Player Matchup

Cthulhu
Cthulhu
Blarkin125
Cthulhu
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,526 Elo+
Solo
Cupid
Cupid
JoJosef159
Cupid
Level 103
God Stats
0W - 2L
1,322 SR
Queue Stats
313W - 322L
1,509 Elo+
Solo
Yemoja
Yemoja
RainingChip824
Yemoja
Level 126
God Stats
3W - 5L
1,732 SR
Queue Stats
512W - 480L
1,535 Elo+
Solo
Ullr
Ullr
carmine6001
Ullr
Level 102
God Stats
8W - 17L
1,583 SR
Queue Stats
457W - 498L
1,444 Elo+
Solo
Pele
Pele
kevinsg007
Pele
Level 89
God Stats
6W - 6L
1,730 SR
Queue Stats
175W - 168L
1,555 Elo+
Solo
Team Averages
Level 106
1,574 SR
1,514 Elo+

VS

Team Averages
Level 125
1,597 SR
1,526 Elo+
Ares
Ares
ALEXIS1065
Ares
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 40L
1,525 Elo+
Solo
Hera
Hera
Deku-Midoriya-UA
Hera
Level 146
God Stats
6W - 4L
1,484 SR
Queue Stats
213W - 194L
1,571 Elo+
Solo
Loki
Loki
PhD PropheT
Loki
Level 125
God Stats
13W - 16L
1,579 SR
Queue Stats
359W - 347L
1,458 Elo+
Solo
Odin
Odin
Tregua
Odin
Level 86
God Stats
7W - 6L
1,696 SR
Queue Stats
256W - 273L
1,504 Elo+
Solo
Izanami
Izanami
jiggerz
Izanami
Level 142
God Stats
16W - 11L
1,723 SR
Queue Stats
698W - 664L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blarkin125
Cthulhu
6
0 / 1 / 0
4,183
380
3,104
5,175
2,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
7
0 / 4 / 0
4,853
441
1,400
5,134
1,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 3 / 1
5,965
542
7,448
9,252
5,910
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 2 / 1
5,144
468
1,581
7,781
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 0 / 0
5,854
532
3,156
6,134
2,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
5,833
530
6,935
6,612
3,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 2
5,889
535
2,365
3,564
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

10
2 / 1 / 2
6,049
550
4,797
6,766
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
Tregua
Odin
11
2 / 2 / 1
6,562
597
4,538
8,852
3,786
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
jiggerz
Izanami
12
4 / 0 / 0
7,405
673
3,188
5,327
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
10
10
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
Cthulhu
Blarkin125
Cthulhu
0
1
0
0
W
1
1
2
2
L
Cupid
0
4
0
0
W
2
1
2
3
L
1
3
1
0.5
W
Odin
Tregua
Odin
2
2
1
1.25
L
0
2
1
0.25
W
Izanami
jiggerz
Izanami
4
0
0
4
L
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,689
Damage
21,823
33,476
Taken
31,121
14,148
Mitigated
12,289
7,086
Healing
10,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,935
1,077
0
744
6,612
3,994
542
1,611
4,901
18,139
0
L
Cthulhu
Blarkin125
Cthulhu
3,104
503
0
1,327
5,175
2,565
0
2,806
2,361
10,135
0
W
2,365
474
0
1,331
3,564
997
670
90
3,449
30,540
0
L
Cupid
1,400
747
0
510
5,134
1,152
0
732
4,402
0
19,259
W
4,797
1,473
0
3,364
6,766
2,149
0
1,586
5,130
0
32,155
L
7,448
1,500
138
3,141
9,252
5,910
0
745
8,507
34,783
0
W
Odin
Tregua
Odin
4,538
1,223
72
1,960
8,852
3,786
0
6,306
2,546
0
31,925
L
1,581
916
0
1,247
7,781
2,430
0
2,572
5,095
0
26,114
W
Izanami
jiggerz
Izanami
3,188
1,917
0
3,234
5,327
1,363
384
734
4,543
0
52,706
L
3,156
600
0
723
6,134
2,091
0
2,217
3,811
0
33,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,999
Gold Earned
31,738
240
Minions Killed
347
0
Camps Cleared
0
872,535
Distance Traveled
962,069
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,833
530
15
1
0
207,399
1
L
Cthulhu
4,183
380
9
1
0
156,693
1
W
Hera
5,889
535
76
7
0
172,826
3
L
Cupid
4,853
441
44
4
0
129,326
0
W
Loki
6,049
550
63
6
0
231,578
1
L
Yemoja
5,965
542
61
6
0
156,011
2
W
Odin
6,562
597
78
7
0
175,642
2
L
Ullr
5,144
468
66
6
0
183,436
2
W
Izanami
7,405
673
115
10
0
174,624
4
L
Pele
5,854
532
60
5
0
247,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role