Player Matchup

Nemesis
Nemesis
Camallama4626
Nemesis
Level 27
God Stats
21W - 28L
1,480 SR
Queue Stats
135W - 172L
1,312 Elo+
Solo
Pele
Pele
GRRG0912
Pele
Level 19
God Stats
14W - 12L
1,524 SR
Queue Stats
155W - 172L
1,326 Elo+
Solo
Kuzenbo
Kuzenbo
Magicmelon2813
Kuzenbo
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ymir
Ymir
PGpurple guy
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
papercastles
Neith
Level 8
God Stats
9W - 8L
1,363 SR
Queue Stats
53W - 53L
1,500 Elo+
Solo
Team Averages
Level 11
1,473 SR
1,428 Elo+

VS

Team Averages
Level 18
1,491 SR
1,284 Elo+
Nemesis
Nemesis
BLADE X SZN
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,116 Elo+
Solo
Scylla
Scylla
Bahama-jay242
Scylla
Level 28
God Stats
0W - 6L
1,316 SR
Queue Stats
74W - 137L
1,329 Elo+
Solo
Heimdallr
Heimdallr
Rksmitty13
Heimdallr
Level 23
God Stats
48W - 56L
1,439 SR
Queue Stats
148W - 163L
1,277 Elo+
Solo
Bellona
Bellona
Sparhawk8169
Bellona
Level 9
God Stats
3W - 4L
1,519 SR
Queue Stats
5W - 15L
1,285 Elo+
Solo
King Arthur
King Arthur
crankypants618
King Arthur
Level 28
God Stats
8W - 3L
1,684 SR
Queue Stats
210W - 212L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
14 / 1 / 1
10,178
636
9,726
11,187
5,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
12
4 / 1 / 7
7,752
485
4,315
9,364
2,951
12
3 / 2 / 7
8,325
520
6,430
11,292
11,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
7 / 9 / 6
8,421
526
8,087
12,788
7,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
5 / 1 / 4
9,097
569
6,524
6,584
3,240
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BLADE X SZN
Nemesis
10
2 / 10 / 1
6,981
436
3,784
12,802
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 5 / 3
7,767
485
6,840
9,712
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Rksmitty13
Heimdallr
11
1 / 7 / 1
7,082
443
6,309
10,726
3,346
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Sparhawk8169
Bellona
10
1 / 7 / 1
6,617
414
1,759
10,388
7,094
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
crankypants618
King Arthur
14
5 / 6 / 4
8,537
534
9,015
13,278
8,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
33
Kills
11
14
Deaths
35
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BLADE X SZN
Nemesis
2
10
1
0.25
L
2
5
3
0.7
W
Nemesis
14
1
1
14.5
W
Pele
4
1
7
7.5
W
3
2
7
3.25
W
7
9
6
1.11
L
Heimdallr
Rksmitty13
Heimdallr
1
7
1
0.21
L
Bellona
Sparhawk8169
Bellona
1
7
1
0.21
L
King Arthur
crankypants618
King Arthur
5
6
4
1.17
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,082
Damage
27,707
51,215
Taken
56,906
30,501
Mitigated
25,964
9,702
Healing
7,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BLADE X SZN
Nemesis
3,784
2,255
0
2,577
12,802
3,862
134
791
12,011
0
29,006
L
6,840
311
0
1,852
9,712
2,670
613
1,162
8,550
34,973
0
W
Nemesis
9,726
4,857
0
1,863
11,187
5,096
1,970
1,979
8,974
0
70,482
W
Pele
4,315
645
135
2,915
9,364
2,951
529
1,069
8,181
0
31,085
W
6,430
2,213
0
2,041
11,292
11,783
788
1,686
9,307
25,027
0
W
8,087
3,625
0
855
12,788
7,431
935
275
12,317
13,590
1,002
L
Heimdallr
Rksmitty13
Heimdallr
6,309
3,894
0
0
10,726
3,346
920
2,012
8,714
0
33,492
L
Bellona
Sparhawk8169
Bellona
1,759
290
0
458
10,388
7,094
816
2,949
7,439
15
26,851
L
King Arthur
crankypants618
King Arthur
9,015
910
0
2,150
13,278
8,992
0
7,101
6,177
0
31,560
W
6,524
3,371
0
1,893
6,584
3,240
2,128
1,423
5,056
0
50,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,773
Gold Earned
36,984
309
Minions Killed
282
0
Camps Cleared
0
1,649,905
Distance Traveled
1,316,365
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,981
436
44
3
0
290,092
1
L
Scylla
7,767
485
63
4
0
255,397
3
W
Nemesis
10,178
636
108
7
0
389,214
0
W
Pele
7,752
485
57
4
0
314,341
0
W
Kuzenbo
8,325
520
31
2
0
310,251
1
W
Ymir
8,421
526
13
1
0
324,605
0
L
Heimdallr
7,082
443
64
4
0
256,346
0
L
Bellona
6,617
414
50
3
0
231,972
2
L
King Arthur
8,537
534
61
4
0
282,558
1
W
Neith
9,097
569
100
6
0
311,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role