Player Matchup

Chronos
Chronos
Marlbōro
Chronos
Level 160
God Stats
13W - 1L
1,942 SR
Queue Stats
380W - 185L
1,773 Elo+
Party 1
Achilles
Achilles
Mepideleche
Achilles
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Zeяø
Ganesha
Level 160
God Stats
4W - 3L
1,228 SR
Queue Stats
775W - 310L
1,762 Elo+
Party 1
Fenrir
Fenrir
däm1an
Fenrir
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 22L
1,806 Elo+
Party 1
Ra
Ra
eNeRGiZeR77
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 158
1,534 SR
1,668 Elo+

VS

Team Averages
Level 128
1,597 SR
1,550 Elo+
Hercules
Hercules
MoonCries
Hercules
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
NoJeff
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Todesschlag
Mercury
Level 156
God Stats
2W - 3L
1,842 SR
Queue Stats
169W - 150L
1,571 Elo+
Solo
Skadi
Skadi
YacuX
Skadi
Level 119
God Stats
4W - 1L
1,742 SR
Queue Stats
592W - 440L
1,615 Elo+
Solo
Zeus
Zeus
marceloneitor8
Zeus
Level 120
God Stats
1W - 1L
1,399 SR
Queue Stats
143W - 138L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Marlbōro
Chronos
13
3 / 0 / 1
7,454
621
9,143
9,840
2,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Mepideleche
Achilles
13
1 / 0 / 1
6,938
578
4,412
8,015
6,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ganesha
Zeяø
Ganesha
11
1 / 3 / 13
6,780
565
4,258
8,447
4,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
däm1an
Fenrir
12
9 / 2 / 6
7,643
637
8,481
7,736
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 0 / 8
8,321
693
6,498
5,691
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MoonCries
Hercules
12
1 / 1 / 1
7,076
590
5,010
9,266
4,724
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
NoJeff
Cerberus
8
1 / 6 / 2
5,274
440
5,853
11,546
5,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Todesschlag
Mercury
10
0 / 5 / 2
5,752
479
1,733
8,752
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
YacuX
Skadi
10
0 / 3 / 1
5,900
492
5,441
6,792
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 6 / 0
6,822
569
5,203
7,404
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
21
Kills
5
5
Deaths
21
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chronos
Marlbōro
Chronos
3
0
1
3.5
W
Achilles
Mepideleche
Achilles
1
0
1
1.5
L
Hercules
MoonCries
Hercules
1
1
1
1.5
L
Cerberus
NoJeff
Cerberus
1
6
2
0.33
L
Mercury
Todesschlag
Mercury
0
5
2
0.2
L
Skadi
YacuX
Skadi
0
3
1
0.17
W
Ganesha
Zeяø
Ganesha
1
3
13
2.5
W
Fenrir
däm1an
Fenrir
9
2
6
6
W
7
0
8
11
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,792
Damage
23,240
39,729
Taken
43,760
17,613
Mitigated
16,435
17,839
Healing
11,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Marlbōro
Chronos
9,143
4,916
0
4,019
9,840
2,431
387
3,102
6,436
54,575
0
W
Achilles
Mepideleche
Achilles
4,412
1,399
0
5,022
8,015
6,049
592
0
8,015
0
40,846
L
Hercules
MoonCries
Hercules
5,010
2,245
0
3,910
9,266
4,724
0
1,058
7,858
0
45,387
L
Cerberus
NoJeff
Cerberus
5,853
685
0
2,796
11,546
5,014
0
7,066
4,480
18,441
0
L
Mercury
Todesschlag
Mercury
1,733
714
0
2,193
8,752
2,388
0
1,945
6,757
0
29,638
L
Skadi
YacuX
Skadi
5,441
2,349
0
2,296
6,792
2,127
0
5,069
1,723
0
33,993
W
Ganesha
Zeяø
Ganesha
4,258
676
0
1,924
8,447
4,150
226
2,264
5,981
14,928
0
W
Fenrir
däm1an
Fenrir
8,481
3,032
0
2,747
7,736
2,864
345
1,829
5,759
0
34,779
W
6,498
956
1,390
2,737
5,691
2,119
465
2,971
2,482
60,437
0
L
5,203
1,023
0
453
7,404
2,182
216
4,761
2,643
39,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,136
Gold Earned
30,824
406
Minions Killed
377
0
Camps Cleared
0
1,247,279
Distance Traveled
1,155,465
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,454
621
122
10
0
223,537
0
W
Achilles
6,938
578
88
7
0
250,588
5
L
Hercules
7,076
590
108
9
0
230,148
4
L
Cerberus
5,274
440
37
3
0
236,992
3
L
Mercury
5,752
479
69
6
0
282,879
0
L
Skadi
5,900
492
78
7
0
191,851
1
W
Ganesha
6,780
565
0
0
0
228,532
1
W
Fenrir
7,643
637
65
5
0
278,242
3
W
Ra
8,321
693
131
11
0
266,380
4
L
Zeus
6,822
569
85
7
0
213,595
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role