Player Matchup

Fenrir
Fenrir
P4U_042
Fenrir
Level 24
God Stats
1W - 11L
1,166 SR
Queue Stats
6W - 32L
1,121 Elo+
Party 2
Anubis
Anubis
XC_CRITIC4L240
Anubis
Level 7
God Stats
2W - 6L
1,347 SR
Queue Stats
2W - 20L
1,138 Elo+
Party 2
Neith
Neith
juanmaelpro
Neith
Level 38
God Stats
40W - 67L
1,385 SR
Queue Stats
353W - 490L
1,332 Elo+
Solo
Team Averages
Level 23
1,299 SR
1,197 Elo+

VS

Team Averages
Level 85
1,491 SR
1,405 Elo+
Cthulhu
Cthulhu
Finstere_Seele
Cthulhu
Level 76
God Stats
12W - 4L
1,682 SR
Queue Stats
53W - 50L
1,615 Elo+
Party 1
Ymir
Ymir
GeneralLordEnton
Ymir
Level 29
God Stats
15W - 21L
1,501 SR
Queue Stats
52W - 79L
1,299 Elo+
Party 1
Izanami
Izanami
Raido73
Izanami
Level 149
God Stats
1W - 0L
1,289 SR
Queue Stats
31W - 57L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
P4U_042
Fenrir
12
4 / 2 / 5
9,376
670
7,625
11,389
7,622
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 4 / 6
7,884
563
5,651
8,671
7,846
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 7 / 2
9,703
693
13,124
12,914
4,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 8
10,635
760
13,798
19,658
13,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
6 / 3 / 7
10,823
773
6,816
12,228
8,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Raido73
Izanami
12
2 / 3 / 8
9,177
656
5,496
8,275
2,757
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
9
Kills
12
13
Deaths
9
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
3
8
2.67
W
6
3
7
3.17
L
Fenrir
P4U_042
Fenrir
4
2
5
3.25
W
Izanami
Raido73
Izanami
2
3
8
2
L
0
4
6
0.75
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,400
Damage
26,110
32,974
Taken
40,161
20,438
Mitigated
24,221
3,142
Healing
10,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,798
688
1,679
5,688
19,658
13,450
74
3,618
16,040
37,449
0
W
6,816
1,179
0
1,325
12,228
8,014
107
1,735
10,493
25,286
0
L
Fenrir
P4U_042
Fenrir
7,625
1,403
0
515
11,389
7,622
0
6,757
4,632
0
13,801
W
Izanami
Raido73
Izanami
5,496
2,716
0
1,676
8,275
2,757
2,069
318
7,957
0
26,401
L
5,651
750
0
70
8,671
7,846
0
6,008
2,663
20,577
0
L
13,124
5,314
0
2,557
12,914
4,970
0
7,870
5,044
0
42,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,963
Gold Earned
30,635
90
Minions Killed
131
0
Camps Cleared
0
625,919
Distance Traveled
701,649
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,635
760
51
4
0
256,473
1
W
Ymir
10,823
773
39
3
0
209,628
0
L
Fenrir
9,376
670
12
1
0
230,535
0
W
Izanami
9,177
656
41
3
0
235,548
1
L
Anubis
7,884
563
27
2
0
176,795
0
L
Neith
9,703
693
51
4
0
218,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role