Player Matchup

Eset
Eset
GOATin-theWATER
Eset
Level 106
God Stats
33W - 24L
1,779 SR
Queue Stats
356W - 356L
1,507 Elo+
Party 1
Aphrodite
Aphrodite
GoldenFLASH3233
Aphrodite
Level 86
God Stats
45W - 29L
1,756 SR
Queue Stats
209W - 202L
1,504 Elo+
Party 1
Ao Kuang
Ao Kuang
PapaKnopf
Ao Kuang
Level 118
God Stats
20W - 17L
1,552 SR
Queue Stats
405W - 416L
1,501 Elo+
Party 1
Izanami
Izanami
SHANK3D14
Izanami
Level 43
God Stats
9W - 8L
1,621 SR
Queue Stats
27W - 46L
1,468 Elo+
Party 1
Chaac
Chaac
streetmeatfeet
Chaac
Level 83
God Stats
8W - 14L
1,558 SR
Queue Stats
375W - 387L
1,520 Elo+
Party 1
Team Averages
Level 87
1,653 SR
1,500 Elo+

VS

Team Averages
Level 62
1,514 SR
1,434 Elo+
Merlin
Merlin
Deliriufu
Merlin
Level 102
God Stats
9W - 8L
1,540 SR
Queue Stats
211W - 209L
1,489 Elo+
Party 2
Fenrir
Fenrir
IAponte019
Fenrir
Level 108
God Stats
1W - 1L
1,851 SR
Queue Stats
146W - 128L
1,538 Elo+
Party 2
Neith
Neith
gufustberry
Neith
Level 34
God Stats
79W - 72L
1,342 SR
Queue Stats
268W - 299L
1,314 Elo+
Solo
Sun Wukong
Sun Wukong
nicoaq_88
Sun Wukong
Level 28
God Stats
1W - 2L
1,507 SR
Queue Stats
19W - 23L
1,447 Elo+
Party 2
Khepri
Khepri
teksovek
Khepri
Level 38
God Stats
8W - 10L
1,329 SR
Queue Stats
18W - 17L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 4
11,030
525
9,751
12,611
4,940
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
GoldenFLASH3233
Aphrodite
17
4 / 4 / 15
12,036
573
15,135
20,275
22,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
PapaKnopf
Ao Kuang
17
7 / 3 / 8
11,665
555
7,347
21,734
12,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
SHANK3D14
Izanami
19
7 / 4 / 8
12,669
603
15,352
20,503
9,342
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
4 / 0 / 6
12,616
601
18,160
22,341
20,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Deliriufu
Merlin
18
7 / 2 / 2
11,532
549
23,149
10,923
4,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
IAponte019
Fenrir
16
4 / 5 / 6
10,352
493
13,131
20,781
12,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

11
0 / 10 / 5
7,562
360
5,558
13,234
4,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
nicoaq_88
Sun Wukong
13
0 / 5 / 1
7,963
379
4,463
15,239
11,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
teksovek
Khepri
14
2 / 5 / 6
9,491
452
6,098
18,998
13,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
33
27
Kills
13
14
Deaths
27
41
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
Deliriufu
Merlin
7
2
2
4
W
5
3
4
2.33
W
Aphrodite
GoldenFLASH3233
Aphrodite
4
4
15
2.88
L
Fenrir
IAponte019
Fenrir
4
5
6
1.4
W
Ao Kuang
PapaKnopf
Ao Kuang
7
3
8
3.67
W
Izanami
SHANK3D14
Izanami
7
4
8
2.75
L
0
10
5
0.25
L
Sun Wukong
nicoaq_88
Sun Wukong
0
5
1
0.1
W
4
0
6
7
L
Khepri
teksovek
Khepri
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,745
Damage
52,399
97,464
Taken
79,175
69,155
Mitigated
45,997
54,675
Healing
14,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Deliriufu
Merlin
23,149
706
340
3,730
10,923
4,539
0
5,498
5,350
83,686
0
W
9,751
691
578
1,458
12,611
4,940
1,966
4,900
7,711
67,239
0
W
Aphrodite
GoldenFLASH3233
Aphrodite
15,135
2,135
6,807
9,516
20,275
22,135
1,583
6,582
13,693
47,404
0
L
Fenrir
IAponte019
Fenrir
13,131
1,918
0
4,017
20,781
12,003
0
7,315
13,245
0
60,457
W
Ao Kuang
PapaKnopf
Ao Kuang
7,347
1,774
0
9,884
21,734
12,033
1,706
3,249
18,485
74,875
0
W
Izanami
SHANK3D14
Izanami
15,352
11,298
432
8,840
20,503
9,342
5,321
8,389
12,114
0
102,050
L
5,558
3,069
0
1,758
13,234
4,101
0
6,174
7,010
0
25,990
L
Sun Wukong
nicoaq_88
Sun Wukong
4,463
451
0
2,445
15,239
11,479
0
4,339
10,290
0
33,961
W
18,160
2,707
1,348
15,812
22,341
20,705
2,379
6,127
16,214
0
80,525
L
Khepri
teksovek
Khepri
6,098
401
0
1,748
18,998
13,875
0
8,907
9,963
39,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,016
Gold Earned
46,900
586
Minions Killed
403
0
Camps Cleared
0
2,014,139
Distance Traveled
1,708,466
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,532
549
142
7
0
387,122
2
W
Eset
11,030
525
122
6
0
410,770
7
W
Aphrodite
12,036
573
74
4
0
421,998
3
L
Fenrir
10,352
493
101
5
0
381,927
3
W
Ao Kuang
11,665
555
85
4
0
423,453
1
W
Izanami
12,669
603
163
8
0
364,336
1
L
Neith
7,562
360
39
2
0
275,865
0
L
Sun Wukong
7,963
379
60
3
0
263,024
0
W
Chaac
12,616
601
142
7
0
393,582
6
L
Khepri
9,491
452
61
3
0
400,528
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role