Player Matchup

Cerberus
Cerberus
Bidome
Cerberus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Hodonius
Izanami
Level 23
God Stats
14W - 9L
1,779 SR
Queue Stats
95W - 74L
1,582 Elo+
Solo
Ah Puch
Ah Puch
lloveSnickers
Ah Puch
Level 28
God Stats
1W - 1L
1,905 SR
Queue Stats
60W - 28L
1,773 Elo+
Solo
Pele
Pele
tiredfed
Pele
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
xRaZeAceee
Anubis
Level 16
God Stats
4W - 7L
1,749 SR
Queue Stats
47W - 44L
1,632 Elo+
Solo
Team Averages
Level 24
1,687 SR
1,597 Elo+

VS

Team Averages
Level 24
1,575 SR
1,590 Elo+
Ra
Ra
BaileyUK
Ra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
KURVER
Cupid
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,619 Elo+
Solo
Jormungandr
Jormungandr
NeroHawks
Jormungandr
Level 18
God Stats
34W - 25L
1,715 SR
Queue Stats
109W - 89L
1,704 Elo+
Party 1
Nemesis
Nemesis
RoooomShambles
Nemesis
Level 25
God Stats
15W - 2L
1,662 SR
Queue Stats
149W - 85L
1,625 Elo+
Solo
Tyr
Tyr
TerraTex
Tyr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bidome
Cerberus
12
3 / 2 / 4
8,003
534
7,020
10,804
9,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Hodonius
Izanami
9
1 / 5 / 1
6,144
410
3,436
8,553
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Puch
15
3 / 2 / 0
8,710
581
8,439
9,967
2,933
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
14
1 / 1 / 3
8,057
537
4,365
7,761
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
xRaZeAceee
Anubis
14
4 / 3 / 2
8,332
555
4,640
5,579
2,614
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 2
9,168
611
4,890
4,607
1,417
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
KURVER
Cupid
14
7 / 2 / 1
8,260
551
10,096
9,337
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
NeroHawks
Jormungandr
12
1 / 4 / 5
6,714
448
4,923
8,292
3,139
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 1 / 2
8,943
596
8,502
10,668
4,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 4 / 1
6,331
422
1,512
10,139
7,029
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
12
Kills
13
13
Deaths
12
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Cerberus
Bidome
Cerberus
3
2
4
2.5
L
Izanami
Hodonius
Izanami
1
5
1
0.3
W
Cupid
KURVER
Cupid
7
2
1
3.75
W
Jormungandr
NeroHawks
Jormungandr
1
4
5
0.88
W
3
1
2
4
W
0
4
1
0.13
L
Ah Puch
3
2
0
1.5
L
Pele
1
1
3
2.5
L
Anubis
xRaZeAceee
Anubis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,900
Damage
29,923
42,664
Taken
43,043
19,436
Mitigated
18,575
13,489
Healing
10,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,890
698
133
1,728
4,607
1,417
174
1,715
2,892
68,552
0
L
Cerberus
Bidome
Cerberus
7,020
560
0
2,068
10,804
9,165
0
3,140
7,364
25,984
0
L
Izanami
Hodonius
Izanami
3,436
1,727
0
1,558
8,553
2,277
0
2,216
6,262
0
34,736
W
Cupid
KURVER
Cupid
10,096
6,468
77
4,425
9,337
2,130
693
3,655
5,682
0
60,688
W
Jormungandr
NeroHawks
Jormungandr
4,923
898
0
1,544
8,292
3,139
272
4,237
4,055
18,925
0
W
8,502
3,777
0
1,021
10,668
4,860
0
3,394
7,274
0
69,119
W
1,512
167
0
1,615
10,139
7,029
0
7,098
3,041
0
21,056
L
Ah Puch
8,439
447
0
4,169
9,967
2,933
333
0
9,967
57,838
0
L
Pele
4,365
867
0
3,572
7,761
2,447
0
1,470
6,266
0
54,084
L
Anubis
xRaZeAceee
Anubis
4,640
43
0
2,122
5,579
2,614
0
2,562
2,992
46,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,246
Gold Earned
39,416
440
Minions Killed
438
0
Camps Cleared
0
1,291,988
Distance Traveled
1,446,304
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,168
611
145
10
0
313,190
4
L
Cerberus
8,003
534
50
3
0
294,858
2
L
Izanami
6,144
410
78
5
0
182,087
1
W
Cupid
8,260
551
111
7
0
260,856
6
W
Jormungandr
6,714
448
27
2
0
267,201
4
W
Nemesis
8,943
596
116
8
0
318,743
4
W
Tyr
6,331
422
39
3
0
286,314
1
L
Ah Puch
8,710
581
121
8
0
232,599
3
L
Pele
8,057
537
91
6
0
316,412
5
L
Anubis
8,332
555
100
7
0
266,032
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role