Player Matchup

Hercules
Hercules
Gold II
Hercmeister98
Hercules
Gold II
Level 102
God Stats
6W - 3L
1,741 SR
Queue Stats
30W - 22L
1,837 MMR
Party 1
Guan Yu
Guan Yu
Platinum II
MyNameis-Thom
Guan Yu
Platinum II
Level 139
God Stats
6W - 4L
1,761 SR
Queue Stats
161W - 142L
1,814 MMR
Solo
Cernunnos
Cernunnos
Platinum I
Sharam003
Cernunnos
Platinum I
Level 127
God Stats
19W - 9L
1,750 SR
Queue Stats
122W - 117L
1,802 MMR
Party 2
Kali
Kali
Gold III
SmurfKaldr
Kali
Gold III
Level 49
God Stats
77W - 52L
1,655 SR
Queue Stats
83W - 64L
1,745 MMR
Party 1
Janus
Janus
Diamond V
Zoom____Tv
Janus
Diamond V
Level 152
God Stats
5W - 8L
1,489 SR
Queue Stats
303W - 300L
1,896 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 114
1,679 SR
1,819 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,652 SR
1,819 MMR
Zhong Kui
Zhong Kui
Gold II
DmrBrothers
Zhong Kui
Gold II
Level 97
God Stats
66W - 61L
1,625 SR
Queue Stats
181W - 171L
1,720 MMR
Party 3
Skadi
Skadi
Platinum V
Kristian98brah
Skadi
Platinum V
Level 128
God Stats
1W - 2L
1,876 SR
Queue Stats
61W - 60L
1,870 MMR
Party 3
Nemesis
Nemesis
Platinum II
Produde075
Nemesis
Platinum II
Level 146
God Stats
11W - 12L
1,673 SR
Queue Stats
244W - 224L
1,906 MMR
Party 4
Merlin
Merlin
Platinum III
Tanzello
Merlin
Platinum III
Level 141
God Stats
3W - 11L
1,414 SR
Queue Stats
108W - 99L
1,807 MMR
Party 4
Ymir
Ymir
Platinum V
sali69-choni_s
Ymir
Platinum V
Level 127
God Stats
139W - 117L
1,671 SR
Queue Stats
256W - 262L
1,789 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hercmeister98
Hercules
11
1 / 0 / 3
6,029
603
1,822
6,033
3,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
9
1 / 0 / 5
5,689
569
2,394
6,470
3,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
Sharam003
Cernunnos
12
3 / 1 / 1
6,837
684
4,568
6,038
1,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 0 / 1
5,961
596
4,747
8,540
3,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Janus
11
2 / 0 / 3
5,956
596
4,522
2,950
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
The MorriganAo KuangSetApolloTiamat

VS

Bans
ScyllaDanzaburouPersephoneTsukuyomiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DmrBrothers
Zhong Kui
10
0 / 2 / 0
5,653
565
4,504
5,401
4,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 3 / 0
5,704
570
4,909
6,749
1,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Produde075
Nemesis
9
0 / 2 / 0
5,102
510
3,873
6,659
1,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Tanzello
Merlin
9
0 / 1 / 0
5,291
529
2,288
4,161
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 0
4,613
461
1,261
4,554
2,122
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
11
Kills
1
1
Deaths
11
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DmrBrothers
Zhong Kui
0
2
0
0
W
Hercules
Hercmeister98
Hercules
1
0
3
2.5
L
1
3
0
0.33
W
Guan Yu
1
0
5
3.5
L
Nemesis
Produde075
Nemesis
0
2
0
0
W
Cernunnos
Sharam003
Cernunnos
3
1
1
3.5
W
4
0
1
4.5
L
Merlin
Tanzello
Merlin
0
1
0
0
W
Janus
2
0
3
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,053
Damage
16,835
30,031
Taken
27,524
12,374
Mitigated
10,471
12,328
Healing
7,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DmrBrothers
Zhong Kui
4,504
345
0
2,491
5,401
4,693
137
0
5,226
30,494
0
W
Hercules
Hercmeister98
Hercules
1,822
586
0
2,430
6,033
3,495
0
4,085
1,908
0
29,409
L
4,909
3,251
0
2,020
6,749
1,090
0
512
6,217
0
28,974
W
Guan Yu
2,394
415
339
3,504
6,470
3,069
0
1,545
4,751
0
14,932
L
Nemesis
Produde075
Nemesis
3,873
2,102
0
1,350
6,659
1,567
0
994
5,552
0
32,042
W
Cernunnos
Sharam003
Cernunnos
4,568
2,252
0
2,863
6,038
1,994
171
65
5,973
0
38,949
W
4,747
3,020
0
2,692
8,540
3,137
0
1,281
7,103
0
36,951
L
Merlin
Tanzello
Merlin
2,288
40
0
1,140
4,161
999
0
964
3,125
27,737
0
W
Janus
4,522
257
0
500
2,950
679
0
669
2,243
33,554
0
L
1,261
0
0
583
4,554
2,122
0
1,718
2,682
15,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,472
Gold Earned
26,363
325
Minions Killed
295
0
Camps Cleared
0
1,041,875
Distance Traveled
999,069
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,653
565
86
9
0
145,560
0
W
Hercules
6,029
603
69
7
0
200,982
1
L
Skadi
5,704
570
53
5
0
204,397
4
W
Guan Yu
5,689
569
17
2
0
211,538
3
L
Nemesis
5,102
510
68
7
0
232,295
3
W
Cernunnos
6,837
684
87
9
0
176,521
3
W
Kali
5,961
596
66
7
0
234,290
5
L
Merlin
5,291
529
58
6
0
205,257
5
W
Janus
5,956
596
86
9
0
218,544
4
L
Ymir
4,613
461
30
3
0
211,560
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role