Player Matchup

Anhur
Anhur
DabsOnly
Anhur
Level 20
God Stats
43W - 23L
1,648 SR
Queue Stats
187W - 125L
1,595 Elo+
Solo
Set
Set
DeadxAvocado
Set
Level 29
God Stats
1W - 8L
1,017 SR
Queue Stats
76W - 74L
1,497 Elo+
Solo
Ra
Ra
Glebusis
Ra
Level 27
God Stats
6W - 1L
1,782 SR
Queue Stats
276W - 199L
1,718 Elo+
Solo
Loki
Loki
Lalala2466
Loki
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,672 Elo+
Solo
Xing Tian
Xing Tian
gvqugkyg
Xing Tian
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,310 Elo+
Solo
Team Averages
Level 22
1,489 SR
1,558 Elo+

VS

Team Averages
Level 18
1,567 SR
1,522 Elo+
Terra
Terra
AngelHealer92
Terra
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 77L
1,343 Elo+
Solo
Izanami
Izanami
Clarinutist
Izanami
Level 17
God Stats
12W - 14L
1,655 SR
Queue Stats
63W - 81L
1,717 Elo+
Solo
Ra
Ra
Erhva
Ra
Level 23
God Stats
20W - 26L
1,454 SR
Queue Stats
114W - 115L
1,480 Elo+
Solo
Chaac
Chaac
Guerlino
Chaac
Level 14
God Stats
3W - 1L
1,458 SR
Queue Stats
13W - 18L
1,406 Elo+
Solo
Thanatos
Thanatos
JujuReiDelas
Thanatos
Level 25
God Stats
6W - 6L
1,769 SR
Queue Stats
85W - 73L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DabsOnly
Anhur
14
9 / 0 / 1
8,616
615
9,986
6,713
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 4 / 0
7,084
506
4,984
8,520
5,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 3 / 0
8,387
599
7,117
8,775
3,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 12 / 2
5,402
386
1,240
10,585
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
gvqugkyg
Xing Tian
10
0 / 4 / 7
6,667
476
3,814
7,977
3,727
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 3
6,685
478
3,830
9,416
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
Clarinutist
Izanami
10
1 / 6 / 2
6,385
456
3,159
9,862
1,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ra
14
9 / 2 / 2
9,002
643
8,509
6,778
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Guerlino
Chaac
12
3 / 2 / 0
6,919
494
4,325
6,399
4,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
JujuReiDelas
Thanatos
13
6 / 2 / 4
7,775
555
6,471
9,602
3,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
16
Kills
22
23
Deaths
16
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
4
3
1.13
W
Izanami
Clarinutist
Izanami
1
6
2
0.33
L
Anhur
DabsOnly
Anhur
9
0
1
9.5
L
2
4
0
0.5
W
Ra
9
2
2
5
L
5
3
0
1.67
W
Chaac
Guerlino
Chaac
3
2
0
1.5
W
Thanatos
JujuReiDelas
Thanatos
6
2
4
4
L
0
12
2
0.08
L
Xing Tian
gvqugkyg
Xing Tian
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,141
Damage
26,294
42,570
Taken
42,057
17,856
Mitigated
18,466
10,495
Healing
18,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,830
626
888
3,001
9,416
5,449
0
3,812
5,604
13,665
0
W
Izanami
Clarinutist
Izanami
3,159
1,914
0
2,292
9,862
1,994
0
1,294
8,568
0
37,836
L
Anhur
DabsOnly
Anhur
9,986
5,045
0
3,006
6,713
2,906
0
908
5,805
0
54,696
L
4,984
1,843
0
2,653
8,520
5,307
365
0
8,170
0
32,750
W
Ra
8,509
1,607
660
2,075
6,778
3,007
318
3,635
3,143
53,184
0
L
7,117
698
256
3,751
8,775
3,374
141
3,385
5,204
59,958
0
W
Chaac
Guerlino
Chaac
4,325
954
0
374
6,399
4,953
0
0
6,113
0
29,223
W
Thanatos
JujuReiDelas
Thanatos
6,471
2,048
0
9,274
9,602
3,063
0
2,190
7,387
0
41,650
L
1,240
497
0
329
10,585
2,542
600
4,016
6,270
0
10,198
L
Xing Tian
gvqugkyg
Xing Tian
3,814
499
0
500
7,977
3,727
0
3,511
4,432
14,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,156
Gold Earned
36,766
330
Minions Killed
347
0
Camps Cleared
0
1,208,638
Distance Traveled
1,286,194
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,685
478
17
1
0
259,168
0
W
Izanami
6,385
456
77
6
0
227,723
0
L
Anhur
8,616
615
105
8
0
233,212
4
L
Set
7,084
506
76
5
0
222,176
2
W
Ra
9,002
643
118
8
0
286,717
3
L
Ra
8,387
599
120
9
0
229,091
1
W
Chaac
6,919
494
58
4
0
252,381
0
W
Thanatos
7,775
555
77
6
0
260,205
0
L
Loki
5,402
386
12
1
0
284,979
1
L
Xing Tian
6,667
476
17
1
0
239,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role