Diamond V
Horrify
Sobek
Diamond V
Level 160
God Stats
7W - 6L
1,816 SR
Queue Stats
822W - 793L
2,013 MMR
Solo
Cupid
Cupid
Diamond V
SoIarJuan
Cupid
Diamond V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 23L
2,199 MMR
Party 2
Mulan
Mulan
Platinum IV
Strγder
Mulan
Platinum IV
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
2,003 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 1 / 9
9,898
521
4,357
15,710
12,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
6 / 1 / 4
12,103
637
15,641
9,195
6,578
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Xinths
Nemesis
20
14 / 1 / 4
12,752
671
20,359
15,568
9,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Yioia
Danzaburou
17
3 / 3 / 4
11,717
617
9,970
16,139
6,107
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
trioculate
Cabrakan
19
4 / 0 / 4
12,046
634
8,576
8,817
9,906
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
ApolloSetGuan YuChang'eScylla

VS

Bans
Ao KuangCu ChulainnKing ArthurTyrTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DaFewgy
Janus
15
0 / 5 / 1
8,817
464
8,374
9,584
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Fruffles
Arachne
14
2 / 5 / 1
8,540
449
3,504
14,309
6,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Horrify
Sobek
12
1 / 7 / 2
7,960
419
4,260
20,762
16,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
SoIarJuan
Cupid
15
3 / 5 / 2
9,391
494
11,530
17,751
6,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
Strγder
Mulan
15
0 / 6 / 0
8,838
465
5,948
15,882
8,913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
28
Kills
6
6
Deaths
28
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
DaFewgy
Janus
0
5
1
0.1
L
Arachne
Fruffles
Arachne
2
5
1
0.5
L
Sobek
Horrify
Sobek
1
7
2
0.29
W
Ymir
1
1
9
5.5
L
Cupid
SoIarJuan
Cupid
3
5
2
0.8
L
Mulan
Strγder
Mulan
0
6
0
0
W
6
1
4
8
W
Nemesis
Xinths
Nemesis
14
1
4
16
W
Danzaburou
Yioia
Danzaburou
3
3
4
1.67
W
Cabrakan
trioculate
Cabrakan
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,903
Damage
33,616
65,429
Taken
78,288
44,986
Mitigated
41,854
25,710
Healing
20,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DaFewgy
Janus
8,374
368
0
404
9,584
3,250
0
6,673
2,911
68,744
0
L
Arachne
Fruffles
Arachne
3,504
2,000
0
4,671
14,309
6,626
240
3,639
10,670
0
53,630
L
Sobek
Horrify
Sobek
4,260
406
0
5,056
20,762
16,965
0
9,827
10,935
26,228
0
W
Ymir
4,357
1,494
0
4,324
15,710
12,941
102
4,663
10,901
19,922
0
L
Cupid
SoIarJuan
Cupid
11,530
6,445
110
6,367
17,751
6,100
0
3,361
14,390
0
65,793
L
Mulan
Strγder
Mulan
5,948
613
0
4,184
15,882
8,913
684
5,074
10,808
0
62,769
W
15,641
1,623
394
4,855
9,195
6,578
904
3,552
5,376
97,441
0
W
Nemesis
Xinths
Nemesis
20,359
13,070
0
2,800
15,568
9,454
2,374
2,463
12,883
0
91,320
W
Danzaburou
Yioia
Danzaburou
9,970
5,114
0
8,704
16,139
6,107
3,793
2,749
13,315
0
89,164
W
Cabrakan
trioculate
Cabrakan
8,576
1,051
0
4,633
8,817
9,906
245
1,944
6,873
79,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,516
Gold Earned
43,546
644
Minions Killed
588
0
Camps Cleared
0
1,877,663
Distance Traveled
1,671,457
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,817
464
156
8
0
361,954
3
L
Arachne
8,540
449
92
5
0
324,791
2
L
Sobek
7,960
419
43
2
0
336,727
9
W
Ymir
9,898
521
23
1
0
372,483
4
L
Cupid
9,391
494
140
7
0
297,455
1
L
Mulan
8,838
465
157
8
0
350,530
4
W
Tiamat
12,103
637
190
10
0
377,188
7
W
Nemesis
12,752
671
132
7
0
446,645
4
W
Danzaburou
11,717
617
144
8
0
315,224
5
W
Cabrakan
12,046
634
155
8
0
366,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role