Player Matchup

Chaac
Chaac
BLaZiN-_-HaBz
Chaac
Level 16
God Stats
4W - 1L
1,683 SR
Queue Stats
16W - 12L
1,506 Elo+
Party 1
Ares
Ares
H8ED_AirRock
Ares
Level 126
God Stats
3W - 2L
1,701 SR
Queue Stats
61W - 51L
1,520 Elo+
Party 1
Izanami
Izanami
HATTY_HAT
Izanami
Level 26
God Stats
85W - 73L
1,529 SR
Queue Stats
117W - 119L
1,431 Elo+
Party 1
Eset
Eset
Marikit bOy
Eset
Level 26
God Stats
1W - 0L
1,336 SR
Queue Stats
16W - 36L
1,427 Elo+
Solo
Nemesis
Nemesis
popz21_
Nemesis
Level 8
God Stats
3W - 2L
1,725 SR
Queue Stats
23W - 29L
1,509 Elo+
Solo
Team Averages
Level 40
1,595 SR
1,479 Elo+

VS

Team Averages
Level 18
1,648 SR
1,546 Elo+
Cupid
Cupid
Bonked 24 7
Cupid
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,777 Elo+
Solo
Ra
Ra
Jacamo80
Ra
Level 27
God Stats
17W - 15L
1,581 SR
Queue Stats
18W - 18L
1,478 Elo+
Solo
Freya
Freya
Jj-square
Freya
Level 25
God Stats
10W - 16L
1,706 SR
Queue Stats
80W - 100L
1,385 Elo+
Solo
Chang'e
Chang'e
LDY_Wendo_0w0
Chang'e
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Guan Yu
Guan Yu
WhiteWalker06
Guan Yu
Level 29
God Stats
6W - 7L
1,954 SR
Queue Stats
145W - 173L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
8,006
500
5,333
11,791
9,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 3 / 8
8,222
514
10,574
10,482
8,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
HATTY_HAT
Izanami
14
1 / 2 / 0
8,259
516
1,412
6,814
3,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
14 / 3 / 2
9,613
601
15,839
9,192
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
popz21_
Nemesis
14
6 / 1 / 5
8,555
535
7,632
10,065
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 1
9,725
608
3,956
8,398
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 8 / 1
7,184
449
4,662
13,701
5,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Freya
Jj-square
Freya
10
3 / 9 / 1
6,950
434
5,764
13,634
3,719
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
9
1 / 8 / 2
6,300
394
2,431
10,521
2,807
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
15
3 / 0 / 1
9,619
601
7,830
11,919
11,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
25
Kills
12
12
Deaths
25
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
3
0
0
L
3
0
1
3.5
W
4
3
8
2.67
W
Izanami
HATTY_HAT
Izanami
1
2
0
0.5
L
2
8
1
0.31
L
Freya
Jj-square
Freya
3
9
1
0.39
L
Chang'e
1
8
2
0.25
W
14
3
2
5
L
Guan Yu
3
0
1
3.5
W
Nemesis
popz21_
Nemesis
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,790
Damage
24,643
48,344
Taken
58,173
27,046
Mitigated
26,724
12,714
Healing
19,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,333
1,233
0
4,082
11,791
9,466
47
0
11,791
135
47,286
L
3,956
2,300
0
1,013
8,398
3,075
0
553
7,795
0
81,127
W
10,574
1,025
0
1,306
10,482
8,245
177
4,727
5,657
42,592
0
W
Izanami
HATTY_HAT
Izanami
1,412
832
0
1,721
6,814
3,060
2,864
316
6,458
0
65,026
L
4,662
546
340
3,433
13,701
5,567
459
8,566
4,565
28,984
0
L
Freya
Jj-square
Freya
5,764
2,593
0
3,019
13,634
3,719
0
7,509
6,009
21,519
0
L
Chang'e
2,431
595
1,948
2,225
10,521
2,807
117
6,984
3,159
11,299
0
W
15,839
468
178
1,007
9,192
3,123
1,224
5,148
3,642
56,373
0
L
Guan Yu
7,830
948
1,121
6,896
11,919
11,556
823
1,719
9,683
0
57,308
W
Nemesis
popz21_
Nemesis
7,632
3,807
0
4,420
10,065
3,152
0
2,092
7,939
0
51,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,655
Gold Earned
39,778
445
Minions Killed
369
0
Camps Cleared
0
1,473,958
Distance Traveled
1,352,933
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,006
500
90
6
0
294,381
1
L
Cupid
9,725
608
151
9
0
275,990
1
W
Ares
8,222
514
44
3
0
258,932
1
W
Izanami
8,259
516
127
8
0
279,875
0
L
Ra
7,184
449
43
3
0
274,268
1
L
Freya
6,950
434
33
2
0
274,458
5
L
Chang'e
6,300
394
28
2
0
228,801
0
W
Eset
9,613
601
102
6
0
279,448
1
L
Guan Yu
9,619
601
114
7
0
299,416
4
W
Nemesis
8,555
535
82
5
0
361,322
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role