Player Matchup

Apollo
Apollo
Jondalorian
Apollo
Level 154
God Stats
4W - 4L
1,575 SR
Queue Stats
26W - 18L
1,637 Elo+
Solo
Serqet
Serqet
Letris
Serqet
Level 44
God Stats
3W - 3L
1,759 SR
Queue Stats
126W - 116L
1,547 Elo+
Party 2
Anubis
Anubis
RSchmiddy
Anubis
Level 101
God Stats
8W - 4L
1,787 SR
Queue Stats
68W - 62L
1,559 Elo+
Party 2
Achilles
Achilles
ShinMegamiTensei
Achilles
Level 106
God Stats
1W - 3L
1,759 SR
Queue Stats
142W - 107L
1,567 Elo+
Party 2
Fafnir
Fafnir
redcer
Fafnir
Level 26
God Stats
4W - 1L
1,372 SR
Queue Stats
56W - 60L
1,507 Elo+
Party 2
Team Averages
Level 86
1,650 SR
1,563 Elo+

VS

Team Averages
Level 71
1,656 SR
1,518 Elo+
Nox
Nox
Androssee
Nox
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 129L
1,444 Elo+
Solo
Tiamat
Tiamat
Blaze8910
Tiamat
Level 122
God Stats
16W - 21L
1,552 SR
Queue Stats
243W - 217L
1,563 Elo+
Solo
Chiron
Chiron
GT 8ighty6ix
Chiron
Level 106
God Stats
5W - 2L
1,822 SR
Queue Stats
147W - 148L
1,562 Elo+
Party 1
Nemesis
Nemesis
Highkeyy
Nemesis
Level 34
God Stats
9W - 15L
1,555 SR
Queue Stats
522W - 481L
1,605 Elo+
Solo
Geb
Geb
UnivrslChikn
Geb
Level 57
God Stats
2W - 2L
1,851 SR
Queue Stats
61W - 74L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
3 / 1 / 0
7,798
557
4,521
8,486
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
Letris
Serqet
13
6 / 0 / 11
8,503
607
7,828
9,976
3,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
RSchmiddy
Anubis
13
7 / 2 / 7
8,476
605
11,023
6,918
4,076
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 4
7,620
544
5,204
13,228
7,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fafnir
redcer
Fafnir
11
2 / 0 / 6
7,066
505
3,668
5,706
4,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
6,343
453
2,988
8,186
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Blaze8910
Tiamat
13
1 / 5 / 0
7,217
516
10,529
11,185
10,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
14
1 / 0 / 0
7,446
532
4,047
5,391
1,450
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Highkeyy
Nemesis
10
0 / 5 / 0
5,943
425
4,236
12,031
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 0
6,288
449
3,174
10,648
5,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
21
Kills
4
4
Deaths
21
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
L
Tiamat
Blaze8910
Tiamat
1
5
0
0.2
L
Chiron
1
0
0
1
L
Nemesis
Highkeyy
Nemesis
0
5
0
0
W
Apollo
3
1
0
3
W
Serqet
Letris
Serqet
6
0
11
11.5
W
Anubis
RSchmiddy
Anubis
7
2
7
5.25
W
3
1
4
5
L
1
3
0
0.33
W
Fafnir
redcer
Fafnir
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,244
Damage
24,974
44,314
Taken
47,441
22,106
Mitigated
22,774
20,158
Healing
13,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,988
407
0
0
8,186
2,085
336
3,655
4,174
23,310
0
L
Tiamat
Blaze8910
Tiamat
10,529
2,307
0
4,552
11,185
10,942
68
3,008
7,459
46,105
0
L
Chiron
4,047
2,453
607
3,625
5,391
1,450
0
395
4,996
0
59,754
L
Nemesis
Highkeyy
Nemesis
4,236
1,504
0
1,994
12,031
3,113
0
3,375
8,483
0
40,341
W
Apollo
4,521
3,190
0
3,141
8,486
3,107
1,300
1,323
7,163
0
57,241
W
Serqet
Letris
Serqet
7,828
1,863
0
2,825
9,976
3,365
0
2,235
7,643
0
38,574
W
Anubis
RSchmiddy
Anubis
11,023
1,553
0
3,594
6,918
4,076
973
2,827
3,855
44,109
0
W
5,204
1,434
0
7,863
13,228
7,339
1,055
7,446
5,208
0
35,459
L
3,174
599
0
2,273
10,648
5,184
0
4,258
6,390
18,363
0
W
Fafnir
redcer
Fafnir
3,668
1,406
0
2,735
5,706
4,219
367
1,884
3,754
11,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,463
Gold Earned
33,237
394
Minions Killed
355
0
Camps Cleared
0
1,384,511
Distance Traveled
1,238,663
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,343
453
41
3
0
216,577
2
L
Tiamat
7,217
516
87
6
0
230,245
0
L
Chiron
7,446
532
124
9
0
248,619
0
L
Nemesis
5,943
425
75
5
0
293,854
2
W
Apollo
7,798
557
116
8
0
279,780
1
W
Serqet
8,503
607
69
5
0
328,466
3
W
Anubis
8,476
605
95
7
0
249,462
0
W
Achilles
7,620
544
93
7
0
224,847
0
L
Geb
6,288
449
28
2
0
249,368
1
W
Fafnir
7,066
505
21
2
0
301,956
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role