Player Matchup

King Arthur
King Arthur
Gold II
JesseWeHave2Cook
King Arthur
Gold II
Level 84
God Stats
21W - 25L
1,500 SR
Queue Stats
651W - 663L
1,447 MMR
Solo
Tiamat
Tiamat
Gold IV
KockTheOx
Tiamat
Gold IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,460 MMR
Solo
Thanatos
Thanatos
Gold IV
Smokee
Thanatos
Gold IV
Level 128
God Stats
9W - 13L
1,499 SR
Queue Stats
216W - 223L
1,431 MMR
Solo
Artemis
Artemis
Gold V
royEX123
Artemis
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
sezron
Khepri
Bronze III
Level 107
God Stats
0W - 1L
1,807 SR
Queue Stats
2W - 9L
1,424 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,561 SR
1,453 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,550 SR
1,449 MMR
Chiron
Chiron
Gold III
Altie
Chiron
Gold III
Level 152
God Stats
20W - 15L
1,707 SR
Queue Stats
244W - 244L
1,432 MMR
Party 1
Sobek
Sobek
Gold III
Dioné
Sobek
Gold III
Level 160
God Stats
22W - 19L
1,513 SR
Queue Stats
675W - 679L
1,432 MMR
Party 1
Awilix
Awilix
Gold III
Lukey8
Awilix
Gold III
Level 155
God Stats
4W - 1L
1,509 SR
Queue Stats
95W - 88L
1,424 MMR
Solo
Cerberus
Cerberus
Gold IV
fulfather
Cerberus
Gold IV
Level 123
God Stats
55W - 44L
1,523 SR
Queue Stats
594W - 584L
1,458 MMR
Solo
Janus
Janus
Gold I
lookattme
Janus
Gold I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JesseWeHave2Cook
King Arthur
14
1 / 6 / 0
8,609
453
10,385
21,387
11,517
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
KockTheOx
Tiamat
13
1 / 6 / 2
8,434
444
5,715
12,423
5,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Smokee
Thanatos
13
3 / 7 / 1
8,282
436
7,170
17,686
5,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
royEX123
Artemis
14
2 / 7 / 1
9,154
482
11,845
14,375
4,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
sezron
Khepri
8
0 / 7 / 1
6,462
340
3,505
13,577
6,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
SetApolloGuan YuDanzaburouPersephone

VS

Bans
Nu WaCupidTsukuyomiAnhurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Altie
Chiron
18
11 / 2 / 2
11,950
629
14,245
14,776
5,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Dioné
Sobek
13
1 / 2 / 11
9,101
479
3,770
16,500
16,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
Lukey8
Awilix
19
12 / 0 / 6
11,648
613
16,421
13,162
5,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
fulfather
Cerberus
19
6 / 0 / 7
11,022
580
13,673
16,275
17,684
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
lookattme
Janus
17
3 / 3 / 6
10,363
545
9,857
8,419
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
65
7
Kills
33
33
Deaths
7
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chiron
Altie
Chiron
11
2
2
6
W
Sobek
Dioné
Sobek
1
2
11
3.25
L
King Arthur
JesseWeHave2Cook
King Arthur
1
6
0
0.17
L
Tiamat
KockTheOx
Tiamat
1
6
2
0.33
W
Awilix
Lukey8
Awilix
12
0
6
15
L
Thanatos
Smokee
Thanatos
3
7
1
0.5
W
Cerberus
fulfather
Cerberus
6
0
7
9.5
W
Janus
lookattme
Janus
3
3
6
2
L
Artemis
royEX123
Artemis
2
7
1
0.36
L
Khepri
sezron
Khepri
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,620
Damage
57,966
79,448
Taken
69,132
33,720
Mitigated
48,049
20,915
Healing
25,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Altie
Chiron
14,245
5,701
442
8,104
14,776
5,452
3,622
1,338
13,310
0
97,455
W
Sobek
Dioné
Sobek
3,770
429
0
4,346
16,500
16,329
464
2,580
13,820
22,006
0
L
King Arthur
JesseWeHave2Cook
King Arthur
10,385
1,107
0
4,947
21,387
11,517
28
11,053
10,213
26
58,581
L
Tiamat
KockTheOx
Tiamat
5,715
621
0
1,854
12,423
5,250
0
3,649
8,571
45,448
0
W
Awilix
Lukey8
Awilix
16,421
7,589
0
5,259
13,162
5,800
1,362
2,534
10,414
0
83,621
L
Thanatos
Smokee
Thanatos
7,170
2,043
0
10,541
17,686
5,869
0
6,187
11,333
0
52,172
W
Cerberus
fulfather
Cerberus
13,673
1,077
0
6,641
16,275
17,684
46
1,051
15,178
73,705
0
W
Janus
lookattme
Janus
9,857
257
0
1,134
8,419
2,784
584
1,123
7,190
71,597
0
L
Artemis
royEX123
Artemis
11,845
7,685
0
2,602
14,375
4,647
29
1,691
12,662
0
58,031
L
Khepri
sezron
Khepri
3,505
427
0
971
13,577
6,437
0
4,048
9,369
15,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,941
Gold Earned
54,084
433
Minions Killed
614
0
Camps Cleared
0
1,748,856
Distance Traveled
1,957,670
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,950
629
161
8
0
355,841
8
W
Sobek
9,101
479
21
1
0
387,097
5
L
King Arthur
8,609
453
112
6
0
354,871
3
L
Tiamat
8,434
444
107
6
0
329,513
3
W
Awilix
11,648
613
136
7
0
450,078
3
L
Thanatos
8,282
436
89
5
0
370,933
4
W
Cerberus
11,022
580
146
8
0
358,579
8
W
Janus
10,363
545
150
8
0
406,075
6
L
Artemis
9,154
482
110
6
0
313,122
0
L
Khepri
6,462
340
15
1
0
380,417
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role