Player Matchup

Cerberus
Cerberus
DOLPHINS2219
Cerberus
Level 125
God Stats
1W - 1L
1,693 SR
Queue Stats
10W - 20L
1,465 Elo+
Party 1
Ra
Ra
XxNicolasxX__01
Ra
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 40L
1,324 Elo+
Solo
Neith
Neith
bello6610
Neith
Level 7
God Stats
2W - 1L
1,594 SR
Queue Stats
2W - 3L
1,529 Elo+
Party 1
Team Averages
Level 66
1,596 SR
1,439 Elo+

VS

Team Averages
Level 92
1,420 SR
1,485 Elo+
Chaac
Chaac
BigKetter
Chaac
Level 128
God Stats
16W - 15L
1,599 SR
Queue Stats
337W - 364L
1,535 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ThirstyGayGuy
Kumbhakarna
Level 27
God Stats
13W - 23L
1,370 SR
Queue Stats
292W - 352L
1,509 Elo+
Party 2
Tiamat
Tiamat
ToXICxMudKIP
Tiamat
Level 121
God Stats
9W - 20L
1,291 SR
Queue Stats
280W - 303L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DOLPHINS2219
Cerberus
19
5 / 2 / 11
15,330
667
18,554
29,402
36,122
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
10 / 11 / 4
15,477
673
22,136
24,012
10,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
bello6610
Neith
14
2 / 9 / 8
12,772
555
14,928
19,282
9,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BigKetter
Chaac
20
20 / 4 / 2
17,012
740
38,202
33,547
37,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
ThirstyGayGuy
Kumbhakarna
14
0 / 8 / 16
14,047
611
3,616
22,855
22,720
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
18
2 / 5 / 11
14,153
615
14,689
17,737
11,394
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
51
17
Kills
22
22
Deaths
17
23
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chaac
BigKetter
Chaac
20
4
2
5.25
L
Cerberus
DOLPHINS2219
Cerberus
5
2
11
5.25
W
Kumbhakarna
ThirstyGayGuy
Kumbhakarna
0
8
16
1
W
Tiamat
2
5
11
1.5
L
10
11
4
1.09
L
Neith
bello6610
Neith
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,618
Damage
56,507
72,696
Taken
74,139
56,167
Mitigated
71,560
24,285
Healing
23,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BigKetter
Chaac
38,202
10,691
764
16,623
33,547
37,446
1,591
15,631
17,099
0
86,359
L
Cerberus
DOLPHINS2219
Cerberus
18,554
2,310
1,373
9,650
29,402
36,122
0
9,067
19,910
79,419
0
W
Kumbhakarna
ThirstyGayGuy
Kumbhakarna
3,616
770
263
1,105
22,855
22,720
138
13,454
8,652
9,742
0
W
Tiamat
14,689
1,862
0
5,048
17,737
11,394
1,026
10,387
6,769
85,801
0
L
22,136
1,440
2,572
6,961
24,012
10,448
902
6,545
17,046
79,187
0
L
Neith
bello6610
Neith
14,928
5,865
429
3,300
19,282
9,597
0
3,321
15,534
0
29,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,579
Gold Earned
45,212
215
Minions Killed
216
0
Camps Cleared
0
1,060,514
Distance Traveled
1,157,085
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
17,012
740
90
4
0
409,060
0
L
Cerberus
15,330
667
95
4
0
381,540
0
W
Kumbhakarna
14,047
611
8
0
0
377,539
1
W
Tiamat
14,153
615
118
5
0
370,486
2
L
Ra
15,477
673
102
4
0
348,903
2
L
Neith
12,772
555
18
1
0
330,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role