Player Matchup

Cthulhu
Cthulhu
N0strasamus
Cthulhu
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 19L
1,582 Elo+
Solo
Skadi
Skadi
Pasaic
Skadi
Level 64
God Stats
28W - 34L
1,463 SR
Queue Stats
249W - 338L
1,456 Elo+
Solo
King Arthur
King Arthur
drumstorm
King Arthur
Level 105
God Stats
55W - 39L
1,471 SR
Queue Stats
263W - 208L
1,586 Elo+
Solo
Team Averages
Level 83
1,478 SR
1,541 Elo+

VS

Team Averages
Level 62
1,426 SR
1,441 Elo+
Odin
Odin
Toomiste5
Odin
Level 84
God Stats
1W - 3L
1,347 SR
Queue Stats
14W - 27L
1,355 Elo+
Solo
Ullr
Ullr
WeaselSteez
Ullr
Level 63
God Stats
8W - 18L
1,408 SR
Queue Stats
220W - 191L
1,489 Elo+
Party 1
Olorun
Olorun
willusq
Olorun
Level 38
God Stats
18W - 11L
1,524 SR
Queue Stats
149W - 148L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
N0strasamus
Cthulhu
13
6 / 1 / 14
9,711
809
8,573
10,878
11,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
Pasaic
Skadi
12
4 / 3 / 12
9,212
768
8,188
8,353
3,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
drumstorm
King Arthur
14
10 / 0 / 7
11,065
922
12,996
12,664
10,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
9
0 / 6 / 3
7,275
606
6,569
11,761
8,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 6 / 1
7,914
660
6,146
10,247
4,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
willusq
Olorun
10
1 / 8 / 2
7,756
646
5,425
12,145
4,426
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
20
Kills
3
4
Deaths
20
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
N0strasamus
Cthulhu
6
1
14
13
W
Skadi
Pasaic
Skadi
4
3
12
3.33
L
Odin
0
6
3
0.25
L
2
6
1
0.42
W
King Arthur
drumstorm
King Arthur
10
0
7
13.5
L
Olorun
willusq
Olorun
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,757
Damage
18,140
31,895
Taken
34,153
25,681
Mitigated
17,388
10,186
Healing
5,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
N0strasamus
Cthulhu
8,573
604
244
1,572
10,878
11,179
534
1,848
8,905
27,796
0
W
Skadi
Pasaic
Skadi
8,188
4,595
0
2,579
8,353
3,675
283
1,517
6,711
0
48,538
L
Odin
6,569
713
429
1,125
11,761
8,915
0
3,827
7,934
705
18,661
L
6,146
2,830
0
34
10,247
4,047
0
2,478
7,769
0
26,373
W
King Arthur
drumstorm
King Arthur
12,996
2,190
0
5,791
12,664
10,827
919
2,830
9,638
0
36,865
L
Olorun
willusq
Olorun
5,425
1,935
961
3,082
12,145
4,426
0
2,332
9,813
22,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,988
Gold Earned
22,945
135
Minions Killed
101
0
Camps Cleared
0
663,915
Distance Traveled
570,840
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,711
809
34
3
0
234,333
0
W
Skadi
9,212
768
65
5
0
191,370
1
L
Odin
7,275
606
21
2
0
198,683
1
L
Ullr
7,914
660
53
4
0
184,648
4
W
King Arthur
11,065
922
36
3
0
238,212
1
L
Olorun
7,756
646
27
2
0
187,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role