Player Matchup

Vulcan
Vulcan
Diamond V
 
Vulcan
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond V
Lofsnes
Hou Yi
Diamond V
Level 157
God Stats
4W - 8L
1,194 SR
Queue Stats
531W - 522L
1,800 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
Shiranuiiii
Sun Wukong
Platinum III
Level 159
God Stats
51W - 39L
1,521 SR
Queue Stats
322W - 318L
1,849 MMR
Solo
Xing Tian
Xing Tian
Platinum II
Smurff Lagg
Xing Tian
Platinum II
Level 149
God Stats
2W - 4L
1,662 SR
Queue Stats
144W - 130L
1,851 MMR
Solo
Fenrir
Fenrir
Masters
u Lost gz
Fenrir
Masters
Level 148
God Stats
4W - 3L
1,500 SR
Queue Stats
160W - 165L
1,975 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,475 SR
1,795 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 142
1,644 SR
1,895 MMR
Merlin
Merlin
Platinum I
Candy N Nuts
Merlin
Platinum I
Level 85
God Stats
5W - 4L
1,681 SR
Queue Stats
159W - 142L
1,915 MMR
Solo
Ganesha
Ganesha
Platinum I
Its Frylock
Ganesha
Platinum I
Level 147
God Stats
0W - 3L
1,338 SR
Queue Stats
450W - 424L
1,957 MMR
Party 2
Bastet
Bastet
Platinum I
Smitegod CYN
Bastet
Platinum I
Level 159
God Stats
19W - 13L
1,768 SR
Queue Stats
392W - 368L
1,786 MMR
Party 2
Cthulhu
Cthulhu
Diamond V
lMicky23
Cthulhu
Diamond V
Level 160
God Stats
4W - 2L
1,697 SR
Queue Stats
596W - 573L
1,896 MMR
Solo
Izanami
Izanami
Platinum III
mick2213_ttv
Izanami
Platinum III
Level 160
God Stats
99W - 67L
1,737 SR
Queue Stats
294W - 285L
1,923 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
4 / 1 / 9
12,530
545
13,492
8,473
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Lofsnes
Hou Yi
20
4 / 4 / 5
13,746
598
12,609
19,267
7,721
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Shiranuiiii
Sun Wukong
20
4 / 1 / 8
14,172
616
9,196
17,032
15,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Xing Tian
Smurff Lagg
Xing Tian
17
4 / 2 / 8
12,044
524
7,948
21,502
18,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
u Lost gz
Fenrir
20
7 / 1 / 9
14,589
634
15,058
19,745
10,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ScyllaSetApolloTsukuyomiDanzaburou

VS

Bans
TiamatHeimdallrGuan YuCupidCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
0 / 3 / 1
9,839
428
9,743
9,747
3,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Its Frylock
Ganesha
14
1 / 5 / 7
10,185
443
6,276
19,445
21,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
19
5 / 6 / 2
12,067
525
10,475
19,456
8,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
lMicky23
Cthulhu
17
0 / 4 / 1
10,830
471
7,150
18,702
18,919
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
mick2213_ttv
Izanami
17
3 / 5 / 2
11,152
485
14,443
14,096
6,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
23
Kills
9
9
Deaths
23
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
1
9
8.5
L
Merlin
0
3
1
0.17
L
Ganesha
Its Frylock
Ganesha
1
5
7
0.9
W
Hou Yi
Lofsnes
Hou Yi
4
4
5
1.63
W
Sun Wukong
Shiranuiiii
Sun Wukong
4
1
8
8
L
Bastet
5
6
2
1
W
Xing Tian
Smurff Lagg
Xing Tian
4
2
8
4
L
Cthulhu
lMicky23
Cthulhu
0
4
1
0.13
L
Izanami
mick2213_ttv
Izanami
3
5
2
0.8
W
Fenrir
u Lost gz
Fenrir
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,303
Damage
48,087
86,019
Taken
81,446
55,492
Mitigated
60,096
31,791
Healing
13,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
13,492
6,731
0
2,644
8,473
3,033
1,198
3,637
4,572
99,878
0
L
Merlin
9,743
126
0
595
9,747
3,949
0
2,749
6,924
74,033
0
L
Ganesha
Its Frylock
Ganesha
6,276
870
0
2,168
19,445
21,905
0
8,151
10,990
26,355
0
W
Hou Yi
Lofsnes
Hou Yi
12,609
6,276
0
6,691
19,267
7,721
7,629
3,697
15,510
0
112,172
W
Sun Wukong
Shiranuiiii
Sun Wukong
9,196
2,359
0
5,417
17,032
15,602
2,039
6,632
10,302
0
95,035
L
Bastet
10,475
2,313
0
2,722
19,456
8,429
0
5,340
14,086
0
88,710
W
Xing Tian
Smurff Lagg
Xing Tian
7,948
546
0
5,892
21,502
18,930
373
6,730
14,402
38,618
0
L
Cthulhu
lMicky23
Cthulhu
7,150
470
210
6,364
18,702
18,919
0
2,285
16,331
81,616
0
L
Izanami
mick2213_ttv
Izanami
14,443
9,356
0
1,640
14,096
6,894
482
2,381
11,675
0
92,339
W
Fenrir
u Lost gz
Fenrir
15,058
5,912
0
11,147
19,745
10,206
186
3,559
15,776
0
110,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,081
Gold Earned
54,073
724
Minions Killed
661
0
Camps Cleared
0
2,282,495
Distance Traveled
2,139,978
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,530
545
145
6
0
459,949
6
L
Merlin
9,839
428
164
7
0
444,491
9
L
Ganesha
10,185
443
9
0
0
414,983
9
W
Hou Yi
13,746
598
188
8
0
370,199
2
W
Sun Wukong
14,172
616
191
8
0
483,543
0
L
Bastet
12,067
525
143
6
0
435,891
0
W
Xing Tian
12,044
524
45
2
0
460,974
8
L
Cthulhu
10,830
471
165
7
0
453,176
4
L
Izanami
11,152
485
180
8
0
391,437
7
W
Fenrir
14,589
634
155
7
0
507,830
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role